Player Matchup

Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Masters
BuscandoADory
Ah Puch
Masters
Level 181
God Stats
2W - 3L
1,500 SR
Queue Stats
238W - 177L
2,359 MMR
Solo
Agni
Agni
Diamond II
Hasendorf
Agni
Diamond II
Level 158
God Stats
12W - 16L
1,565 SR
Queue Stats
277W - 278L
2,372 MMR
Solo
Serqet
Serqet
Diamond V
SY1K
Serqet
Diamond V
Level 186
God Stats
4W - 0L
1,877 SR
Queue Stats
45W - 38L
2,049 MMR
Party 1
Ne Zha
Ne Zha
Platinum I
iAdonn
Ne Zha
Platinum I
Level 129
God Stats
5W - 1L
1,782 SR
Queue Stats
36W - 22L
2,009 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 163
1,645 SR
2,058 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,524 SR
2,013 MMR
Medusa
Medusa
Diamond II
 
Medusa
Diamond II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
Aron100
Morgan Le Fay
Platinum I
Level 176
God Stats
0W - 3L
1,312 SR
Queue Stats
354W - 340L
1,995 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
LegacyHeart
Baron Samedi
Platinum I
Level 124
God Stats
9W - 7L
1,730 SR
Queue Stats
400W - 426L
2,082 MMR
Solo
Fafnir
Fafnir
Diamond III
Verrattik
Fafnir
Diamond III
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
324W - 307L
2,163 MMR
Solo
Ra
Ra
Diamond II
killsitoo
Ra
Diamond II
Level 168
God Stats
7W - 8L
1,578 SR
Queue Stats
153W - 130L
2,327 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
2 / 4 / 2
5,563
618
2,754
7,519
2,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
11
1 / 0 / 1
6,254
695
4,486
6,985
3,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
11
1 / 0 / 3
5,644
627
4,836
4,889
1,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
SY1K
Serqet
11
2 / 1 / 1
5,491
610
3,256
8,113
3,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
iAdonn
Ne Zha
8
2 / 3 / 4
4,780
531
4,089
9,905
4,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
KhepriAthenaSusanoThor

VS

Bans
OdinGebDa JiJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 1 / 2
6,833
759
6,604
4,249
1,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Aron100
Morgan Le Fay
11
1 / 1 / 0
5,280
587
3,143
6,158
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
LegacyHeart
Baron Samedi
7
2 / 4 / 2
5,252
584
2,361
6,931
3,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fafnir
Verrattik
Fafnir
8
0 / 2 / 0
4,926
547
2,656
7,712
6,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
1 / 0 / 1
5,419
602
4,432
4,111
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
13
8
Kills
8
8
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
2
4
2
0.75
L
Medusa
 
Medusa
4
1
2
5
L
Morgan Le Fay
Aron100
Morgan Le Fay
1
1
0
1
W
Ah Puch
1
0
1
1.5
W
Agni
1
0
3
2.5
L
Baron Samedi
LegacyHeart
Baron Samedi
2
4
2
0.75
W
Serqet
SY1K
Serqet
2
1
1
2.5
L
Fafnir
Verrattik
Fafnir
0
2
0
0
W
Ne Zha
iAdonn
Ne Zha
2
3
4
1.33
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,421
Damage
19,196
37,411
Taken
29,161
15,292
Mitigated
14,828
14,146
Healing
10,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,754
1,356
0
1,054
7,519
2,431
0
1,060
6,459
0
33,173
L
Medusa
 
Medusa
6,604
2,309
0
1,024
4,249
1,320
0
5
4,244
0
55,247
L
Morgan Le Fay
Aron100
Morgan Le Fay
3,143
302
0
2,788
6,158
2,090
0
936
4,701
39,999
0
W
Ah Puch
4,486
379
0
5,079
6,985
3,895
112
1,896
4,749
41,877
0
W
Agni
4,836
431
0
1,983
4,889
1,531
0
2,483
2,281
42,366
1,109
L
Baron Samedi
LegacyHeart
Baron Samedi
2,361
381
290
1,848
6,931
3,852
0
1,636
4,997
9,207
161
W
Serqet
SY1K
Serqet
3,256
1,011
0
4,474
8,113
3,263
0
2,265
5,806
0
42,948
L
Fafnir
Verrattik
Fafnir
2,656
519
0
2,023
7,712
6,217
0
3,845
3,003
19,303
2,481
W
Ne Zha
iAdonn
Ne Zha
4,089
980
0
1,556
9,905
4,172
0
3,824
6,015
0
20,581
L
4,432
406
348
2,197
4,111
1,349
0
1,425
2,378
47,034
88

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,732
Gold Earned
27,710
326
Minions Killed
304
0
Camps Cleared
0
998,008
Distance Traveled
969,722
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,563
618
66
7
0
174,848
1
L
Medusa
6,833
759
94
10
0
204,211
2
L
Morgan Le Fay
5,280
587
67
7
0
213,344
0
W
Ah Puch
6,254
695
77
9
0
172,702
0
W
Agni
5,644
627
94
10
0
205,091
2
L
Baron Samedi
5,252
584
7
1
0
153,062
2
W
Serqet
5,491
610
68
8
0
236,858
0
L
Fafnir
4,926
547
51
6
0
189,029
0
W
Ne Zha
4,780
531
21
2
0
208,509
3
L
Ra
5,419
602
85
9
0
210,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role