Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Ob907
Fafnir
Level 143
God Stats
17W - 2L
1,762 SR
Queue Stats
260W - 138L
1,577 Elo+
Solo
Zeus
Zeus
Zombiesphynx495
Zeus
Level 113
God Stats
4W - 1L
1,554 SR
Queue Stats
341W - 229L
1,578 Elo+
Solo
Anhur
Anhur
guillermito2001
Anhur
Level 156
God Stats
2W - 0L
1,703 SR
Queue Stats
63W - 79L
1,502 Elo+
Solo
Team Averages
Level 110
1,604 SR
1,531 Elo+

VS

Team Averages
Level 69
1,477 SR
1,546 Elo+
Hou Yi
Hou Yi
Dicobras
Hou Yi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,640 Elo+
Party 1
Achilles
Achilles
Karsar
Achilles
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,640 Elo+
Party 1
Chiron
Chiron
Monmusu
Chiron
Level 154
God Stats
11W - 13L
1,225 SR
Queue Stats
601W - 645L
1,533 Elo+
Solo
Ares
Ares
UnitologyFTW
Ares
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 26L
1,431 Elo+
Solo
Ishtar
Ishtar
megztinis
Ishtar
Level 44
God Stats
1W - 1L
1,662 SR
Queue Stats
36W - 36L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 3 / 11
9,075
908
7,903
11,082
16,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Danzaburou
 
Danzaburou
14
0 / 1 / 9
8,742
874
3,957
4,761
2,525
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fafnir
Ob907
Fafnir
15
7 / 2 / 8
9,894
989
5,042
14,413
20,695
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 0 / 8
9,352
935
17,161
8,348
5,462
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

16
8 / 1 / 7
9,732
973
10,036
7,798
4,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Dicobras
Hou Yi
12
1 / 5 / 4
6,910
691
7,408
9,567
4,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Karsar
Achilles
14
4 / 4 / 0
7,915
792
5,322
11,500
11,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
Monmusu
Chiron
12
1 / 4 / 3
6,811
681
8,232
7,515
3,709
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 4 / 2
6,996
700
2,944
10,732
12,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ishtar
megztinis
Ishtar
12
0 / 4 / 3
6,471
647
7,354
7,513
3,299
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
21
Kills
6
7
Deaths
21
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
3
11
2.17
W
Danzaburou
 
Danzaburou
0
1
9
4.5
L
Hou Yi
Dicobras
Hou Yi
1
5
4
0.6
L
Achilles
Karsar
Achilles
4
4
0
1
L
Chiron
Monmusu
Chiron
1
4
3
0.63
W
Fafnir
Ob907
Fafnir
7
2
8
5.5
L
0
4
2
0.25
W
5
0
8
9
W
8
1
7
11.5
L
Ishtar
megztinis
Ishtar
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,099
Damage
31,260
46,402
Taken
46,827
49,476
Mitigated
34,700
15,953
Healing
5,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,903
101
1,584
991
11,082
16,716
351
918
10,056
18,537
0
W
Danzaburou
 
Danzaburou
3,957
888
1,226
1,336
4,761
2,525
826
499
4,220
0
14,886
L
Hou Yi
Dicobras
Hou Yi
7,408
3,527
0
1,466
9,567
4,485
0
6,526
3,041
0
11,262
L
Achilles
Karsar
Achilles
5,322
636
0
901
11,500
11,121
0
6,846
4,654
0
11,715
L
Chiron
Monmusu
Chiron
8,232
2,898
1,398
730
7,515
3,709
0
5,589
1,913
0
20,417
W
Fafnir
Ob907
Fafnir
5,042
1,563
2,198
3,750
14,413
20,695
1,056
1,019
13,227
8,101
0
L
2,944
92
0
875
10,732
12,086
0
6,486
4,246
5,623
0
W
17,161
1,204
102
1,237
8,348
5,462
2,339
468
7,784
28,420
1,507
W
10,036
6,370
1,966
1,563
7,798
4,078
1,973
40
7,671
0
27,003
L
Ishtar
megztinis
Ishtar
7,354
4,443
0
267
7,513
3,299
0
4,390
3,123
0
16,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,795
Gold Earned
35,103
136
Minions Killed
79
0
Camps Cleared
0
1,002,111
Distance Traveled
823,895
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,075
908
15
2
0
199,289
0
W
Danzaburou
8,742
874
31
3
0
188,276
0
L
Hou Yi
6,910
691
13
1
0
151,135
0
L
Achilles
7,915
792
6
1
0
175,374
0
L
Chiron
6,811
681
30
3
0
176,840
0
W
Fafnir
9,894
989
6
1
0
200,324
0
L
Ares
6,996
700
6
1
0
167,047
0
W
Zeus
9,352
935
41
4
0
208,817
0
W
Anhur
9,732
973
43
4
0
205,405
0
L
Ishtar
6,471
647
24
2
0
153,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role