Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
AngyAngron
Ah Muzen Cab
Level 139
God Stats
2W - 1L
1,735 SR
Queue Stats
68W - 100L
1,489 Elo+
Party 1
Eset
Eset
DamageArthur
Eset
Level 180
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 226L
1,450 Elo+
Party 1
Mulan
Mulan
HenryisJogging
Mulan
Level 116
God Stats
10W - 17L
1,468 SR
Queue Stats
212W - 258L
1,430 Elo+
Party 1
Bakasura
Bakasura
Perdition98
Bakasura
Level 195
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 84L
1,578 Elo+
Party 1
Team Averages
Level 145
1,541 SR
1,489 Elo+

VS

Team Averages
Level 109
1,583 SR
1,500 Elo+
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
JojoDaSmolPP
Ganesha
Level 93
God Stats
3W - 1L
1,823 SR
Queue Stats
76W - 86L
1,483 Elo+
Party 2
Hou Yi
Hou Yi
LastAvenger67
Hou Yi
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 129L
1,522 Elo+
Solo
Ravana
Ravana
OMNISHINE
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 46L
1,415 Elo+
Party 2
Chang'e
Chang'e
SuZanaHoriaVL
Chang'e
Level 170
God Stats
18W - 12L
1,593 SR
Queue Stats
50W - 46L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 0 / 3
8,361
557
9,993
9,064
4,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ah Muzen Cab
AngyAngron
Ah Muzen Cab
15
3 / 0 / 2
8,753
584
8,210
8,265
3,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
2 / 2 / 6
7,008
467
7,215
9,339
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 2 / 4
9,904
660
11,762
15,348
14,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
Perdition98
Bakasura
16
4 / 4 / 4
8,674
578
8,749
17,297
8,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
14
2 / 5 / 0
7,666
511
7,965
14,318
15,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ganesha
JojoDaSmolPP
Ganesha
9
0 / 4 / 3
6,394
426
1,564
14,654
9,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 3 / 0
6,948
463
4,329
9,778
3,647
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
OMNISHINE
Ravana
13
4 / 3 / 3
7,506
500
9,930
10,526
5,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
13
2 / 4 / 2
7,508
501
8,926
10,301
3,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
17
Kills
8
8
Deaths
19
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
3
5.5
L
Bake Kujira
 
Bake Kujira
2
5
0
0.4
W
Ah Muzen Cab
AngyAngron
Ah Muzen Cab
3
0
2
4
W
2
2
6
2.5
W
4
2
4
3
L
Ganesha
JojoDaSmolPP
Ganesha
0
4
3
0.38
L
0
3
0
0
L
Ravana
OMNISHINE
Ravana
4
3
3
1.83
W
Bakasura
Perdition98
Bakasura
4
4
4
1.5
L
Chang'e
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,929
Damage
32,714
59,313
Taken
59,577
36,813
Mitigated
38,123
20,636
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
9,993
4,109
0
3,150
9,064
4,190
0
4,712
4,352
58,004
830
L
Bake Kujira
 
Bake Kujira
7,965
4,194
0
2,173
14,318
15,678
0
0
13,580
59,648
6,811
W
Ah Muzen Cab
AngyAngron
Ah Muzen Cab
8,210
3,015
0
1,653
8,265
3,771
659
644
7,621
0
81,054
W
7,215
1,111
65
960
9,339
5,460
0
3,543
5,796
31,099
721
W
11,762
2,976
0
7,479
15,348
14,933
0
6,910
8,438
0
77,882
L
Ganesha
JojoDaSmolPP
Ganesha
1,564
131
1,978
3,177
14,654
9,547
0
5,705
8,209
12,865
0
L
4,329
2,251
0
2,959
9,778
3,647
0
1,862
7,916
0
54,396
L
Ravana
OMNISHINE
Ravana
9,930
3,132
0
1,365
10,526
5,309
0
2,965
6,631
0
55,900
W
Bakasura
Perdition98
Bakasura
8,749
5,786
0
7,329
17,297
8,459
0
3,098
14,199
0
73,965
L
Chang'e
8,926
292
544
2,743
10,301
3,942
0
6,549
3,741
55,346
836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,700
Gold Earned
36,022
504
Minions Killed
417
0
Camps Cleared
0
1,428,282
Distance Traveled
1,418,188
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,361
557
96
6
0
283,238
0
L
Bake Kujira
7,666
511
96
6
0
262,802
5
W
Ah Muzen Cab
8,753
584
120
8
0
277,470
0
W
Eset
7,008
467
30
2
0
270,919
0
W
Mulan
9,904
660
124
8
0
288,290
0
L
Ganesha
6,394
426
7
0
0
285,961
3
L
Hou Yi
6,948
463
113
8
0
249,658
1
L
Ravana
7,506
500
84
6
0
335,611
0
W
Bakasura
8,674
578
134
9
0
308,365
0
L
Chang'e
7,508
501
117
8
0
284,156
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role