Player Matchup

King Arthur
King Arthur
Azula666
King Arthur
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,328 Elo+
Party 1
Ymir
Ymir
bladeinyourneck
Ymir
Level 16
God Stats
0W - 2L
1,372 SR
Queue Stats
1W - 5L
1,173 Elo+
Party 1
Tiamat
Tiamat
stinkybanana
Tiamat
Level 27
God Stats
0W - 3L
1,243 SR
Queue Stats
3W - 7L
1,328 Elo+
Party 1
Team Averages
Level 28
1,372 SR
1,276 Elo+

VS

Team Averages
Level 93
1,537 SR
1,476 Elo+
Mulan
Mulan
AuntJemima80
Mulan
Level 64
God Stats
55W - 28L
1,568 SR
Queue Stats
258W - 250L
1,483 Elo+
Party 2
Sol
Sol
BadMammaJamma1
Sol
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 68L
1,450 Elo+
Party 2
Medusa
Medusa
BigCaseDawg
Medusa
Level 147
God Stats
130W - 99L
1,542 SR
Queue Stats
346W - 352L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Azula666
King Arthur
12
2 / 4 / 2
7,936
721
5,754
11,843
11,206
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 3
7,522
684
3,978
13,485
14,749
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Tiamat
13
4 / 5 / 2
8,404
764
8,906
11,025
7,955
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 5
9,136
831
8,986
12,027
10,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
2 / 2 / 10
8,631
785
7,428
8,779
3,394
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
14
4 / 3 / 10
8,986
817
13,628
11,266
4,582
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
39
7
Kills
14
14
Deaths
7
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
8
2
5
5.25
L
King Arthur
Azula666
King Arthur
2
4
2
0.75
W
2
2
10
3.5
W
Medusa
4
3
10
3
L
1
5
3
0.5
L
Tiamat
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,638
Damage
30,042
36,353
Taken
32,072
33,910
Mitigated
18,966
2,193
Healing
11,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,986
841
0
4,870
12,027
10,990
0
3,075
8,888
0
30,911
L
King Arthur
Azula666
King Arthur
5,754
801
0
390
11,843
11,206
0
2,187
9,287
0
17,331
W
7,428
3,322
0
3,450
8,779
3,394
2,615
3,871
4,792
32,383
0
W
Medusa
13,628
7,220
0
2,867
11,266
4,582
609
5,253
5,759
0
36,337
L
3,978
586
0
0
13,485
14,749
0
3,419
9,733
15,788
0
L
Tiamat
8,906
1,242
70
1,733
11,025
7,955
0
1,861
9,033
27,230
665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,862
Gold Earned
26,753
78
Minions Killed
126
0
Camps Cleared
0
551,302
Distance Traveled
544,258
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,136
831
37
3
0
181,110
0
L
King Arthur
7,936
721
34
3
0
198,880
0
W
Sol
8,631
785
50
5
0
160,327
0
W
Medusa
8,986
817
39
4
0
202,821
2
L
Ymir
7,522
684
17
2
0
167,616
0
L
Tiamat
8,404
764
27
2
0
184,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role