Player Matchup

Sun Wukong
Sun Wukong
Platinum V
Flavio_P89
Sun Wukong
Platinum V
Level 148
God Stats
15W - 22L
1,581 SR
Queue Stats
376W - 397L
1,639 MMR
Party 2
Cthulhu
Cthulhu
Gold I
Nostalgia3754
Cthulhu
Gold I
Level 82
God Stats
262W - 199L
1,624 SR
Queue Stats
382W - 400L
1,584 MMR
Party 2
Discordia
Discordia
Silver II
seldon456
Discordia
Silver II
Level 101
God Stats
9W - 6L
1,590 SR
Queue Stats
21W - 22L
1,547 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 110
1,599 SR
1,590 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 52
1,594 SR
1,503 MMR
Ah Puch
Ah Puch
Gold V
FlabbySausages
Ah Puch
Gold V
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 23L
1,363 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold V
Novak7474
Ah Muzen Cab
Gold V
Level 62
God Stats
1W - 2L
1,782 SR
Queue Stats
24W - 23L
1,366 MMR
Party 1
Jormungandr
Jormungandr
Gold IV
namechanged8503
Jormungandr
Gold IV
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,779 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Flavio_P89
Sun Wukong
16
6 / 2 / 10
11,118
741
14,832
19,203
19,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
18
4 / 0 / 13
11,749
783
15,663
19,867
22,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Discordia
seldon456
Discordia
17
7 / 2 / 8
11,435
762
16,550
12,120
5,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
KuzenboVulcanNe ZhaBastetAchilles

VS

Bans
AgniMorgan Le FayKukulkanIx ChelAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 0
8,535
569
5,823
9,985
3,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Novak7474
Ah Muzen Cab
15
1 / 6 / 3
9,832
655
10,579
20,102
8,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
namechanged8503
Jormungandr
17
3 / 5 / 1
11,306
754
19,219
23,008
22,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
17
Kills
4
4
Deaths
17
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Sun Wukong
Flavio_P89
Sun Wukong
6
2
10
5.5
W
Cthulhu
4
0
13
10.5
L
Ah Muzen Cab
Novak7474
Ah Muzen Cab
1
6
3
0.42
L
Jormungandr
namechanged8503
Jormungandr
3
5
1
0.7
W
Discordia
seldon456
Discordia
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,045
Damage
35,621
51,190
Taken
53,095
48,453
Mitigated
34,679
18,889
Healing
3,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,823
561
0
820
9,985
3,825
0
6,134
3,340
14,435
0
W
Sun Wukong
Flavio_P89
Sun Wukong
14,832
2,736
696
6,633
19,203
19,974
797
6,883
11,076
0
43,488
W
Cthulhu
15,663
941
766
6,078
19,867
22,970
366
8,234
10,385
50,944
1,141
L
Ah Muzen Cab
Novak7474
Ah Muzen Cab
10,579
2,055
0
521
20,102
8,469
225
11,237
7,289
0
35,779
L
Jormungandr
namechanged8503
Jormungandr
19,219
3,679
0
1,956
23,008
22,385
0
11,472
9,864
57,212
242
W
Discordia
seldon456
Discordia
16,550
1,428
0
4,716
12,120
5,509
875
6,707
4,844
46,644
966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,302
Gold Earned
29,673
204
Minions Killed
148
0
Camps Cleared
0
887,786
Distance Traveled
662,388
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,535
569
29
2
0
150,114
0
W
Sun Wukong
11,118
741
47
3
0
291,749
1
W
Cthulhu
11,749
783
72
5
0
330,892
1
L
Ah Muzen Cab
9,832
655
51
3
0
266,097
0
L
Jormungandr
11,306
754
68
5
0
246,177
0
W
Discordia
11,435
762
85
6
0
265,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role