Player Matchup

Hercules
Hercules
Platinum I
 
Hercules
Platinum I
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond V
 
Janus
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nut
Nut
Diamond V
Creesє
Nut
Diamond V
Level 223
God Stats
4W - 3L
1,693 SR
Queue Stats
274W - 248L
2,044 MMR
Party 2
Camazotz
Camazotz
Platinum I
Taeko7
Camazotz
Platinum I
Level 158
God Stats
5W - 5L
1,737 SR
Queue Stats
60W - 54L
1,850 MMR
Party 1
Geb
Geb
Platinum II
hiximxinde
Geb
Platinum II
Level 145
God Stats
13W - 9L
1,691 SR
Queue Stats
60W - 54L
1,850 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 170
1,624 SR
1,749 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,511 SR
1,863 MMR
Xbalanque
Xbalanque
Diamond V
 
Xbalanque
Diamond V
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Diamond V
Deäth
Eset
Diamond V
Level 149
God Stats
5W - 3L
1,797 SR
Queue Stats
278W - 256L
2,050 MMR
Solo
Mercury
Mercury
Gold III
GR0GMAKEF1RE
Mercury
Gold III
Level 37
God Stats
3W - 4L
1,472 SR
Queue Stats
85W - 73L
1,841 MMR
Solo
Raijin
Raijin
Platinum I
GlitzyBirch3857
Raijin
Platinum I
Level 200
God Stats
0W - 2L
1,345 SR
Queue Stats
276W - 274L
1,892 MMR
Solo
Mulan
Mulan
Diamond V
PhoenixKìller
Mulan
Diamond V
Level 158
God Stats
11W - 12L
1,439 SR
Queue Stats
183W - 177L
2,034 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
2 / 1 / 0
4,038
808
1,459
3,103
1,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
 
Janus
7
2 / 0 / 0
3,955
791
1,123
1,815
564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nut
6
1 / 0 / 3
3,495
699
2,867
3,138
998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Camazotz
Taeko7
Camazotz
7
3 / 0 / 3
4,122
824
2,245
4,231
1,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
1 / 0 / 4
3,792
758
2,020
3,378
1,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
CthulhuAthenaThanatosAgniLancelot

VS

Bans
CharonAchillesJormungandrDa JiSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
6
0 / 2 / 0
3,214
643
2,601
3,738
1,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Eset
Deäth
Eset
6
0 / 0 / 1
3,313
663
1,023
2,516
596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
GR0GMAKEF1RE
Mercury
6
1 / 2 / 0
3,439
688
719
4,556
1,116
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

4
0 / 2 / 0
2,957
591
337
2,322
585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 3 / 0
3,168
634
2,840
5,644
2,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
9
Kills
1
1
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
0
2
W
Janus
 
Janus
2
0
0
2
L
Xbalanque
 
Xbalanque
0
2
0
0
W
Nut
1
0
3
2.5
L
Eset
Deäth
Eset
0
0
1
0.5
L
Mercury
GR0GMAKEF1RE
Mercury
1
2
0
0.5
L
0
2
0
0
L
0
3
0
0
W
Camazotz
Taeko7
Camazotz
3
0
3
4.5
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,714
Damage
7,520
15,665
Taken
18,776
6,189
Mitigated
6,225
7,661
Healing
5,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
1,459
272
0
1,653
3,103
1,459
0
376
2,727
0
18,028
W
Janus
 
Janus
1,123
45
0
750
1,815
564
0
968
847
19,802
330
L
Xbalanque
 
Xbalanque
2,601
1,522
0
659
3,738
1,102
0
837
2,901
0
17,724
W
Nut
2,867
1,770
0
1,348
3,138
998
0
0
3,138
0
22,355
L
Eset
Deäth
Eset
1,023
232
0
1,891
2,516
596
0
220
2,256
18,076
0
L
Mercury
GR0GMAKEF1RE
Mercury
719
97
0
1,148
4,556
1,116
0
0
4,346
0
13,066
L
337
78
0
515
2,322
585
0
660
1,512
8,003
209
L
2,840
476
269
1,401
5,644
2,826
0
1,183
4,461
0
10,125
W
Camazotz
Taeko7
Camazotz
2,245
891
0
2,228
4,231
1,456
0
0
4,231
0
20,022
W
2,020
567
584
1,098
3,378
1,712
0
0
3,378
8,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,402
Gold Earned
16,091
160
Minions Killed
137
0
Camps Cleared
0
543,182
Distance Traveled
460,768
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,038
808
35
7
0
96,115
0
W
Janus
3,955
791
47
9
0
129,364
0
L
Xbalanque
3,214
643
35
7
0
86,788
0
W
Nut
3,495
699
34
7
0
98,647
1
L
Eset
3,313
663
44
9
0
111,538
0
L
Mercury
3,439
688
29
6
0
99,864
0
L
Raijin
2,957
591
12
2
0
54,269
0
L
Mulan
3,168
634
17
3
0
108,309
1
W
Camazotz
4,122
824
32
6
0
110,674
0
W
Geb
3,792
758
12
2
0
108,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role