Player Matchup

Izanami
Izanami
CharmedIce9466
Izanami
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 169L
1,438 Elo+
Party 2
Jormungandr
Jormungandr
DAVISFAM215
Jormungandr
Level 129
God Stats
5W - 3L
1,680 SR
Queue Stats
99W - 134L
1,476 Elo+
Party 2
Nemesis
Nemesis
DIVZU
Nemesis
Level 31
God Stats
1W - 2L
1,241 SR
Queue Stats
1W - 2L
1,293 Elo+
Party 2
Cthulhu
Cthulhu
Duck8153
Cthulhu
Level 58
God Stats
10W - 7L
1,473 SR
Queue Stats
327W - 324L
1,463 Elo+
Party 2
Hel
Hel
The 8th Degree
Hel
Level 148
God Stats
1W - 0L
1,686 SR
Queue Stats
10W - 22L
1,328 Elo+
Solo
Team Averages
Level 102
1,516 SR
1,400 Elo+

VS

Team Averages
Level 168
1,550 SR
1,428 Elo+
Charon
Charon
ErgoProxy_IX
Charon
Level 149
God Stats
0W - 1L
1,627 SR
Queue Stats
64W - 65L
1,505 Elo+
Party 1
Thanatos
Thanatos
ExtraRicePls-
Thanatos
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 70L
1,438 Elo+
Party 1
Anubis
Anubis
Jdog57575
Anubis
Level 156
God Stats
8W - 6L
1,521 SR
Queue Stats
377W - 403L
1,376 Elo+
Solo
Amaterasu
Amaterasu
Needyjhio
Amaterasu
Level 284
God Stats
9W - 11L
1,600 SR
Queue Stats
802W - 783L
1,491 Elo+
Solo
Jing Wei
Jing Wei
The_PhoenixStar
Jing Wei
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,331 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 2 / 4
10,924
607
12,644
13,037
6,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
DAVISFAM215
Jormungandr
16
2 / 1 / 3
9,798
544
12,703
14,009
16,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Nemesis
DIVZU
Nemesis
16
6 / 2 / 1
9,360
520
5,974
13,146
5,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
Duck8153
Cthulhu
15
3 / 3 / 5
9,622
535
10,239
18,116
15,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 3 / 2
9,943
552
9,320
10,859
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
1 / 5 / 4
7,757
431
8,400
14,795
13,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
ExtraRicePls-
Thanatos
16
3 / 3 / 4
8,836
491
6,210
17,026
7,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
Jdog57575
Anubis
15
4 / 3 / 1
9,194
511
6,427
12,602
5,864
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Amaterasu
Needyjhio
Amaterasu
14
1 / 5 / 0
8,747
486
8,323
20,160
15,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
15
1 / 5 / 3
8,172
454
8,040
14,768
5,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
20
Kills
10
11
Deaths
21
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
2
4
4
W
Jormungandr
DAVISFAM215
Jormungandr
2
1
3
3.5
W
Nemesis
DIVZU
Nemesis
6
2
1
3.25
W
Cthulhu
Duck8153
Cthulhu
3
3
5
1.83
L
Charon
1
5
4
0.6
L
Thanatos
ExtraRicePls-
Thanatos
3
3
4
1.67
L
Anubis
Jdog57575
Anubis
4
3
1
1.5
L
Amaterasu
Needyjhio
Amaterasu
1
5
0
0.2
W
3
3
2
1.33
L
Jing Wei
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,880
Damage
37,400
69,167
Taken
79,351
48,260
Mitigated
48,731
18,641
Healing
34,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,644
10,352
0
4,034
13,037
6,411
4,448
3,734
9,303
0
119,689
W
Jormungandr
DAVISFAM215
Jormungandr
12,703
3,894
0
1,362
14,009
16,848
567
0
14,009
79,512
3,749
W
Nemesis
DIVZU
Nemesis
5,974
2,039
0
4,411
13,146
5,542
926
1,141
12,005
0
63,438
W
Cthulhu
Duck8153
Cthulhu
10,239
854
2,558
3,336
18,116
15,725
271
5,305
12,811
33,282
1,766
L
Charon
8,400
2,316
154
2,142
14,795
13,672
0
3,362
11,433
39,488
0
L
Thanatos
ExtraRicePls-
Thanatos
6,210
1,262
0
16,585
17,026
7,829
0
1,904
15,122
0
70,218
L
Anubis
Jdog57575
Anubis
6,427
66
0
4,231
12,602
5,864
0
7,935
4,667
61,178
643
L
Amaterasu
Needyjhio
Amaterasu
8,323
4,191
0
8,535
20,160
15,917
0
11,528
8,632
0
69,349
W
9,320
0
206
2,734
10,859
3,734
553
4,594
6,265
75,302
2,719
L
Jing Wei
8,040
6,427
191
2,487
14,768
5,449
0
5,333
9,435
0
59,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,647
Gold Earned
42,706
562
Minions Killed
484
0
Camps Cleared
0
1,589,278
Distance Traveled
1,698,957
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,924
607
165
9
0
275,809
1
W
Jormungandr
9,798
544
124
7
0
278,243
0
W
Nemesis
9,360
520
93
5
0
363,672
0
W
Cthulhu
9,622
535
56
3
0
343,160
0
L
Charon
7,757
431
40
2
0
333,598
2
L
Thanatos
8,836
491
104
6
0
410,031
5
L
Anubis
9,194
511
108
6
0
309,623
0
L
Amaterasu
8,747
486
133
7
0
338,264
0
W
Hel
9,943
552
124
7
0
328,394
6
L
Jing Wei
8,172
454
99
6
0
307,441
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role