Player Matchup

Chaac
Chaac
A Bolivian Hobo
Chaac
Level 124
God Stats
7W - 11L
1,457 SR
Queue Stats
134W - 139L
1,464 Elo+
Party 3
Thanatos
Thanatos
badlogika
Thanatos
Level 48
God Stats
3W - 2L
1,732 SR
Queue Stats
72W - 96L
1,360 Elo+
Party 2
Horus
Horus
izzy was here
Horus
Level 105
God Stats
22W - 18L
1,691 SR
Queue Stats
146W - 161L
1,458 Elo+
Party 3
Nu Wa
Nu Wa
megadem
Nu Wa
Level 29
God Stats
4W - 7L
1,378 SR
Queue Stats
100W - 112L
1,292 Elo+
Party 2
Neith
Neith
xPr1m3KiLlAx
Neith
Level 27
God Stats
16W - 15L
1,637 SR
Queue Stats
63W - 64L
1,435 Elo+
Party 3
Team Averages
Level 67
1,579 SR
1,402 Elo+

VS

Team Averages
Level 71
1,559 SR
1,429 Elo+
Freya
Freya
IPC-Aventurine
Freya
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 55L
1,449 Elo+
Party 1
Khepri
Khepri
Quirós
Khepri
Level 68
God Stats
3W - 3L
1,468 SR
Queue Stats
271W - 266L
1,455 Elo+
Solo
Danzaburou
Danzaburou
btemp10023_
Danzaburou
Level 74
God Stats
7W - 5L
1,632 SR
Queue Stats
312W - 294L
1,424 Elo+
Solo
Arachne
Arachne
sentoku23
Arachne
Level 86
God Stats
7W - 3L
1,594 SR
Queue Stats
130W - 127L
1,369 Elo+
Solo
Zeus
Zeus
xPrince_014
Zeus
Level 84
God Stats
3W - 1L
1,602 SR
Queue Stats
50W - 48L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 1
9,686
605
11,532
14,470
15,080
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
badlogika
Thanatos
14
3 / 4 / 1
7,876
492
6,278
18,091
9,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
4 / 3 / 4
8,572
536
8,271
15,495
16,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Nu Wa
megadem
Nu Wa
12
0 / 7 / 5
7,281
455
4,881
10,001
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 2 / 5
7,607
475
7,426
6,339
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 2
9,814
613
7,761
10,196
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Khepri
Quirós
Khepri
12
0 / 2 / 6
8,148
509
3,210
14,249
12,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
btemp10023_
Danzaburou
16
6 / 1 / 8
10,603
663
15,454
10,264
5,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
sentoku23
Arachne
15
7 / 2 / 4
9,395
587
11,029
16,383
8,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
0 / 7 / 2
8,722
545
3,406
10,566
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
40
14
Kills
18
18
Deaths
14
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
6
2
1
3.25
W
5
2
2
3
W
Khepri
Quirós
Khepri
0
2
6
1.5
L
Thanatos
badlogika
Thanatos
3
4
1
0.88
W
Danzaburou
btemp10023_
Danzaburou
6
1
8
10
L
4
3
4
2
L
Nu Wa
megadem
Nu Wa
0
7
5
0.36
W
Arachne
sentoku23
Arachne
7
2
4
4.5
L
1
2
5
1.75
W
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,388
Damage
40,860
64,396
Taken
61,658
46,881
Mitigated
33,680
24,008
Healing
19,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,532
2,355
0
6,986
14,470
15,080
400
3,830
10,640
0
70,810
W
7,761
2,716
0
5,076
10,196
4,541
1,715
502
9,378
68,856
2,325
W
Khepri
Quirós
Khepri
3,210
560
0
3,024
14,249
12,169
215
1,087
12,943
17,159
0
L
Thanatos
badlogika
Thanatos
6,278
2,700
0
7,058
18,091
9,202
0
2,865
15,226
0
64,376
W
Danzaburou
btemp10023_
Danzaburou
15,454
5,494
0
5,074
10,264
5,590
2,057
2,364
7,707
0
102,986
L
8,271
3,984
1,258
6,438
15,495
16,201
30
5,103
10,392
0
33,502
L
Nu Wa
megadem
Nu Wa
4,881
641
0
250
10,001
3,261
0
151
9,850
38,446
147
W
Arachne
sentoku23
Arachne
11,029
8,220
0
5,503
16,383
8,053
477
747
15,083
0
67,247
L
7,426
3,307
0
2,018
6,339
3,137
0
1,991
4,348
0
53,039
W
3,406
488
0
1,165
10,566
3,327
0
717
9,205
49,111
1,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,022
Gold Earned
46,682
429
Minions Killed
468
0
Camps Cleared
0
1,512,577
Distance Traveled
1,481,197
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,686
605
129
8
0
293,769
0
W
Freya
9,814
613
123
8
0
286,960
0
W
Khepri
8,148
509
14
1
0
300,013
0
L
Thanatos
7,876
492
95
6
0
308,307
5
W
Danzaburou
10,603
663
140
9
0
290,403
2
L
Horus
8,572
536
46
3
0
314,925
6
L
Nu Wa
7,281
455
70
4
0
307,962
0
W
Arachne
9,395
587
93
6
0
346,523
0
L
Neith
7,607
475
89
6
0
287,614
0
W
Zeus
8,722
545
98
6
0
257,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role