Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
SeltkirkTV
Achilles
Level 47
God Stats
0W - 2L
1,222 SR
Queue Stats
63W - 65L
1,496 Elo+
Solo
Medusa
Medusa
TheShotoBeni
Medusa
Level 159
God Stats
5W - 4L
1,557 SR
Queue Stats
508W - 517L
1,516 Elo+
Solo
Ra
Ra
cheif37
Ra
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
234W - 248L
1,524 Elo+
Solo
Thor
Thor
zrkiyo
Thor
Level 221
God Stats
8W - 6L
1,626 SR
Queue Stats
157W - 139L
1,585 Elo+
Solo
Team Averages
Level 158
1,481 SR
1,524 Elo+

VS

Team Averages
Level 113
1,587 SR
1,514 Elo+
Zeus
Zeus
 
Zeus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
LizﺖLutoﺖTTV
Nike
Level 145
God Stats
36W - 23L
1,588 SR
Queue Stats
1,471W - 1,535L
1,496 Elo+
Party 1
Khepri
Khepri
LondonTheStinky
Khepri
Level 82
God Stats
2W - 0L
1,827 SR
Queue Stats
70W - 59L
1,580 Elo+
Party 1
Loki
Loki
SiegeNyne
Loki
Level 30
God Stats
15W - 21L
1,519 SR
Queue Stats
37W - 58L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 0 / 0
5,441
1,088
196
1,150
514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
SeltkirkTV
Achilles
10
0 / 2 / 0
5,469
1,094
362
2,691
1,227
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
11
0 / 0 / 0
6,117
1,223
5,188
3,313
1,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 3 / 0
6,147
1,229
5,060
6,848
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
zrkiyo
Thor
11
1 / 1 / 0
6,270
1,254
5,139
6,384
2,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Team 1 Tickets

350

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
1 / 1 / 5
6,581
1,316
4,716
1,732
594
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
 
Rama
11
2 / 0 / 1
6,377
1,275
3,254
4,151
1,615
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
0 / 0 / 4
5,947
1,189
5,670
7,024
4,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 0 / 3
6,892
1,378
1,597
2,882
3,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Loki
11
2 / 0 / 3
6,717
1,343
3,481
2,935
1,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
6
6
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
W
Zeus
 
Zeus
1
1
5
3.5
W
Rama
 
Rama
2
0
1
2.5
W
0
0
4
2
W
1
0
3
2.5
L
Achilles
SeltkirkTV
Achilles
0
2
0
0
W
Loki
2
0
3
3.5
L
Medusa
0
0
0
0
L
0
3
0
0
L
Thor
zrkiyo
Thor
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,945
Damage
18,718
20,386
Taken
18,724
8,114
Mitigated
11,017
2,391
Healing
3,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
196
0
357
121
1,150
514
0
410
740
633
0
W
Zeus
 
Zeus
4,716
478
0
0
1,732
594
0
21
1,711
17,252
142
W
Rama
 
Rama
3,254
2,243
0
71
4,151
1,615
0
686
3,465
0
13,969
W
5,670
171
0
2,115
7,024
4,563
0
3,031
3,938
0
10,216
W
1,597
102
0
512
2,882
3,021
0
880
2,002
10,215
1,492
L
Achilles
SeltkirkTV
Achilles
362
222
0
56
2,691
1,227
0
991
1,700
0
2,213
W
Loki
3,481
678
0
591
2,935
1,224
0
424
2,511
0
13,725
L
Medusa
5,188
1,892
0
97
3,313
1,342
0
1,287
2,026
0
19,242
L
5,060
608
285
420
6,848
2,463
0
1,924
4,924
24,545
516
L
Thor
zrkiyo
Thor
5,139
916
0
1,055
6,384
2,568
0
1,594
4,790
0
13,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,444
Gold Earned
32,514
116
Minions Killed
114
4
Camps Cleared
5
346,320
Distance Traveled
574,058
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,441
1,088
2
0
0
18,672
0
W
Zeus
6,581
1,316
34
7
1
102,435
0
W
Rama
6,377
1,275
19
4
0
106,928
0
W
Nike
5,947
1,189
4
1
0
131,420
0
W
Khepri
6,892
1,378
31
6
1
104,793
0
L
Achilles
5,469
1,094
3
1
2
28,050
0
W
Loki
6,717
1,343
26
5
3
128,482
0
L
Medusa
6,117
1,223
40
8
1
92,683
0
L
Ra
6,147
1,229
51
10
0
111,753
0
L
Thor
6,270
1,254
20
4
1
95,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role