Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
ReiBasil
Arachne
Level 54
God Stats
35W - 29L
1,173 SR
Queue Stats
584W - 601L
1,425 Elo+
Solo
Ao Kuang
Ao Kuang
garchin22
Ao Kuang
Level 48
God Stats
13W - 30L
1,346 SR
Queue Stats
39W - 86L
1,294 Elo+
Party 3
Medusa
Medusa
h00diee_1
Medusa
Level 53
God Stats
1W - 2L
1,742 SR
Queue Stats
12W - 9L
1,523 Elo+
Party 2
Fenrir
Fenrir
wasanky
Fenrir
Level 38
God Stats
3W - 9L
1,251 SR
Queue Stats
9W - 41L
1,086 Elo+
Party 3
Team Averages
Level 51
1,402 SR
1,366 Elo+

VS

Team Averages
Level 63
1,422 SR
1,390 Elo+
Nemesis
Nemesis
 
Nemesis
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Chapel3057
Surtr
Level 46
God Stats
1W - 6L
1,326 SR
Queue Stats
269W - 302L
1,293 Elo+
Party 1
Sylvanus
Sylvanus
TaterSalad72173
Sylvanus
Level 63
God Stats
16W - 14L
1,607 SR
Queue Stats
186W - 182L
1,398 Elo+
Solo
Kukulkan
Kukulkan
The Fetus God
Kukulkan
Level 34
God Stats
8W - 15L
1,338 SR
Queue Stats
188W - 193L
1,338 Elo+
Party 1
Nut
Nut
monsterzilla410
Nut
Level 72
God Stats
8W - 10L
1,341 SR
Queue Stats
578W - 603L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
2 / 4 / 3
6,849
489
5,354
9,424
3,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Arachne
ReiBasil
Arachne
11
2 / 3 / 0
6,750
482
3,955
11,179
4,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ao Kuang
garchin22
Ao Kuang
9
1 / 1 / 1
6,076
434
1,522
12,527
6,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
h00diee_1
Medusa
12
2 / 1 / 1
6,817
487
7,195
6,772
2,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
wasanky
Fenrir
8
0 / 3 / 1
5,718
408
2,218
8,549
4,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 2 / 1
6,614
472
3,857
8,482
3,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Surtr
14
5 / 2 / 1
8,418
601
6,137
11,165
8,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
11
0 / 2 / 2
6,846
489
3,938
10,016
8,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Kukulkan
The Fetus God
Kukulkan
13
2 / 3 / 2
7,241
517
5,845
8,840
3,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 0 / 4
7,052
504
4,790
4,211
1,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
11
12
Deaths
9
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
4
3
0.88
W
Nemesis
 
Nemesis
2
2
1
1.25
W
Surtr
5
2
1
2.75
L
Arachne
ReiBasil
Arachne
2
3
0
0.67
W
Sylvanus
0
2
2
0.5
W
Kukulkan
The Fetus God
Kukulkan
2
3
2
1
L
Ao Kuang
garchin22
Ao Kuang
1
1
1
1.5
L
Medusa
h00diee_1
Medusa
2
1
1
2.5
W
2
0
4
4
L
Fenrir
wasanky
Fenrir
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,244
Damage
24,567
48,451
Taken
42,714
21,383
Mitigated
25,927
7,024
Healing
10,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
5,354
1,073
200
1,185
9,424
3,436
0
3,674
5,703
33,628
2,335
W
Nemesis
 
Nemesis
3,857
2,059
0
1,803
8,482
3,424
1,013
381
8,066
0
34,571
W
Surtr
6,137
2,365
0
1,669
11,165
8,756
537
949
10,137
647
48,874
L
Arachne
ReiBasil
Arachne
3,955
3,479
0
2,328
11,179
4,591
0
1,694
9,449
0
47,304
W
Sylvanus
3,938
1,167
709
3,303
10,016
8,656
235
2,440
7,576
28,821
3,001
W
Kukulkan
The Fetus God
Kukulkan
5,845
1,332
0
1,860
8,840
3,670
720
3,014
5,724
54,968
0
L
Ao Kuang
garchin22
Ao Kuang
1,522
187
0
2,301
12,527
6,247
0
1,853
10,557
22,300
0
L
Medusa
h00diee_1
Medusa
7,195
1,860
0
510
6,772
2,796
0
1,462
5,261
0
48,727
W
4,790
1,841
0
996
4,211
1,421
563
34
4,177
0
28,431
L
Fenrir
wasanky
Fenrir
2,218
104
0
500
8,549
4,313
0
1,295
7,034
0
21,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,210
Gold Earned
36,171
258
Minions Killed
289
0
Camps Cleared
0
1,240,039
Distance Traveled
1,141,601
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,849
489
57
4
0
211,051
0
W
Nemesis
6,614
472
44
3
0
207,631
0
W
Surtr
8,418
601
83
6
0
219,558
2
L
Arachne
6,750
482
71
5
0
266,624
0
W
Sylvanus
6,846
489
28
2
0
234,904
0
W
Kukulkan
7,241
517
80
6
0
241,347
0
L
Ao Kuang
6,076
434
39
3
0
256,547
0
L
Medusa
6,817
487
59
4
0
253,545
0
W
Nut
7,052
504
54
4
0
238,161
2
L
Fenrir
5,718
408
32
2
0
252,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role