Player Matchup

Geb
Geb
Gold III
 
Geb
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Medusa
Medusa
Platinum II
MailliwSotnas
Medusa
Platinum II
Level 171
God Stats
49W - 37L
1,624 SR
Queue Stats
371W - 368L
1,923 MMR
Party 2
Hercules
Hercules
Gold I
Masrurr
Hercules
Gold I
Level 153
God Stats
99W - 98L
1,567 SR
Queue Stats
141W - 138L
1,675 MMR
Party 3
Camazotz
Camazotz
Platinum IV
RespeitaJanuário
Camazotz
Platinum IV
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,675 MMR
Solo
Kukulkan
Kukulkan
Platinum IV
TerraçoCuDeAço
Kukulkan
Platinum IV
Level 65
God Stats
10W - 3L
2,039 SR
Queue Stats
86W - 81L
2,019 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,646 SR
1,758 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 124
1,614 SR
1,754 MMR
Xbalanque
Xbalanque
Gold III
 
Xbalanque
Gold III
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum V
JereCarc2k
Bacchus
Platinum V
Level 127
God Stats
2W - 2L
1,615 SR
Queue Stats
100W - 100L
1,738 MMR
Solo
Chang'e
Chang'e
Diamond V
LosBukis
Chang'e
Diamond V
Level 158
God Stats
34W - 26L
1,652 SR
Queue Stats
386W - 375L
2,123 MMR
Solo
Cthulhu
Cthulhu
Gold III
SONNECA
Cthulhu
Gold III
Level 188
God Stats
21W - 21L
1,611 SR
Queue Stats
336W - 352L
1,570 MMR
Solo
Hun Batz
Hun Batz
Platinum III
ΜỮΔĐ卂ĐIβ
Hun Batz
Platinum III
Level 106
God Stats
1W - 1L
1,691 SR
Queue Stats
319W - 313L
1,838 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
5
0 / 2 / 0
3,188
638
552
4,452
2,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 1 / 0
3,399
680
1,234
3,959
1,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
Masrurr
Hercules
5
0 / 1 / 1
3,327
665
1,052
3,271
1,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
1 / 1 / 0
3,768
754
1,427
3,710
914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 0 / 0
3,982
796
752
1,532
492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
RaijinOlorunSusanoBake Kujira

VS

Bans
ThanatosOsirisAthenaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
6
2 / 0 / 1
3,703
741
3,057
2,036
605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
JereCarc2k
Bacchus
6
1 / 0 / 3
3,630
726
947
1,960
1,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
LosBukis
Chang'e
2
0 / 1 / 0
2,551
510
347
926
253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
SONNECA
Cthulhu
4
0 / 1 / 1
2,996
599
732
2,566
934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
1 / 0 / 0
3,446
689
977
3,216
959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
4
5
Deaths
2
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
2
0
0
L
Xbalanque
 
Xbalanque
2
0
1
2.5
L
Bacchus
JereCarc2k
Bacchus
1
0
3
2.5
L
Chang'e
LosBukis
Chang'e
0
1
0
0
W
0
1
0
0
W
Hercules
Masrurr
Hercules
0
1
1
0.5
W
1
1
0
1
L
Cthulhu
SONNECA
Cthulhu
0
1
1
0.5
W
1
0
0
1
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,017
Damage
6,060
16,924
Taken
10,704
5,710
Mitigated
4,182
5,417
Healing
5,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
552
137
365
1,130
4,452
2,084
0
441
3,971
7,365
0
L
Xbalanque
 
Xbalanque
3,057
1,620
0
1,479
2,036
605
0
251
1,785
0
21,266
L
Bacchus
JereCarc2k
Bacchus
947
214
22
762
1,960
1,431
0
205
1,755
8,345
0
L
Chang'e
LosBukis
Chang'e
347
0
40
67
926
253
0
323
603
2,620
0
W
1,234
636
0
1,223
3,959
1,088
0
213
3,746
0
20,702
W
Hercules
Masrurr
Hercules
1,052
595
0
1,268
3,271
1,132
0
313
2,912
0
15,833
W
1,427
328
0
1,181
3,710
914
0
375
3,245
0
18,655
L
Cthulhu
SONNECA
Cthulhu
732
183
0
1,022
2,566
934
0
30
2,536
8,421
0
W
752
282
0
250
1,532
492
0
570
916
20,807
1,252
L
977
291
0
2,103
3,216
959
0
438
2,778
0
18,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,664
Gold Earned
16,326
157
Minions Killed
106
0
Camps Cleared
0
512,641
Distance Traveled
407,069
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,188
638
11
2
0
105,641
0
L
Xbalanque
3,703
741
35
7
0
94,183
0
L
Bacchus
3,630
726
12
2
0
98,808
2
L
Chang'e
2,551
510
3
1
0
24,169
0
W
Medusa
3,399
680
40
8
0
88,199
0
W
Hercules
3,327
665
31
6
0
110,935
0
W
Camazotz
3,768
754
37
7
0
107,328
1
L
Cthulhu
2,996
599
18
4
0
77,356
0
W
Kukulkan
3,982
796
38
8
0
100,538
0
L
Hun Batz
3,446
689
38
8
0
112,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role