Player Matchup

Surtr
Surtr
CISK Assassin
Surtr
Level 129
God Stats
2W - 11L
1,487 SR
Queue Stats
139W - 122L
1,547 Elo+
Solo
Danzaburou
Danzaburou
M1chL
Danzaburou
Level 159
God Stats
13W - 13L
1,592 SR
Queue Stats
604W - 546L
1,648 Elo+
Solo
Bastet
Bastet
SuppleBuckle
Bastet
Level 174
God Stats
3W - 2L
1,557 SR
Queue Stats
147W - 132L
1,533 Elo+
Solo
Maui
Maui
Taquain
Maui
Level 153
God Stats
1W - 3L
1,283 SR
Queue Stats
33W - 25L
1,643 Elo+
Solo
Janus
Janus
iSpaceCat
Janus
Level 156
God Stats
5W - 2L
1,785 SR
Queue Stats
62W - 55L
1,583 Elo+
Solo
Team Averages
Level 154
1,541 SR
1,591 Elo+

VS

Team Averages
Level 143
1,742 SR
1,602 Elo+
Raijin
Raijin
EarthQuakenVG
Raijin
Level 140
God Stats
13W - 9L
1,775 SR
Queue Stats
59W - 47L
1,627 Elo+
Party 1
Guan Yu
Guan Yu
GrimofWar
Guan Yu
Level 134
God Stats
2W - 1L
1,809 SR
Queue Stats
64W - 44L
1,662 Elo+
Party 1
Rama
Rama
MrStealthG2
Rama
Level 150
God Stats
4W - 3L
1,968 SR
Queue Stats
67W - 57L
1,585 Elo+
Party 1
Loki
Loki
QQKorny
Loki
Level 167
God Stats
7W - 6L
1,634 SR
Queue Stats
320W - 303L
1,600 Elo+
Solo
Cthulhu
Cthulhu
SonofOdin112
Cthulhu
Level 122
God Stats
9W - 10L
1,525 SR
Queue Stats
366W - 323L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,003
667
5,418
6,872
3,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
M1chL
Danzaburou
7
0 / 4 / 0
4,426
492
5,093
9,225
3,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
5
0 / 1 / 0
3,734
415
939
4,258
1,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Maui
Taquain
Maui
6
1 / 2 / 0
4,787
532
2,340
6,857
4,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
iSpaceCat
Janus
9
0 / 1 / 1
5,099
567
1,842
5,413
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,475
608
4,634
3,156
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
GrimofWar
Guan Yu
10
0 / 1 / 0
5,122
569
3,008
7,817
5,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
2 / 0 / 2
5,065
563
4,644
6,506
2,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
QQKorny
Loki
10
4 / 0 / 1
5,224
580
2,806
6,436
2,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SonofOdin112
Cthulhu
8
2 / 0 / 5
5,326
592
6,744
6,320
3,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
8
8
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
0
1
1
0.5
W
Guan Yu
GrimofWar
Guan Yu
0
1
0
0
L
Danzaburou
M1chL
Danzaburou
0
4
0
0
W
2
0
2
3
W
Loki
QQKorny
Loki
4
0
1
4.5
W
Cthulhu
SonofOdin112
Cthulhu
2
0
5
4.5
L
Bastet
0
1
0
0
L
Maui
Taquain
Maui
1
2
0
0.5
L
Janus
iSpaceCat
Janus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,632
Damage
21,836
32,625
Taken
30,235
14,964
Mitigated
14,541
10,166
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,418
2,203
0
3,156
6,872
3,960
0
0
6,872
873
46,007
W
4,634
228
0
250
3,156
1,155
0
2,166
990
33,550
1,477
W
Guan Yu
GrimofWar
Guan Yu
3,008
877
0
2,514
7,817
5,295
0
143
7,080
0
36,919
L
Danzaburou
M1chL
Danzaburou
5,093
2,341
0
2,815
9,225
3,538
0
3,460
5,765
0
27,898
W
4,644
2,927
0
2,204
6,506
2,182
987
776
5,730
0
29,725
W
Loki
QQKorny
Loki
2,806
591
0
2,296
6,436
2,116
0
539
5,897
0
43,373
W
Cthulhu
SonofOdin112
Cthulhu
6,744
766
0
2,527
6,320
3,793
0
701
5,619
22,556
38
L
Bastet
939
208
0
859
4,258
1,434
0
1,360
2,814
0
10,506
L
Maui
Taquain
Maui
2,340
281
841
2,135
6,857
4,100
0
2,747
4,106
9,805
0
L
Janus
iSpaceCat
Janus
1,842
258
0
360
5,413
1,932
0
3,311
1,702
34,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,049
Gold Earned
26,212
215
Minions Killed
313
0
Camps Cleared
0
815,920
Distance Traveled
925,518
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,003
667
76
8
0
181,529
2
W
Raijin
5,475
608
75
8
0
164,095
1
W
Guan Yu
5,122
569
75
8
0
182,529
4
L
Danzaburou
4,426
492
37
4
0
158,661
0
W
Rama
5,065
563
63
7
0
165,738
0
W
Loki
5,224
580
70
8
0
215,598
0
W
Cthulhu
5,326
592
30
3
0
197,558
0
L
Bastet
3,734
415
19
2
0
112,762
0
L
Maui
4,787
532
15
2
0
177,648
1
L
Janus
5,099
567
68
8
0
185,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role