Player Matchup

Osiris
Osiris
Masters
 
Osiris
Masters
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Masters
 
Guan Yu
Masters
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Masters
whaaaaaaaaaat
Sol
Masters
Level 156
God Stats
6W - 0L
1,955 SR
Queue Stats
107W - 0L
2,957 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 144
1,652 SR
1,986 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 105
1,671 SR
2,465 MMR
Odin
Odin
Masters
Iifewater
Odin
Masters
Level 106
God Stats
14W - 6L
1,587 SR
Queue Stats
372W - 188L
2,564 MMR
Party 1
Charon
Charon
Diamond I
SekSee
Charon
Diamond I
Level 93
God Stats
1W - 3L
1,483 SR
Queue Stats
118W - 56L
2,010 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
flandrèscarlet
Baron Samedi
Masters
Level 116
God Stats
18W - 5L
1,944 SR
Queue Stats
216W - 101L
2,820 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
2 / 0 / 4
9,837
703
10,236
11,473
11,520
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
 
Guan Yu
15
1 / 1 / 5
9,785
699
6,512
15,017
13,843
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

17
3 / 0 / 0
10,709
765
10,274
9,374
3,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
KuzenboAchillesAresVulcanFafnir

VS

Bans
CthulhuHou YiDiscordiaHachimanIx Chel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
15
1 / 0 / 0
8,543
610
6,668
8,348
6,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charon
SekSee
Charon
14
0 / 1 / 1
8,246
589
11,697
13,067
9,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
flandrèscarlet
Baron Samedi
13
0 / 5 / 1
8,425
602
6,649
9,395
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
1
1
Deaths
6
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
0
4
4
W
Guan Yu
 
Guan Yu
1
1
5
3.5
L
Odin
1
0
0
1
L
Charon
SekSee
Charon
0
1
1
0.5
L
Baron Samedi
flandrèscarlet
Baron Samedi
0
5
1
0.1
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,022
Damage
25,014
35,864
Taken
30,810
28,902
Mitigated
21,124
24,414
Healing
7,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,236
1,391
0
3,231
11,473
11,520
575
3,784
6,272
0
38,176
W
Guan Yu
 
Guan Yu
6,512
867
4,889
9,992
15,017
13,843
287
6,024
7,137
0
39,340
L
Odin
6,668
484
0
2,397
8,348
6,329
0
2,792
5,421
527
24,348
L
Charon
SekSee
Charon
11,697
1,580
0
3,648
13,067
9,698
0
5,630
6,768
26,153
296
L
Baron Samedi
flandrèscarlet
Baron Samedi
6,649
341
484
1,362
9,395
5,097
0
1,826
7,221
32,554
0
W
10,274
2,703
0
6,302
9,374
3,539
2,196
5,242
2,915
79,145
1,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,331
Gold Earned
25,214
229
Minions Killed
156
0
Camps Cleared
0
876,403
Distance Traveled
776,001
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,837
703
50
4
0
315,030
0
W
Guan Yu
9,785
699
52
4
0
289,110
0
L
Odin
8,543
610
45
3
0
273,432
0
L
Charon
8,246
589
36
3
0
273,515
0
L
Baron Samedi
8,425
602
75
5
0
229,054
0
W
Sol
10,709
765
127
9
0
272,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role