Player Matchup

Chaac
Chaac
Countryboy5014
Chaac
Level 105
God Stats
15W - 13L
1,519 SR
Queue Stats
78W - 98L
1,348 Elo+
Party 1
Nu Wa
Nu Wa
Soggyracoon
Nu Wa
Level 154
God Stats
1W - 1L
1,945 SR
Queue Stats
79W - 68L
1,647 Elo+
Party 1
Artemis
Artemis
iceicevannah
Artemis
Level 51
God Stats
8W - 6L
1,617 SR
Queue Stats
62W - 82L
1,290 Elo+
Party 1
Team Averages
Level 103
1,694 SR
1,428 Elo+

VS

Team Averages
Level 146
1,632 SR
1,607 Elo+
Agni
Agni
AlereIgnitα
Agni
Level 194
God Stats
11W - 2L
1,763 SR
Queue Stats
215W - 52L
1,728 Elo+
Party 2
Sun Wukong
Sun Wukong
Kingangell
Sun Wukong
Level 157
God Stats
1W - 1L
1,692 SR
Queue Stats
118W - 27L
1,690 Elo+
Party 2
Jing Wei
Jing Wei
bam_bostic
Jing Wei
Level 87
God Stats
3W - 1L
1,441 SR
Queue Stats
203W - 200L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,166
717
8,984
15,559
10,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 4 / 0
6,665
667
2,973
7,588
2,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artemis
iceicevannah
Artemis
11
0 / 1 / 0
6,695
670
9,229
5,354
2,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 7
7,709
771
9,315
8,766
3,150
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Kingangell
Sun Wukong
14
7 / 1 / 2
8,552
855
9,170
10,868
9,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
bam_bostic
Jing Wei
14
0 / 0 / 9
7,616
762
4,850
8,904
3,750
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
0
Kills
9
9
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
0
4
1
0.13
W
Sun Wukong
Kingangell
Sun Wukong
7
1
2
8
L
0
4
0
0
W
Jing Wei
bam_bostic
Jing Wei
0
0
9
4.5
L
Artemis
iceicevannah
Artemis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,186
Damage
23,335
28,501
Taken
28,538
15,027
Mitigated
16,219
3,299
Healing
8,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,315
595
0
1,780
8,766
3,150
360
781
7,985
31,560
0
L
8,984
857
30
2,108
15,559
10,647
0
4,474
10,497
0
38,183
W
Sun Wukong
Kingangell
Sun Wukong
9,170
2,213
0
3,296
10,868
9,319
0
1,847
9,021
0
30,413
L
2,973
593
145
710
7,588
2,231
0
2,512
4,663
22,623
0
W
Jing Wei
bam_bostic
Jing Wei
4,850
3,114
415
2,779
8,904
3,750
223
425
8,479
0
25,545
L
Artemis
iceicevannah
Artemis
9,229
2,215
0
306
5,354
2,149
172
2,199
3,025
0
21,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,526
Gold Earned
23,877
122
Minions Killed
144
0
Camps Cleared
0
484,149
Distance Traveled
609,738
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,709
771
51
5
0
197,447
2
L
Chaac
7,166
717
57
6
0
194,693
0
W
Sun Wukong
8,552
855
44
4
0
198,877
1
L
Nu Wa
6,665
667
36
4
0
127,504
0
W
Jing Wei
7,616
762
49
5
0
213,414
5
L
Artemis
6,695
670
29
3
0
161,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role