Player Matchup

Cthulhu
Cthulhu
Silver IV
Ale Schiara
Cthulhu
Silver IV
Level 157
God Stats
50W - 30L
1,283 SR
Queue Stats
112W - 119L
1,347 MMR
Party 2
Izanami
Izanami
Gold IV
MoldPlusMildew
Izanami
Gold IV
Level 103
God Stats
1W - 0L
1,394 SR
Queue Stats
33W - 38L
1,406 MMR
Party 1
Loki
Loki
Gold V
UIGokugooff
Loki
Gold V
Level 117
God Stats
9W - 7L
1,652 SR
Queue Stats
34W - 38L
1,432 MMR
Party 1
Janus
Janus
Bronze III
stanlleycreu
Janus
Bronze III
Level 130
God Stats
5W - 9L
1,474 SR
Queue Stats
22W - 28L
1,500 MMR
Party 2
Mulan
Mulan
Platinum IV
xeoonxanny
Mulan
Platinum IV
Level 140
God Stats
9W - 5L
1,703 SR
Queue Stats
299W - 284L
1,424 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,501 SR
1,422 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,585 SR
1,422 MMR
Sun Wukong
Sun Wukong
Gold V
Bultero
Sun Wukong
Gold V
Level 153
God Stats
2W - 3L
1,655 SR
Queue Stats
74W - 80L
1,418 MMR
Solo
Rama
Rama
Silver III
FL Arvp
Rama
Silver III
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 22L
1,414 MMR
Solo
Nu Wa
Nu Wa
Silver III
kovaie
Nu Wa
Silver III
Level 156
God Stats
3W - 5L
1,762 SR
Queue Stats
30W - 45L
1,425 MMR
Solo
Bake Kujira
Bake Kujira
Bronze IV
rafaelfxf
Bake Kujira
Bronze IV
Level 65
God Stats
0W - 2L
1,331 SR
Queue Stats
5W - 15L
1,424 MMR
Solo
Bakasura
Bakasura
Gold V
smurfer5000
Bakasura
Gold V
Level 99
God Stats
70W - 48L
1,676 SR
Queue Stats
468W - 502L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ale Schiara
Cthulhu
11
0 / 0 / 1
5,722
572
4,484
6,915
5,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 0 / 3
6,327
633
7,849
6,921
2,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 0 / 2
5,059
506
2,765
6,984
2,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 0 / 3
5,719
572
4,569
3,395
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
10
6 / 1 / 4
6,450
645
6,680
9,885
5,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
HadesAwilixAphroditeThanatosThoth

VS

Bans
PersephoneNe ZhaAthenaVulcanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bultero
Sun Wukong
10
0 / 1 / 0
5,548
555
3,701
7,762
6,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
FL Arvp
Rama
8
0 / 4 / 0
4,583
458
3,873
8,319
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
kovaie
Nu Wa
7
0 / 3 / 0
4,643
464
2,383
4,888
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bake Kujira
rafaelfxf
Bake Kujira
8
1 / 3 / 0
5,124
512
4,120
9,904
7,961
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
smurfer5000
Bakasura
10
0 / 2 / 0
5,165
517
2,603
9,199
3,529
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
13
Kills
1
1
Deaths
13
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ale Schiara
Cthulhu
0
0
1
0.5
L
Sun Wukong
Bultero
Sun Wukong
0
1
0
0
L
Rama
FL Arvp
Rama
0
4
0
0
W
3
0
3
4.5
W
1
0
2
2
L
Nu Wa
kovaie
Nu Wa
0
3
0
0
L
Bake Kujira
rafaelfxf
Bake Kujira
1
3
0
0.33
L
Bakasura
smurfer5000
Bakasura
0
2
0
0
W
3
0
3
4.5
W
Mulan
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,347
Damage
16,680
34,100
Taken
40,072
17,060
Mitigated
21,709
12,322
Healing
11,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ale Schiara
Cthulhu
4,484
367
0
2,169
6,915
5,495
0
85
6,007
34,906
2,307
L
Sun Wukong
Bultero
Sun Wukong
3,701
235
0
2,668
7,762
6,596
0
3,041
4,064
0
35,957
L
Rama
FL Arvp
Rama
3,873
2,676
0
1,878
8,319
2,436
0
0
8,319
0
25,567
W
7,849
5,762
0
2,902
6,921
2,388
194
776
6,035
0
55,915
W
2,765
558
0
3,509
6,984
2,290
0
969
6,015
0
35,168
L
Nu Wa
kovaie
Nu Wa
2,383
600
0
500
4,888
1,187
0
1,397
3,209
26,585
0
L
Bake Kujira
rafaelfxf
Bake Kujira
4,120
1,996
0
1,590
9,904
7,961
0
1,542
8,135
20,463
2,128
L
Bakasura
smurfer5000
Bakasura
2,603
1,775
0
4,376
9,199
3,529
0
1,222
7,819
0
33,605
W
4,569
208
0
1,111
3,395
1,177
0
1,911
1,484
35,365
0
W
Mulan
6,680
1,589
0
2,631
9,885
5,710
0
2,394
7,491
0
20,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,277
Gold Earned
25,063
301
Minions Killed
275
0
Camps Cleared
0
1,017,822
Distance Traveled
904,904
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,722
572
71
7
0
186,826
2
L
Sun Wukong
5,548
555
72
7
0
181,585
0
L
Rama
4,583
458
40
4
0
165,298
0
W
Izanami
6,327
633
84
8
0
184,416
2
W
Loki
5,059
506
55
6
0
248,464
1
L
Nu Wa
4,643
464
47
5
0
146,470
4
L
Bake Kujira
5,124
512
33
3
0
201,815
0
L
Bakasura
5,165
517
83
8
0
209,736
1
W
Janus
5,719
572
71
7
0
184,513
1
W
Mulan
6,450
645
20
2
0
213,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role