Player Matchup

Charybdis
Charybdis
Bronze I
 
Charybdis
Bronze I
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
AnbuVX
Sobek
Gold IV
Level 106
God Stats
1W - 5L
1,395 SR
Queue Stats
66W - 80L
1,420 MMR
Solo
Set
Set
Gold V
Elpadrokpz
Set
Gold V
Level 149
God Stats
0W - 1L
1,603 SR
Queue Stats
192W - 190L
1,338 MMR
Party 2
Nu Wa
Nu Wa
Bronze III
darkprime3256
Nu Wa
Bronze III
Level 123
God Stats
2W - 1L
1,525 SR
Queue Stats
7W - 4L
1,571 MMR
Solo
Kuzenbo
Kuzenbo
Platinum III
playersh2345
Kuzenbo
Platinum III
Level 157
God Stats
5W - 5L
1,233 SR
Queue Stats
216W - 198L
1,775 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,451 SR
1,521 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,506 SR
1,250 MMR
Osiris
Osiris
Gold III
BloodshotCurve
Osiris
Gold III
Level 127
God Stats
2W - 0L
1,670 SR
Queue Stats
17W - 10L
1,705 MMR
Party 1
Olorun
Olorun
Silver V
SlimReaper233
Olorun
Silver V
Level 127
God Stats
10W - 11L
1,464 SR
Queue Stats
142W - 172L
511 MMR
Solo
Horus
Horus
Silver III
Themorrigan1480
Horus
Silver III
Level 128
God Stats
1W - 1L
1,290 SR
Queue Stats
104W - 134L
801 MMR
Solo
Mercury
Mercury
Platinum V
xHunch
Mercury
Platinum V
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
235W - 226L
1,649 MMR
Solo
Thoth
Thoth
Gold V
xVelius
Thoth
Gold V
Level 127
God Stats
1W - 4L
1,604 SR
Queue Stats
19W - 15L
1,584 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 3 / 1
5,101
464
4,296
8,816
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sobek
AnbuVX
Sobek
10
2 / 2 / 1
5,784
526
4,663
10,224
8,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 2 / 0
5,135
467
1,534
7,923
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 0 / 1
5,825
530
3,643
1,340
356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
playersh2345
Kuzenbo
11
1 / 3 / 0
5,726
521
6,548
10,790
10,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AgniCabrakanBellona

VS

Bans
Chang'eAthenaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 1
7,231
657
7,875
12,530
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
2 / 2 / 3
5,955
541
6,716
8,768
3,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 1 / 5
5,852
532
5,134
8,892
6,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
xHunch
Mercury
11
1 / 0 / 4
6,057
551
3,394
8,909
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
xVelius
Thoth
12
2 / 0 / 1
6,729
612
1,757
3,384
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
10
10
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
3
1
0.5
L
Sobek
AnbuVX
Sobek
2
2
1
1.25
W
2
1
1
2.5
L
0
2
0
0
W
2
2
3
1.75
W
3
1
5
5.5
L
0
0
1
0.5
L
Kuzenbo
playersh2345
Kuzenbo
1
3
0
0.33
W
Mercury
xHunch
Mercury
1
0
4
3
W
Thoth
xVelius
Thoth
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,684
Damage
24,876
39,093
Taken
42,483
26,285
Mitigated
23,316
9,336
Healing
17,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,296
1,785
0
1,637
8,816
2,817
0
2,894
5,683
0
27,855
L
Sobek
AnbuVX
Sobek
4,663
984
0
3,095
10,224
8,656
0
3,008
6,825
19,432
2,635
W
7,875
2,049
0
7,010
12,530
8,891
0
5,754
6,168
0
62,776
L
1,534
524
0
1,970
7,923
4,077
0
1,568
6,158
0
39,436
W
6,716
2,316
626
3,647
8,768
3,462
0
2,553
6,215
37,318
2,469
W
5,134
2,581
742
2,563
8,892
6,122
161
2,846
6,006
0
22,537
L
3,643
685
0
293
1,340
356
0
504
635
39,556
0
L
Kuzenbo
playersh2345
Kuzenbo
6,548
1,991
0
2,341
10,790
10,379
0
0
9,915
34,041
0
W
Mercury
xHunch
Mercury
3,394
1,694
0
1,867
8,909
3,723
262
1,545
7,324
0
50,937
W
Thoth
xVelius
Thoth
1,757
88
0
722
3,384
1,118
0
1,166
2,218
47,811
1,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,571
Gold Earned
31,824
280
Minions Killed
378
0
Camps Cleared
0
1,054,852
Distance Traveled
1,098,218
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,101
464
50
5
0
196,243
0
L
Sobek
5,784
526
28
3
0
218,650
0
W
Osiris
7,231
657
114
10
0
230,563
0
L
Set
5,135
467
72
7
0
227,677
0
W
Olorun
5,955
541
56
5
0
189,815
0
W
Horus
5,852
532
26
2
0
218,782
1
L
Nu Wa
5,825
530
66
6
0
207,990
3
L
Kuzenbo
5,726
521
64
6
0
204,292
2
W
Mercury
6,057
551
81
7
0
248,669
1
W
Thoth
6,729
612
101
9
0
210,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role