Player Matchup

Kuzenbo
Kuzenbo
Caesar__Cipher
Kuzenbo
Level 57
God Stats
10W - 2L
1,815 SR
Queue Stats
113W - 101L
1,452 Elo+
Solo
Pele
Pele
Charcoals
Pele
Level 115
God Stats
65W - 50L
1,765 SR
Queue Stats
94W - 91L
1,583 Elo+
Solo
Gilgamesh
Gilgamesh
Firefox37773
Gilgamesh
Level 87
God Stats
1W - 4L
1,623 SR
Queue Stats
307W - 267L
1,463 Elo+
Solo
Janus
Janus
Trappy Scaletta
Janus
Level 98
God Stats
16W - 14L
1,403 SR
Queue Stats
38W - 30L
1,429 Elo+
Solo
Charybdis
Charybdis
talib6nds
Charybdis
Level 56
God Stats
6W - 2L
1,500 SR
Queue Stats
147W - 153L
1,342 Elo+
Solo
Team Averages
Level 83
1,621 SR
1,454 Elo+

VS

Team Averages
Level 47
1,489 SR
1,405 Elo+
Terra
Terra
BootLeggerVet
Terra
Level 49
God Stats
1W - 2L
1,455 SR
Queue Stats
4W - 9L
1,454 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MoriGedo
Cu Chulainn
Level 78
God Stats
15W - 6L
1,891 SR
Queue Stats
194W - 195L
1,505 Elo+
Party 2
Tsukuyomi
Tsukuyomi
grey_jumper7
Tsukuyomi
Level 25
God Stats
3W - 5L
1,439 SR
Queue Stats
127W - 142L
1,361 Elo+
Party 2
Kukulkan
Kukulkan
ray611
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Neith
Neith
tokenup
Neith
Level 83
God Stats
3W - 5L
1,161 SR
Queue Stats
15W - 19L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 5
6,029
548
3,868
7,556
7,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
14
13 / 1 / 0
7,974
725
8,283
10,021
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Firefox37773
Gilgamesh
9
0 / 2 / 1
5,564
506
4,716
11,164
9,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

11
2 / 0 / 3
6,581
598
4,325
3,896
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charybdis
talib6nds
Charybdis
10
1 / 1 / 3
5,853
532
8,665
8,123
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,020
456
2,274
10,265
5,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cu Chulainn
MoriGedo
Cu Chulainn
10
2 / 2 / 0
6,485
590
9,269
10,206
8,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
grey_jumper7
Tsukuyomi
11
1 / 4 / 1
5,640
513
4,603
9,988
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
ray611
Kukulkan
10
1 / 5 / 0
5,790
526
3,081
6,527
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
tokenup
Neith
8
0 / 3 / 0
4,664
424
6,035
7,400
2,331
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
16
Kills
4
4
Deaths
16
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
0
0
5
2.5
W
Pele
13
1
0
13
W
Gilgamesh
Firefox37773
Gilgamesh
0
2
1
0.25
L
Cu Chulainn
MoriGedo
Cu Chulainn
2
2
0
1
W
2
0
3
3.5
L
Tsukuyomi
grey_jumper7
Tsukuyomi
1
4
1
0.38
L
Kukulkan
ray611
Kukulkan
1
5
0
0.2
W
Charybdis
talib6nds
Charybdis
1
1
3
2.5
L
Neith
tokenup
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,857
Damage
25,262
40,760
Taken
44,386
26,538
Mitigated
21,763
9,709
Healing
10,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,274
401
1,493
1,957
10,265
5,496
0
2,178
8,047
10,929
0
W
3,868
1,874
0
2,156
7,556
7,799
321
1,435
6,121
18,760
2,774
W
Pele
8,283
2,187
0
1,811
10,021
4,595
56
1,693
8,328
0
54,914
W
Gilgamesh
Firefox37773
Gilgamesh
4,716
2,075
0
1,141
11,164
9,986
0
279
10,885
0
30,229
L
Cu Chulainn
MoriGedo
Cu Chulainn
9,269
1,870
0
890
10,206
8,602
0
0
9,714
767
52,525
W
4,325
100
0
539
3,896
1,327
451
1,027
2,869
40,822
1,053
L
Tsukuyomi
grey_jumper7
Tsukuyomi
4,603
1,109
0
3,826
9,988
3,412
0
883
8,981
0
40,328
L
Kukulkan
ray611
Kukulkan
3,081
773
0
0
6,527
1,922
0
2,964
3,193
31,145
0
W
Charybdis
talib6nds
Charybdis
8,665
4,447
0
4,062
8,123
2,831
672
1,500
6,623
0
43,324
L
Neith
tokenup
Neith
6,035
1,768
332
1,841
7,400
2,331
0
1,465
5,935
0
29,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,001
Gold Earned
27,599
301
Minions Killed
275
0
Camps Cleared
0
1,045,551
Distance Traveled
993,464
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,020
456
11
1
0
210,133
0
W
Kuzenbo
6,029
548
28
3
0
188,004
1
W
Pele
7,974
725
81
7
0
241,507
0
W
Gilgamesh
5,564
506
49
4
0
221,777
0
L
Cu Chulainn
6,485
590
87
8
0
201,502
0
W
Janus
6,581
598
70
6
0
210,576
0
L
Tsukuyomi
5,640
513
76
7
0
212,245
0
L
Kukulkan
5,790
526
56
5
0
168,732
0
W
Charybdis
5,853
532
73
7
0
183,687
0
L
Neith
4,664
424
45
4
0
200,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role