Player Matchup

Sun Wukong
Sun Wukong
BUDBUD_2005
Sun Wukong
Level 157
God Stats
15W - 8L
1,528 SR
Queue Stats
590W - 599L
1,472 Elo+
Solo
Cu Chulainn
Cu Chulainn
Daveshadow99
Cu Chulainn
Level 157
God Stats
3W - 4L
1,547 SR
Queue Stats
114W - 121L
1,424 Elo+
Party 1
Skadi
Skadi
SpideyDeco29
Skadi
Level 156
God Stats
4W - 2L
1,500 SR
Queue Stats
176W - 195L
1,428 Elo+
Party 1
Charon
Charon
ionlywherepyjama
Charon
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Solo
Nu Wa
Nu Wa
xEndeavorxx
Nu Wa
Level 159
God Stats
3W - 3L
1,624 SR
Queue Stats
149W - 168L
1,417 Elo+
Party 1
Team Averages
Level 129
1,540 SR
1,448 Elo+

VS

Team Averages
Level 100
1,570 SR
1,411 Elo+
Skadi
Skadi
AquaxBlaze
Skadi
Level 98
God Stats
2W - 1L
1,855 SR
Queue Stats
268W - 265L
1,504 Elo+
Solo
Anhur
Anhur
NotHayden13
Anhur
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,352 Elo+
Solo
Nemesis
Nemesis
Purgador
Nemesis
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,418 Elo+
Solo
Zeus
Zeus
Wajaras
Zeus
Level 161
God Stats
3W - 4L
1,493 SR
Queue Stats
79W - 90L
1,398 Elo+
Solo
Chronos
Chronos
killamanjuice
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BUDBUD_2005
Sun Wukong
18
5 / 1 / 7
10,393
799
8,276
15,632
14,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
Daveshadow99
Cu Chulainn
15
1 / 5 / 7
9,757
751
8,307
14,569
14,796
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 1 / 6
10,464
805
7,832
7,881
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 1 / 6
10,520
809
5,090
8,900
8,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 6
9,322
717
8,909
9,421
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
17
3 / 1 / 6
9,146
704
10,284
12,122
8,218
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 4 / 2
8,607
662
6,597
10,314
4,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Purgador
Nemesis
8
0 / 1 / 2
6,596
507
0
1,927
842
Zeus
Wajaras
Zeus
15
2 / 6 / 7
9,337
718
18,886
10,020
4,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
17
3 / 3 / 5
9,171
705
8,482
11,158
6,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
32
14
Kills
10
11
Deaths
15
32
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Skadi
3
1
6
6
W
Sun Wukong
BUDBUD_2005
Sun Wukong
5
1
7
8.5
W
Cu Chulainn
Daveshadow99
Cu Chulainn
1
5
7
0.9
L
2
4
2
0.75
L
Nemesis
Purgador
Nemesis
0
1
2
1
W
4
1
6
7
L
Zeus
Wajaras
Zeus
2
6
7
0.92
W
2
1
6
5
L
Chronos
3
3
5
1.83
W
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,414
Damage
44,249
56,403
Taken
45,541
44,543
Mitigated
24,083
17,249
Healing
10,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
10,284
4,325
451
2,505
12,122
8,218
61
5,848
5,979
0
25,333
W
Sun Wukong
BUDBUD_2005
Sun Wukong
8,276
250
183
5,619
15,632
14,363
726
5,386
9,984
0
12,364
W
Cu Chulainn
Daveshadow99
Cu Chulainn
8,307
349
710
1,114
14,569
14,796
889
6,086
8,035
4,378
16,439
L
6,597
2,714
1,494
2,098
10,314
4,484
0
3,279
6,834
0
19,020
L
Nemesis
Purgador
Nemesis
0
0
0
0
1,927
842
0
651
1,276
0
0
W
7,832
2,939
1,039
3,003
7,881
3,525
3,396
3,902
3,683
0
30,655
L
Zeus
Wajaras
Zeus
18,886
1,300
472
316
10,020
4,424
62
2,582
7,283
34,705
0
W
5,090
545
1,205
2,357
8,900
8,749
196
4,445
4,127
16,736
0
L
Chronos
8,482
1,724
665
2,130
11,158
6,115
1,032
2,849
8,103
33,459
618
W
8,909
2,537
429
1,590
9,421
3,110
2,407
5,718
3,250
20,772
512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,456
Gold Earned
42,857
148
Minions Killed
154
0
Camps Cleared
0
1,137,715
Distance Traveled
892,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,146
704
34
3
0
237,674
0
W
Sun Wukong
10,393
799
9
1
0
242,542
0
W
Cu Chulainn
9,757
751
33
3
0
238,581
0
L
Anhur
8,607
662
25
2
0
223,208
0
L
Nemesis
6,596
507
0
0
0
12,264
0
W
Skadi
10,464
805
64
5
0
203,451
0
L
Zeus
9,337
718
53
4
0
194,540
0
W
Charon
10,520
809
15
1
0
240,675
0
L
Chronos
9,171
705
42
3
0
224,420
0
W
Nu Wa
9,322
717
27
2
0
212,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role