Player Matchup

Cupid
Cupid
Gold II
Imappa
Cupid
Gold II
Level 86
God Stats
3W - 1L
1,670 SR
Queue Stats
51W - 45L
1,366 MMR
Party 2
Geb
Geb
Platinum IV
KjNero
Geb
Platinum IV
Level 103
God Stats
2W - 1L
1,269 SR
Queue Stats
62W - 52L
1,548 MMR
Party 2
Nu Wa
Nu Wa
Gold V
ghostboy51
Nu Wa
Gold V
Level 103
God Stats
3W - 3L
1,452 SR
Queue Stats
19W - 23L
1,350 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 97
1,464 SR
1,421 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 182
1,555 SR
1,428 MMR
Discordia
Discordia
Gold III
ChubbyThor
Discordia
Gold III
Level 156
God Stats
5W - 7L
1,550 SR
Queue Stats
257W - 245L
1,357 MMR
Party 1
Hou Yi
Hou Yi
Gold III
FrenchPeppers
Hou Yi
Gold III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 187L
1,435 MMR
Party 1
Bacchus
Bacchus
Gold I
guitarsobelisk
Bacchus
Gold I
Level 233
God Stats
595W - 481L
1,614 SR
Queue Stats
1,255W - 1,107L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Imappa
Cupid
13
2 / 1 / 8
7,751
775
5,166
6,902
3,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Geb
KjNero
Geb
12
3 / 0 / 8
7,734
773
4,481
7,311
7,931
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
14
7 / 0 / 5
8,567
857
8,517
4,566
2,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AthenaAresNe ZhaAchillesAgni

VS

Bans
KuzenboKukulkanOsirisPoseidonSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
ChubbyThor
Discordia
10
0 / 5 / 0
6,443
644
3,882
6,371
2,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 0
6,485
649
3,876
6,594
2,232
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 4 / 1
6,410
641
6,261
9,469
9,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
12
Kills
1
1
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Discordia
ChubbyThor
Discordia
0
5
0
0
L
1
3
0
0.33
W
Cupid
Imappa
Cupid
2
1
8
6
W
Geb
KjNero
Geb
3
0
8
7
W
Nu Wa
7
0
5
9.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,164
Damage
14,019
18,779
Taken
22,434
13,066
Mitigated
13,431
5,154
Healing
2,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
ChubbyThor
Discordia
3,882
119
0
250
6,371
2,116
0
3,699
2,342
29,014
56
L
3,876
529
0
675
6,594
2,232
0
2,992
3,275
0
21,849
W
Cupid
Imappa
Cupid
5,166
1,973
820
3,017
6,902
3,119
84
4,461
2,441
0
30,205
W
Geb
KjNero
Geb
4,481
1,622
0
591
7,311
7,931
304
2,276
5,009
11,612
1,117
W
Nu Wa
8,517
2,168
0
726
4,566
2,016
1,150
3,099
1,441
27,176
0
L
6,261
392
0
1,252
9,469
9,083
0
5,060
4,009
21,172
1,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,052
Gold Earned
19,338
129
Minions Killed
131
0
Camps Cleared
0
582,741
Distance Traveled
485,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,443
644
55
6
0
165,377
0
L
Hou Yi
6,485
649
50
5
0
157,921
0
W
Cupid
7,751
775
59
6
0
181,534
0
W
Geb
7,734
773
18
2
0
206,894
0
W
Nu Wa
8,567
857
52
5
0
194,313
0
L
Bacchus
6,410
641
26
3
0
162,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role