Player Matchup

Skadi
Skadi
Gold V
Djness2
Skadi
Gold V
Level 154
God Stats
571W - 593L
1,487 SR
Queue Stats
755W - 824L
1,455 MMR
Party 1
Nox
Nox
Gold V
TipsyBacchus
Nox
Gold V
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,472 MMR
Solo
Ne Zha
Ne Zha
Gold I
guitarsobelisk
Ne Zha
Gold I
Level 233
God Stats
4W - 6L
1,576 SR
Queue Stats
1,299W - 1,153L
1,504 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,521 SR
1,477 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,630 SR
1,446 MMR
Chang'e
Chang'e
Gold III
Aescholus
Chang'e
Gold III
Level 140
God Stats
9W - 7L
1,604 SR
Queue Stats
140W - 125L
1,446 MMR
Party 2
Hercules
Hercules
Gold III
wholemealcloud
Hercules
Gold III
Level 149
God Stats
6W - 2L
1,754 SR
Queue Stats
140W - 125L
1,446 MMR
Party 2
Medusa
Medusa
Gold III
wittyskibbles
Medusa
Gold III
Level 82
God Stats
21W - 22L
1,532 SR
Queue Stats
140W - 125L
1,446 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Djness2
Skadi
12
1 / 2 / 1
7,343
734
7,346
8,441
3,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 6 / 2
6,365
637
4,729
9,230
4,831
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 7 / 1
6,393
639
6,629
14,395
10,802
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AresVulcanOdinThothAchilles

VS

Bans
CthulhuAgniMulanKuzenboTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Aescholus
Chang'e
13
7 / 1 / 7
8,518
852
8,739
9,368
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
12
6 / 1 / 6
8,137
814
9,686
10,415
8,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 12
8,060
806
9,638
6,173
2,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
2
Kills
15
15
Deaths
2
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Aescholus
Chang'e
7
1
7
10.5
L
Skadi
Djness2
Skadi
1
2
1
0.75
L
0
6
2
0.17
L
1
7
1
0.21
W
Hercules
6
1
6
9
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,704
Damage
28,063
32,066
Taken
25,956
18,658
Mitigated
14,083
3,989
Healing
10,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Aescholus
Chang'e
8,739
674
2,081
3,927
9,368
3,486
0
1,678
7,526
26,873
447
L
Skadi
Djness2
Skadi
7,346
2,405
0
909
8,441
3,025
0
1,184
7,002
170
30,119
L
4,729
573
0
759
9,230
4,831
0
2,462
6,462
16,464
0
L
6,629
1,784
0
2,321
14,395
10,802
0
4,551
9,162
0
13,811
W
Hercules
9,686
3,138
0
3,294
10,415
8,214
0
1,603
8,526
0
15,197
W
9,638
3,457
0
1,379
6,173
2,383
922
1,064
4,993
0
36,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,101
Gold Earned
24,715
91
Minions Killed
123
0
Camps Cleared
0
511,907
Distance Traveled
545,617
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,518
852
61
6
0
189,520
0
L
Skadi
7,343
734
51
5
0
185,636
0
L
Nox
6,365
637
31
3
0
163,988
0
L
Ne Zha
6,393
639
9
1
0
162,283
0
W
Hercules
8,137
814
11
1
0
183,973
5
W
Medusa
8,060
806
51
5
0
172,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role