Player Matchup

Sun Wukong
Sun Wukong
Booin55
Sun Wukong
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Anubis
Anubis
Exoticbutters252
Anubis
Level 49
God Stats
47W - 36L
1,612 SR
Queue Stats
153W - 151L
1,439 Elo+
Party 2
Geb
Geb
Lọve
Geb
Level 121
God Stats
8W - 9L
1,881 SR
Queue Stats
318W - 280L
1,550 Elo+
Party 4
Danzaburou
Danzaburou
Yayp00
Danzaburou
Level 59
God Stats
8W - 3L
1,696 SR
Queue Stats
120W - 113L
1,452 Elo+
Party 2
Camazotz
Camazotz
jetIntegral9712
Camazotz
Level 86
God Stats
3W - 3L
1,613 SR
Queue Stats
229W - 211L
1,412 Elo+
Party 2
Team Averages
Level 65
1,660 SR
1,470 Elo+

VS

Team Averages
Level 88
1,514 SR
1,453 Elo+
Mulan
Mulan
A Bolivian Hobo
Mulan
Level 124
God Stats
14W - 8L
1,691 SR
Queue Stats
134W - 139L
1,452 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
ALBTHACHIT
Morgan Le Fay
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 81L
1,489 Elo+
Party 1
Cerberus
Cerberus
izzy was here
Cerberus
Level 105
God Stats
6W - 5L
1,412 SR
Queue Stats
146W - 161L
1,447 Elo+
Party 3
Fenrir
Fenrir
sceaning
Fenrir
Level 39
God Stats
2W - 2L
1,369 SR
Queue Stats
84W - 85L
1,469 Elo+
Party 1
Neith
Neith
xPr1m3KiLlAx
Neith
Level 27
God Stats
16W - 15L
1,596 SR
Queue Stats
63W - 64L
1,410 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Booin55
Sun Wukong
11
0 / 2 / 0
6,139
439
1,171
7,663
6,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 7 / 1
6,721
480
6,453
11,466
4,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Geb
Lọve
Geb
11
0 / 1 / 2
6,733
481
7,978
10,316
9,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
Yayp00
Danzaburou
10
1 / 3 / 1
6,167
441
5,232
8,575
2,950
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Camazotz
12
3 / 2 / 1
6,956
497
4,058
11,960
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 0
9,022
644
7,466
7,251
8,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
ALBTHACHIT
Morgan Le Fay
14
6 / 0 / 2
8,376
598
9,345
6,388
2,384
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
izzy was here
Cerberus
11
3 / 2 / 1
7,177
513
4,723
10,974
9,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
sceaning
Fenrir
12
2 / 3 / 6
6,913
494
4,776
14,259
5,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 1 / 3
6,123
437
5,701
7,392
2,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
5
Kills
15
15
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
W
Morgan Le Fay
ALBTHACHIT
Morgan Le Fay
6
0
2
7
L
Sun Wukong
Booin55
Sun Wukong
0
2
0
0
L
1
7
1
0.21
L
Geb
Lọve
Geb
0
1
2
1
L
Danzaburou
Yayp00
Danzaburou
1
3
1
0.5
W
Cerberus
izzy was here
Cerberus
3
2
1
1.75
L
Camazotz
3
2
1
1.75
W
Fenrir
sceaning
Fenrir
2
3
6
1.67
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,892
Damage
32,011
49,980
Taken
46,264
27,475
Mitigated
28,957
16,545
Healing
16,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,466
660
0
2,426
7,251
8,453
579
505
6,746
374
67,971
W
Morgan Le Fay
ALBTHACHIT
Morgan Le Fay
9,345
1,475
0
1,181
6,388
2,384
177
2,387
3,607
55,306
356
L
Sun Wukong
Booin55
Sun Wukong
1,171
253
0
896
7,663
6,545
0
0
7,167
475
27,977
L
6,453
90
0
2,704
11,466
4,331
0
6,899
4,223
31,716
0
L
Geb
Lọve
Geb
7,978
707
211
3,505
10,316
9,613
0
1,994
8,224
29,696
0
L
Danzaburou
Yayp00
Danzaburou
5,232
2,477
0
2,542
8,575
2,950
462
2,525
5,998
0
44,222
W
Cerberus
izzy was here
Cerberus
4,723
323
0
4,022
10,974
9,549
0
4,504
6,416
30,027
0
L
Camazotz
4,058
570
0
6,687
11,960
4,036
0
2,299
9,513
0
45,213
W
Fenrir
sceaning
Fenrir
4,776
1,085
0
6,090
14,259
5,604
0
3,351
10,638
0
48,941
W
5,701
2,564
0
2,833
7,392
2,967
0
3,086
4,306
0
35,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,716
Gold Earned
37,611
304
Minions Killed
390
0
Camps Cleared
0
1,251,968
Distance Traveled
1,364,051
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,022
644
115
8
0
216,361
0
W
Morgan Le Fay
8,376
598
102
7
0
285,036
0
L
Sun Wukong
6,139
439
63
5
0
227,711
0
L
Anubis
6,721
480
72
5
0
253,844
0
L
Geb
6,733
481
32
2
0
258,397
0
L
Danzaburou
6,167
441
69
5
0
233,605
0
W
Cerberus
7,177
513
52
4
0
288,560
5
L
Camazotz
6,956
497
68
5
0
278,411
0
W
Fenrir
6,913
494
67
5
0
304,431
1
W
Neith
6,123
437
54
4
0
269,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role