Player Matchup

Charon
Charon
Gold IV
AnbuVX
Charon
Gold IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 80L
1,466 MMR
Solo
Anhur
Anhur
Gold I
BigZeus75
Anhur
Gold I
Level 127
God Stats
2W - 6L
1,543 SR
Queue Stats
404W - 408L
1,482 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
FeraMx3452
Sun Wukong
Gold III
Level 173
God Stats
61W - 47L
1,559 SR
Queue Stats
881W - 891L
1,536 MMR
Solo
Bakasura
Bakasura
Gold IV
Tristonian
Bakasura
Gold IV
Level 149
God Stats
1W - 5L
1,826 SR
Queue Stats
246W - 262L
1,489 MMR
Solo
Hera
Hera
Gold II
aru_akise_1
Hera
Gold II
Level 158
God Stats
2W - 6L
1,776 SR
Queue Stats
130W - 136L
1,512 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,641 SR
1,497 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 169
1,712 SR
1,497 MMR
Sol
Sol
Gold IV
Defuo
Sol
Gold IV
Level 199
God Stats
17W - 14L
1,636 SR
Queue Stats
55W - 60L
1,471 MMR
Solo
Fenrir
Fenrir
Gold V
Elpadrokpz
Fenrir
Gold V
Level 149
God Stats
4W - 0L
2,098 SR
Queue Stats
192W - 190L
1,292 MMR
Party 1
Khepri
Khepri
Gold III
RedJellos
Khepri
Gold III
Level 211
God Stats
7W - 8L
1,621 SR
Queue Stats
120W - 125L
1,463 MMR
Solo
Kukulkan
Kukulkan
Platinum V
Turnerr2Nasty
Kukulkan
Platinum V
Level 129
God Stats
2W - 2L
1,768 SR
Queue Stats
41W - 37L
1,529 MMR
Solo
Sylvanus
Sylvanus
Platinum III
playersh2345
Sylvanus
Platinum III
Level 157
God Stats
10W - 10L
1,440 SR
Queue Stats
216W - 198L
1,729 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AnbuVX
Charon
11
1 / 3 / 0
8,032
446
5,185
14,994
13,347
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
BigZeus75
Anhur
15
0 / 1 / 1
8,768
487
6,970
12,236
4,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
FeraMx3452
Sun Wukong
12
0 / 4 / 0
7,500
417
6,814
18,346
8,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Tristonian
Bakasura
11
0 / 2 / 0
6,960
387
1,388
15,200
5,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 4 / 0
7,975
443
5,243
8,043
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Bake KujiraBellonaLokiAthenaThanatos

VS

Bans
SurtrAgniAo KuangAwilixBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Defuo
Sol
17
1 / 1 / 2
9,938
552
11,959
11,003
3,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Elpadrokpz
Fenrir
17
3 / 0 / 4
9,722
540
6,714
14,512
8,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Khepri
RedJellos
Khepri
15
0 / 0 / 5
8,763
487
3,387
7,131
5,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Turnerr2Nasty
Kukulkan
17
3 / 0 / 4
10,051
558
9,272
7,760
3,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
playersh2345
Sylvanus
16
7 / 0 / 3
10,902
606
10,647
11,082
6,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
14
14
Deaths
1
1
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charon
AnbuVX
Charon
1
3
0
0.33
L
Anhur
BigZeus75
Anhur
0
1
1
0.5
W
Sol
Defuo
Sol
1
1
2
2
W
Fenrir
Elpadrokpz
Fenrir
3
0
4
5
L
Sun Wukong
FeraMx3452
Sun Wukong
0
4
0
0
W
Khepri
RedJellos
Khepri
0
0
5
2.5
L
Bakasura
Tristonian
Bakasura
0
2
0
0
W
Kukulkan
Turnerr2Nasty
Kukulkan
3
0
4
5
L
0
4
0
0
W
Sylvanus
playersh2345
Sylvanus
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,600
Damage
41,979
68,819
Taken
51,488
34,405
Mitigated
27,589
22,186
Healing
24,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
AnbuVX
Charon
5,185
943
0
2,377
14,994
13,347
150
7,918
7,076
29,300
0
L
Anhur
BigZeus75
Anhur
6,970
4,769
0
6,249
12,236
4,987
483
7,980
4,256
0
90,732
W
Sol
Defuo
Sol
11,959
8,159
0
7,017
11,003
3,592
866
2,199
8,804
99,740
0
W
Fenrir
Elpadrokpz
Fenrir
6,714
1,559
0
4,434
14,512
8,041
186
2,028
12,404
0
99,342
L
Sun Wukong
FeraMx3452
Sun Wukong
6,814
1,554
0
4,573
18,346
8,541
0
8,589
9,757
116
64,622
W
Khepri
RedJellos
Khepri
3,387
221
0
1,507
7,131
5,537
0
1,665
5,466
26,872
0
L
Bakasura
Tristonian
Bakasura
1,388
840
0
8,118
15,200
5,203
0
5,212
9,988
0
40,990
W
Kukulkan
Turnerr2Nasty
Kukulkan
9,272
592
0
2,819
7,760
3,809
165
3,541
4,199
103,885
0
L
5,243
1,097
0
869
8,043
2,327
5
5,000
3,043
66,256
640
W
Sylvanus
playersh2345
Sylvanus
10,647
2,346
1,761
6,974
11,082
6,610
1,203
1,478
9,454
65,474
19,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,235
Gold Earned
49,376
500
Minions Killed
602
0
Camps Cleared
0
1,702,006
Distance Traveled
1,894,020
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,032
446
32
2
0
374,347
4
L
Anhur
8,768
487
169
9
0
310,638
0
W
Sol
9,938
552
154
9
0
341,934
2
W
Fenrir
9,722
540
127
7
0
435,416
6
L
Sun Wukong
7,500
417
100
6
0
357,193
3
W
Khepri
8,763
487
29
2
0
381,376
8
L
Bakasura
6,960
387
73
4
0
325,161
3
W
Kukulkan
10,051
558
151
8
0
379,462
0
L
Hera
7,975
443
126
7
0
334,667
6
W
Sylvanus
10,902
606
141
8
0
355,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role