Player Matchup

Danzaburou
Danzaburou
Gold IV
Donowo
Danzaburou
Gold IV
Level 158
God Stats
7W - 6L
1,539 SR
Queue Stats
113W - 118L
1,394 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Quan2theflang
Erlang Shen
Gold IV
Level 141
God Stats
14W - 19L
1,433 SR
Queue Stats
436W - 433L
1,389 MMR
Solo
Sobek
Sobek
Silver V
TopEvrything
Sobek
Silver V
Level 126
God Stats
5W - 3L
1,305 SR
Queue Stats
54W - 57L
1,250 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze III
TopHealz
Baron Samedi
Bronze III
Level 154
God Stats
3W - 3L
1,630 SR
Queue Stats
10W - 14L
1,500 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold V
temp-152256
Cu Chulainn
Gold V
Level 127
God Stats
3W - 2L
1,375 SR
Queue Stats
55W - 59L
1,359 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,456 SR
1,378 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 115
1,514 SR
1,374 MMR
Thor
Thor
Gold V
BloodKingBambi
Thor
Gold V
Level 117
God Stats
3W - 4L
1,587 SR
Queue Stats
221W - 229L
1,359 MMR
Solo
King Arthur
King Arthur
Bronze IV
CruZiitO22
King Arthur
Bronze IV
Level 112
God Stats
2W - 3L
1,363 SR
Queue Stats
3W - 10L
1,380 MMR
Solo
Bacchus
Bacchus
Bronze III
Plain Clips
Bacchus
Bronze III
Level 85
God Stats
1W - 2L
1,573 SR
Queue Stats
8W - 15L
1,363 MMR
Party 1
Izanami
Izanami
Bronze III
Plain Milky
Izanami
Bronze III
Level 89
God Stats
1W - 1L
1,376 SR
Queue Stats
8W - 15L
1,363 MMR
Party 1
Agni
Agni
Gold II
vGokuGG
Agni
Gold II
Level 174
God Stats
19W - 11L
1,670 SR
Queue Stats
368W - 377L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Donowo
Danzaburou
20
2 / 0 / 4
12,288
647
10,283
10,790
5,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
Quan2theflang
Erlang Shen
19
12 / 4 / 5
11,960
629
16,214
23,065
14,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

16
3 / 1 / 9
10,940
576
9,718
18,243
24,478
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
TopHealz
Baron Samedi
18
2 / 2 / 7
11,305
595
9,382
10,379
5,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
temp-152256
Cu Chulainn
18
2 / 2 / 7
11,363
598
12,287
21,540
20,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
LokiFreyaMulanMedusaAthena

VS

Bans
BakasuraCthulhuAresThanatosZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 5
9,396
495
8,691
18,320
9,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

King Arthur
CruZiitO22
King Arthur
16
2 / 3 / 1
9,671
509
11,996
18,986
25,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Bacchus
Plain Clips
Bacchus
14
2 / 4 / 4
8,984
473
6,560
19,104
25,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
Plain Milky
Izanami
15
0 / 2 / 2
9,171
483
7,167
12,338
4,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Agni
vGokuGG
Agni
17
2 / 6 / 2
9,560
503
13,385
13,910
5,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
21
Kills
9
9
Deaths
21
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
L
King Arthur
CruZiitO22
King Arthur
2
3
1
0.83
W
Danzaburou
Donowo
Danzaburou
2
0
4
4
L
Bacchus
Plain Clips
Bacchus
2
4
4
1
L
Izanami
Plain Milky
Izanami
0
2
2
0.5
W
Erlang Shen
Quan2theflang
Erlang Shen
12
4
5
3.63
W
3
1
9
7.5
W
Baron Samedi
TopHealz
Baron Samedi
2
2
7
2.75
W
Cu Chulainn
temp-152256
Cu Chulainn
2
2
7
2.75
L
Agni
vGokuGG
Agni
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,884
Damage
47,799
84,017
Taken
82,658
70,742
Mitigated
69,991
34,435
Healing
8,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,691
1,899
0
575
18,320
9,253
0
2,731
15,571
0
72,266
L
King Arthur
CruZiitO22
King Arthur
11,996
1,116
0
1,056
18,986
25,138
0
1,158
17,776
1,356
74,996
W
Danzaburou
Donowo
Danzaburou
10,283
4,582
0
6,172
10,790
5,782
5,868
559
10,231
0
127,676
L
Bacchus
Plain Clips
Bacchus
6,560
621
0
3,619
19,104
25,022
0
7,268
11,565
21,299
1,215
L
Izanami
Plain Milky
Izanami
7,167
3,662
0
1,543
12,338
4,899
0
2,374
9,924
0
81,510
W
Erlang Shen
Quan2theflang
Erlang Shen
16,214
8,438
0
11,163
23,065
14,182
451
6,671
16,097
0
84,997
W
9,718
551
0
6,439
18,243
24,478
70
5,257
12,773
40,615
2,297
W
Baron Samedi
TopHealz
Baron Samedi
9,382
496
724
2,202
10,379
5,543
277
5,956
3,867
81,347
2,386
W
Cu Chulainn
temp-152256
Cu Chulainn
12,287
3,198
0
7,735
21,540
20,757
719
1,322
20,158
0
94,027
L
Agni
vGokuGG
Agni
13,385
830
0
1,462
13,910
5,679
0
4,652
8,926
80,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,856
Gold Earned
46,782
635
Minions Killed
536
0
Camps Cleared
0
1,869,964
Distance Traveled
1,870,827
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,396
495
111
6
0
385,489
0
L
King Arthur
9,671
509
101
5
0
378,199
1
W
Danzaburou
12,288
647
179
9
0
356,510
0
L
Bacchus
8,984
473
29
2
0
374,727
10
L
Izanami
9,171
483
144
8
0
379,595
0
W
Erlang Shen
11,960
629
108
6
0
396,997
3
W
Sobek
10,940
576
61
3
0
405,545
3
W
Baron Samedi
11,305
595
145
8
0
346,797
0
W
Cu Chulainn
11,363
598
142
7
0
364,115
3
L
Agni
9,560
503
151
8
0
352,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role