Player Matchup

Izanami
Izanami
Barnoo
Izanami
Level 156
God Stats
9W - 1L
2,002 SR
Queue Stats
31W - 16L
1,664 Elo+
Party 1
Nike
Nike
BigCheekyWalrus
Nike
Level 109
God Stats
0W - 1L
1,799 SR
Queue Stats
34W - 20L
1,625 Elo+
Party 1
Scylla
Scylla
DefectionX
Scylla
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 18L
1,626 Elo+
Party 1
Arachne
Arachne
IronSide99
Arachne
Level 128
God Stats
5W - 4L
1,721 SR
Queue Stats
113W - 120L
1,502 Elo+
Solo
Cerberus
Cerberus
XCannabisKingX
Cerberus
Level 104
God Stats
9W - 4L
1,825 SR
Queue Stats
15W - 11L
1,614 Elo+
Party 1
Team Averages
Level 125
1,769 SR
1,606 Elo+

VS

Team Averages
Level 122
1,678 SR
1,623 Elo+
Baron Samedi
Baron Samedi
CamoMcSlick
Baron Samedi
Level 81
God Stats
1W - 0L
1,529 SR
Queue Stats
282W - 256L
1,578 Elo+
Solo
Neith
Neith
Glibjoemama
Neith
Level 108
God Stats
4W - 4L
1,690 SR
Queue Stats
17W - 8L
1,633 Elo+
Party 2
Loki
Loki
Lugioss
Loki
Level 142
God Stats
4W - 0L
1,614 SR
Queue Stats
22W - 13L
1,630 Elo+
Party 2
Mulan
Mulan
MyTeamlsGood
Mulan
Level 122
God Stats
3W - 1L
1,761 SR
Queue Stats
217W - 157L
1,660 Elo+
Party 3
Ra
Ra
Patroclez
Ra
Level 159
God Stats
4W - 0L
1,795 SR
Queue Stats
482W - 425L
1,616 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Barnoo
Izanami
16
0 / 3 / 1
8,444
528
4,378
10,070
4,309
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 0
7,750
484
7,806
17,870
18,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
DefectionX
Scylla
15
2 / 1 / 0
8,531
533
7,352
7,308
2,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
IronSide99
Arachne
12
0 / 2 / 2
6,802
425
3,669
15,585
6,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
11
0 / 7 / 2
6,058
379
4,149
17,403
15,823
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CamoMcSlick
Baron Samedi
15
4 / 0 / 3
8,796
550
6,550
11,220
7,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
6 / 0 / 4
8,725
545
11,889
7,578
2,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Loki
Lugioss
Loki
15
3 / 2 / 4
8,604
538
6,251
12,431
4,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
2 / 0 / 1
10,106
632
17,343
18,482
19,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
1 / 0 / 5
10,052
628
5,654
5,884
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
2
Kills
16
16
Deaths
2
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Izanami
Barnoo
Izanami
0
3
1
0.17
L
0
3
0
0
W
Baron Samedi
CamoMcSlick
Baron Samedi
4
0
3
5.5
L
Scylla
DefectionX
Scylla
2
1
0
2
W
6
0
4
8
L
Arachne
IronSide99
Arachne
0
2
2
0.5
W
Loki
Lugioss
Loki
3
2
4
2.5
W
2
0
1
2.5
W
1
0
5
3.5
L
Cerberus
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,354
Damage
47,687
68,236
Taken
55,595
47,624
Mitigated
37,490
19,801
Healing
26,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Barnoo
Izanami
4,378
2,347
0
3,512
10,070
4,309
464
1,796
8,274
0
94,959
L
7,806
1,419
0
5,922
17,870
18,451
0
1,112
16,758
0
63,111
W
Baron Samedi
CamoMcSlick
Baron Samedi
6,550
787
428
3,896
11,220
7,942
176
2,462
8,734
37,036
1,940
L
Scylla
DefectionX
Scylla
7,352
1,298
0
1,000
7,308
2,938
0
1,578
5,730
86,758
0
W
11,889
5,167
0
2,525
7,578
2,664
1,636
1,804
5,774
0
63,350
L
Arachne
IronSide99
Arachne
3,669
2,190
0
6,647
15,585
6,103
0
3,162
12,352
0
43,535
W
Loki
Lugioss
Loki
6,251
1,627
0
5,467
12,431
4,827
718
3,574
8,857
0
66,841
W
17,343
2,624
0
7,399
18,482
19,264
0
1,620
15,799
5,420
86,230
W
5,654
638
2,424
4,452
5,884
2,793
546
1,777
4,107
121,052
987
L
Cerberus
4,149
118
0
2,720
17,403
15,823
0
5,369
11,849
11,882
796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,585
Gold Earned
46,283
505
Minions Killed
630
0
Camps Cleared
0
1,546,136
Distance Traveled
1,624,295
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,444
528
145
9
0
303,953
0
L
Nike
7,750
484
111
7
0
264,487
0
W
Baron Samedi
8,796
550
63
4
0
311,693
6
L
Scylla
8,531
533
169
11
0
295,892
0
W
Neith
8,725
545
94
6
0
309,328
2
L
Arachne
6,802
425
63
4
0
373,178
0
W
Loki
8,604
538
97
6
0
356,509
2
W
Mulan
10,106
632
156
10
0
274,814
0
W
Ra
10,052
628
220
14
0
371,951
3
L
Cerberus
6,058
379
17
1
0
308,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role