Player Matchup

Mulan
Mulan
BrutalBlade6
Mulan
Level 20
God Stats
2W - 5L
1,430 SR
Queue Stats
12W - 19L
1,396 Elo+
Party 1
Charon
Charon
CrazyCan222
Charon
Level 64
God Stats
0W - 2L
1,608 SR
Queue Stats
11W - 30L
1,332 Elo+
Party 2
Ne Zha
Ne Zha
DietKetchup
Ne Zha
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,329 Elo+
Party 2
Rama
Rama
SgtMorningWoode
Rama
Level 40
God Stats
7W - 5L
1,560 SR
Queue Stats
87W - 75L
1,419 Elo+
Party 1
Merlin
Merlin
roxas0123
Merlin
Level 26
God Stats
0W - 3L
1,193 SR
Queue Stats
7W - 15L
1,385 Elo+
Party 2
Team Averages
Level 43
1,458 SR
1,372 Elo+

VS

Team Averages
Level 76
1,490 SR
1,456 Elo+
Hercules
Hercules
ChentaoUsedTruck
Hercules
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 38L
1,450 Elo+
Party 3
Fafnir
Fafnir
Deafcone1
Fafnir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 29L
1,496 Elo+
Solo
Horus
Horus
Giunta
Horus
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
344W - 363L
1,436 Elo+
Party 3
Da Ji
Da Ji
mitchellssing141
Da Ji
Level 95
God Stats
1W - 1L
1,421 SR
Queue Stats
58W - 74L
1,410 Elo+
Party 3
Medusa
Medusa
wolfknight6802
Medusa
Level 90
God Stats
39W - 28L
1,529 SR
Queue Stats
438W - 400L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,920
577
5,961
11,079
7,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Charon
10
0 / 1 / 1
5,983
499
3,360
8,426
6,023
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
10
2 / 3 / 1
5,824
485
3,865
11,020
4,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 3 / 0
5,556
463
3,343
9,009
3,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
roxas0123
Merlin
12
0 / 0 / 0
6,493
541
5,496
4,448
1,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 1 / 1
8,138
678
7,998
10,711
5,939
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
Deafcone1
Fafnir
11
0 / 0 / 4
7,023
585
2,513
7,600
8,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
Giunta
Horus
12
1 / 0 / 0
6,430
536
3,636
9,722
9,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 3 / 4
6,042
504
4,159
10,136
5,031
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 0 / 0
6,459
538
6,904
6,217
2,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
12
12
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
7
1
1
7.5
L
Charon
0
1
1
0.5
W
Fafnir
Deafcone1
Fafnir
0
0
4
2
L
Ne Zha
2
3
1
0.83
W
Horus
Giunta
Horus
1
0
0
1
L
1
3
0
0.33
W
1
3
4
1
L
Merlin
roxas0123
Merlin
0
0
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,025
Damage
25,210
43,982
Taken
44,386
22,899
Mitigated
31,396
12,453
Healing
11,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,961
722
0
2,015
11,079
7,052
0
0
10,995
0
55,285
W
7,998
3,622
0
2,305
10,711
5,939
264
570
10,141
0
53,158
L
Charon
3,360
591
189
3,376
8,426
6,023
0
820
7,606
20,559
0
W
Fafnir
Deafcone1
Fafnir
2,513
384
0
2,425
7,600
8,622
131
1,557
6,043
19,444
0
L
Ne Zha
3,865
1,123
0
1,690
11,020
4,881
0
74
10,693
0
33,871
W
Horus
Giunta
Horus
3,636
1,888
400
4,092
9,722
9,325
0
4,957
4,765
0
43,135
L
3,343
2,822
0
3,215
9,009
3,520
0
1,619
7,390
0
34,774
W
4,159
703
0
354
10,136
5,031
0
598
9,538
0
50,590
L
Merlin
roxas0123
Merlin
5,496
432
0
1,968
4,448
1,423
0
0
4,203
49,204
0
W
6,904
2,029
0
1,910
6,217
2,479
584
1,174
5,043
0
68,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,776
Gold Earned
34,092
340
Minions Killed
360
0
Camps Cleared
0
1,172,952
Distance Traveled
1,239,153
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,920
577
104
9
0
224,348
0
W
Hercules
8,138
678
81
7
0
225,062
0
L
Charon
5,983
499
24
2
0
231,345
0
W
Fafnir
7,023
585
46
4
0
246,803
2
L
Ne Zha
5,824
485
63
5
0
253,692
0
W
Horus
6,430
536
56
5
0
270,122
0
L
Rama
5,556
463
63
5
0
221,530
0
W
Da Ji
6,042
504
77
6
0
260,854
0
L
Merlin
6,493
541
86
7
0
242,037
4
W
Medusa
6,459
538
100
8
0
236,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role