Player Matchup

Sun Wukong
Sun Wukong
ChefEggy
Sun Wukong
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
157W - 198L
1,459 Elo+
Solo
Horus
Horus
FluuzyDuuzy
Horus
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 107L
1,492 Elo+
Party 1
Merlin
Merlin
KIRA-God_Of_The_
Merlin
Level 86
God Stats
3W - 6L
1,259 SR
Queue Stats
108W - 104L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
MrCuTieBoOtie305
Cthulhu
Level 16
God Stats
3W - 0L
1,725 SR
Queue Stats
26W - 32L
1,585 Elo+
Party 1
Zeus
Zeus
x-HypnoFlux-x
Zeus
Level 72
God Stats
2W - 1L
1,479 SR
Queue Stats
89W - 88L
1,515 Elo+
Party 1
Team Averages
Level 49
1,493 SR
1,511 Elo+

VS

Team Averages
Level 20
1,460 SR
1,326 Elo+
Ullr
Ullr
ChrusKosco
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,450 Elo+
Solo
Geb
Geb
Potato6532
Geb
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,255 Elo+
Solo
Maui
Maui
Sledhead108
Maui
Level 27
God Stats
0W - 2L
1,302 SR
Queue Stats
15W - 39L
1,371 Elo+
Solo
Ra
Ra
Zebas27
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,279 Elo+
Solo
Ravana
Ravana
videsfabrizio
Ravana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChefEggy
Sun Wukong
12
3 / 2 / 13
7,243
1,207
5,370
7,099
6,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 2 / 16
7,664
1,277
4,419
8,237
7,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

13
4 / 1 / 12
7,502
1,250
5,504
4,008
1,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 1 / 13
7,448
1,241
4,781
7,237
6,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 2 / 9
7,641
1,274
10,462
5,216
1,773
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
5,847
975
5,104
8,322
4,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 3 / 1
4,890
815
1,187
5,573
4,010
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
2 / 3 / 6
6,388
1,065
3,563
8,697
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 2 / 1
4,875
813
2,465
2,477
1,220
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
2 / 7 / 4
6,291
1,049
4,465
9,151
5,822
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
21
18
Kills
6
8
Deaths
19
63
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
ChefEggy
Sun Wukong
3
2
13
4.75
L
2
4
3
0.88
W
3
2
16
5.5
W
4
1
12
10
W
2
1
13
8.5
L
0
3
1
0.17
L
2
3
6
1.67
L
0
2
1
0.25
L
2
7
4
0.57
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,536
Damage
16,784
31,797
Taken
34,220
24,505
Mitigated
23,696
11,912
Healing
5,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
ChefEggy
Sun Wukong
5,370
1,141
870
843
7,099
6,394
153
1,784
5,315
0
8,696
L
5,104
1,482
0
1,006
8,322
4,386
0
6,076
2,246
0
11,891
W
4,419
993
2,812
2,733
8,237
7,840
369
2,272
5,965
800
4,345
W
5,504
269
493
867
4,008
1,839
1,383
620
3,388
20,314
0
W
4,781
359
53
798
7,237
6,659
468
1,228
6,009
7,973
317
L
1,187
166
332
518
5,573
4,010
0
3,112
2,461
1,423
0
L
3,563
484
306
1,673
8,697
8,258
0
4,046
4,651
5,733
0
L
2,465
414
149
99
2,477
1,220
0
2,032
445
3,865
0
L
4,465
602
582
976
9,151
5,822
0
6,064
3,087
0
8,216
W
10,462
1,802
1,342
1,101
5,216
1,773
1,185
1,311
3,905
18,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,498
Gold Earned
28,291
67
Minions Killed
25
0
Camps Cleared
0
716,346
Distance Traveled
474,374
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,243
1,207
17
3
0
144,048
0
L
Ullr
5,847
975
9
2
0
118,258
0
W
Horus
7,664
1,277
1
0
0
152,231
0
W
Merlin
7,502
1,250
21
4
0
138,253
0
W
Cthulhu
7,448
1,241
8
1
0
153,276
0
L
Geb
4,890
815
0
0
0
70,473
0
L
Maui
6,388
1,065
5
1
0
135,639
0
L
Ra
4,875
813
4
1
0
50,287
0
L
Ravana
6,291
1,049
7
1
0
99,717
0
W
Zeus
7,641
1,274
20
3
0
128,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role