Player Matchup

Zeus
Zeus
 
Zeus
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Brendanssj5-bbon
Cerberus
Level 128
God Stats
6W - 4L
1,683 SR
Queue Stats
172W - 152L
1,526 Elo+
Party 1
Horus
Horus
Masrock22
Horus
Level 124
God Stats
6W - 4L
1,680 SR
Queue Stats
156W - 149L
1,518 Elo+
Party 1
Arachne
Arachne
ScooterSTK
Arachne
Level 124
God Stats
5W - 9L
1,508 SR
Queue Stats
187W - 158L
1,549 Elo+
Party 1
Izanami
Izanami
allmightynick14
Izanami
Level 62
God Stats
0W - 3L
1,295 SR
Queue Stats
10W - 13L
1,392 Elo+
Party 1
Team Averages
Level 114
1,533 SR
1,497 Elo+

VS

Team Averages
Level 118
1,675 SR
1,504 Elo+
Shiva
Shiva
Cloak2OP
Shiva
Level 129
God Stats
4W - 3L
1,605 SR
Queue Stats
97W - 89L
1,477 Elo+
Party 2
Lancelot
Lancelot
CookiieDo
Lancelot
Level 67
God Stats
30W - 25L
1,628 SR
Queue Stats
117W - 121L
1,553 Elo+
Solo
Horus
Horus
Demi2OP
Horus
Level 157
God Stats
1W - 1L
1,768 SR
Queue Stats
103W - 106L
1,479 Elo+
Party 2
Artemis
Artemis
LaF2OP-
Artemis
Level 128
God Stats
2W - 1L
1,657 SR
Queue Stats
84W - 74L
1,513 Elo+
Party 2
Nu Wa
Nu Wa
Prorogue
Nu Wa
Level 108
God Stats
7W - 2L
1,718 SR
Queue Stats
132W - 125L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
11
2 / 2 / 0
6,080
608
3,098
5,962
1,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

7
0 / 3 / 0
4,585
459
2,957
7,901
5,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Horus
Masrock22
Horus
10
1 / 2 / 0
5,457
546
4,390
10,055
5,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
ScooterSTK
Arachne
8
0 / 4 / 2
4,940
494
4,253
11,893
4,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 5 / 0
4,764
476
1,697
6,724
2,001
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Cloak2OP
Shiva
11
2 / 1 / 1
6,136
614
6,425
8,789
4,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
CookiieDo
Lancelot
11
4 / 2 / 1
5,772
577
8,358
9,933
4,349
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Demi2OP
Horus
10
3 / 0 / 5
6,589
659
3,636
6,923
4,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artemis
LaF2OP-
Artemis
11
5 / 0 / 3
6,673
667
5,777
6,121
2,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
Prorogue
Nu Wa
11
2 / 1 / 4
6,103
610
4,793
4,084
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
16
16
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
2
0
1
L
0
3
0
0
W
Shiva
Cloak2OP
Shiva
2
1
1
2.5
W
Lancelot
CookiieDo
Lancelot
4
2
1
2.25
W
Horus
Demi2OP
Horus
3
0
5
5.5
W
Artemis
LaF2OP-
Artemis
5
0
3
6.5
L
Horus
Masrock22
Horus
1
2
0
0.5
W
Nu Wa
Prorogue
Nu Wa
2
1
4
4
L
Arachne
ScooterSTK
Arachne
0
4
2
0.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,395
Damage
28,989
42,535
Taken
35,850
18,907
Mitigated
16,954
12,191
Healing
12,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
3,098
166
0
1,780
5,962
1,642
410
2,025
3,705
42,978
538
L
2,957
265
0
2,208
7,901
5,421
0
303
7,514
14,979
0
W
Shiva
Cloak2OP
Shiva
6,425
1,484
0
2,315
8,789
4,814
0
0
8,476
0
38,043
W
Lancelot
CookiieDo
Lancelot
8,358
2,600
0
3,498
9,933
4,349
0
778
9,077
0
44,876
W
Horus
Demi2OP
Horus
3,636
1,646
544
2,184
6,923
4,052
8
662
6,261
0
15,031
W
Artemis
LaF2OP-
Artemis
5,777
3,899
0
2,887
6,121
2,200
150
1,900
4,221
0
47,202
L
Horus
Masrock22
Horus
4,390
2,478
40
3,074
10,055
5,826
0
343
9,011
0
30,896
W
Nu Wa
Prorogue
Nu Wa
4,793
1,033
0
618
4,084
1,539
0
2,470
1,614
37,137
1,681
L
Arachne
ScooterSTK
Arachne
4,253
2,465
0
4,424
11,893
4,017
0
1,193
10,453
0
28,390
L
1,697
1,188
0
665
6,724
2,001
0
313
6,377
0
28,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,826
Gold Earned
31,273
267
Minions Killed
310
0
Camps Cleared
0
923,766
Distance Traveled
1,023,789
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
6,080
608
74
7
0
191,147
2
L
Cerberus
4,585
459
32
3
0
155,834
0
W
Shiva
6,136
614
65
7
0
179,057
0
W
Lancelot
5,772
577
85
9
0
247,188
0
W
Horus
6,589
659
18
2
0
236,363
1
W
Artemis
6,673
667
65
7
0
168,900
0
L
Horus
5,457
546
51
5
0
190,364
0
W
Nu Wa
6,103
610
77
8
0
192,281
2
L
Arachne
4,940
494
52
5
0
222,399
2
L
Izanami
4,764
476
58
6
0
164,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role