Player Matchup

Morgan Le Fay
Morgan Le Fay
GremlinGrom
Morgan Le Fay
Level 102
God Stats
129W - 121L
1,516 SR
Queue Stats
156W - 157L
1,440 Elo+
Party 1
Chaac
Chaac
PoPUpBlocK3r
Chaac
Level 100
God Stats
2W - 7L
1,251 SR
Queue Stats
149W - 161L
1,439 Elo+
Party 1
Skadi
Skadi
hello I win
Skadi
Level 94
God Stats
133W - 128L
1,558 SR
Queue Stats
157W - 167L
1,441 Elo+
Party 1
Team Averages
Level 99
1,442 SR
1,440 Elo+

VS

Team Averages
Level 78
1,566 SR
1,373 Elo+
Baron Samedi
Baron Samedi
BlitzkriegBrent
Baron Samedi
Level 68
God Stats
1W - 3L
1,631 SR
Queue Stats
2W - 6L
1,224 Elo+
Party 2
Bacchus
Bacchus
ChefBoyhardie
Bacchus
Level 45
God Stats
32W - 25L
1,566 SR
Queue Stats
43W - 48L
1,420 Elo+
Solo
Bakasura
Bakasura
TaShIOwOX3
Bakasura
Level 122
God Stats
16W - 13L
1,501 SR
Queue Stats
172W - 171L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GremlinGrom
Morgan Le Fay
18
1 / 2 / 4
12,586
699
17,691
14,326
6,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 3 / 4
11,216
623
11,660
16,996
16,527
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
3 / 0 / 2
12,255
681
11,927
10,806
7,025
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlitzkriegBrent
Baron Samedi
18
3 / 2 / 2
11,953
664
12,724
17,376
10,169
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
15
1 / 1 / 4
10,393
577
11,307
17,114
18,946
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
TaShIOwOX3
Bakasura
16
1 / 3 / 4
11,414
634
7,736
19,925
11,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
15
5
Kills
5
5
Deaths
6
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BlitzkriegBrent
Baron Samedi
3
2
2
2
L
Bacchus
1
1
4
3
W
Morgan Le Fay
GremlinGrom
Morgan Le Fay
1
2
4
1.5
W
1
3
4
1
L
Bakasura
TaShIOwOX3
Bakasura
1
3
4
1
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,278
Damage
31,767
42,128
Taken
54,415
30,299
Mitigated
41,097
9,186
Healing
19,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BlitzkriegBrent
Baron Samedi
12,724
748
1,483
7,089
17,376
10,169
255
6,835
10,528
53,416
0
L
Bacchus
11,307
1,097
0
3,071
17,114
18,946
0
6,849
10,225
28,507
0
W
Morgan Le Fay
GremlinGrom
Morgan Le Fay
17,691
1,090
209
4,546
14,326
6,747
597
8,568
5,363
90,162
860
W
11,660
1,157
0
3,728
16,996
16,527
594
8,843
7,564
2,342
23,463
L
Bakasura
TaShIOwOX3
Bakasura
7,736
5,440
0
7,954
19,925
11,982
0
6,016
13,875
0
57,598
W
11,927
4,863
0
703
10,806
7,025
1,414
6,642
3,963
0
56,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,057
Gold Earned
33,760
249
Minions Killed
229
0
Camps Cleared
0
1,040,281
Distance Traveled
941,442
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,953
664
79
4
0
294,691
0
L
Bacchus
10,393
577
24
1
0
314,346
0
W
Morgan Le Fay
12,586
699
135
8
0
352,594
2
W
Chaac
11,216
623
26
1
0
347,419
2
L
Bakasura
11,414
634
126
7
0
332,405
0
W
Skadi
12,255
681
88
5
0
340,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role