Player Matchup

Bacchus
Bacchus
Silver I
AceroIIa
Bacchus
Silver I
Level 105
God Stats
0W - 2L
1,225 SR
Queue Stats
18W - 31L
1,327 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Bengin13
Kuzenbo
Bronze III
Level 67
God Stats
0W - 1L
1,292 SR
Queue Stats
42W - 52L
1,309 MMR
Solo
Skadi
Skadi
Gold V
DevilishlySly
Skadi
Gold V
Level 171
God Stats
21W - 15L
1,629 SR
Queue Stats
178W - 177L
1,341 MMR
Solo
Mulan
Mulan
Gold V
RokuTheMage
Mulan
Gold V
Level 81
God Stats
1W - 2L
1,600 SR
Queue Stats
184W - 181L
1,329 MMR
Solo
Ra
Ra
Silver I
TzICON
Ra
Silver I
Level 144
God Stats
3W - 6L
1,345 SR
Queue Stats
162W - 184L
1,353 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,418 SR
1,332 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,449 SR
1,320 MMR
Bastet
Bastet
Gold V
ATLAS_legends10
Bastet
Gold V
Level 188
God Stats
25W - 30L
1,548 SR
Queue Stats
267W - 279L
1,276 MMR
Solo
Amaterasu
Amaterasu
Gold III
Calyptic
Amaterasu
Gold III
Level 159
God Stats
2W - 2L
1,532 SR
Queue Stats
198W - 189L
1,316 MMR
Solo
Medusa
Medusa
Gold IV
TimmyDSG
Medusa
Gold IV
Level 160
God Stats
9W - 10L
1,504 SR
Queue Stats
424W - 415L
1,352 MMR
Solo
Surtr
Surtr
Gold V
WhyNutDonut
Surtr
Gold V
Level 127
God Stats
4W - 11L
1,164 SR
Queue Stats
202W - 208L
1,308 MMR
Solo
Freya
Freya
Gold V
char1957
Freya
Gold V
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
359W - 373L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AceroIIa
Bacchus
7
0 / 0 / 2
3,970
662
2,424
4,076
3,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
Bengin13
Kuzenbo
7
2 / 1 / 0
4,081
680
2,421
4,439
3,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

7
2 / 0 / 0
3,976
663
2,535
2,023
519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 1 / 0
3,513
586
2,543
4,362
1,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ra
2
0 / 1 / 0
2,908
485
194
1,097
240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
ArachneShivaAgniCliodhna

VS

Bans
Cu ChulainnAnhurCharybdisAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,400
733
1,777
4,663
1,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Amaterasu
Calyptic
Amaterasu
5
0 / 1 / 0
3,563
594
1,341
5,158
3,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
TimmyDSG
Medusa
7
2 / 0 / 0
4,265
711
3,375
3,012
1,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

6
0 / 2 / 1
3,936
656
2,146
5,748
2,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Freya
char1957
Freya
6
0 / 1 / 0
3,657
610
1,647
3,669
1,106
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
4
Kills
3
3
Deaths
5
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Bacchus
AceroIIa
Bacchus
0
0
2
1
L
Kuzenbo
Bengin13
Kuzenbo
2
1
0
2
W
Amaterasu
Calyptic
Amaterasu
0
1
0
0
L
2
0
0
2
L
0
1
0
0
W
Medusa
TimmyDSG
Medusa
2
0
0
2
L
Ra
0
1
0
0
W
0
2
1
0.25
W
Freya
char1957
Freya
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,117
Damage
10,286
15,997
Taken
22,250
9,989
Mitigated
9,180
5,152
Healing
9,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,777
475
0
3,208
4,663
1,381
0
325
4,298
0
24,407
L
Bacchus
AceroIIa
Bacchus
2,424
599
0
1,275
4,076
3,562
0
789
3,287
11,169
0
L
Kuzenbo
Bengin13
Kuzenbo
2,421
995
0
1,130
4,439
3,724
48
139
4,300
16,794
2,263
W
Amaterasu
Calyptic
Amaterasu
1,341
609
0
2,084
5,158
3,312
0
1,399
3,759
0
13,342
L
2,535
1,246
0
750
2,023
519
0
816
1,207
0
24,814
L
2,543
549
0
1,627
4,362
1,944
0
0
4,362
0
16,363
W
Medusa
TimmyDSG
Medusa
3,375
1,316
0
738
3,012
1,030
0
222
2,790
0
25,977
L
Ra
194
39
33
337
1,097
240
0
0
1,097
4,332
0
W
2,146
1,135
0
1,204
5,748
2,351
0
2,270
3,478
517
24,935
W
Freya
char1957
Freya
1,647
589
0
2,106
3,669
1,106
0
632
3,037
19,169
1,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,448
Gold Earned
19,821
137
Minions Killed
183
0
Camps Cleared
0
520,149
Distance Traveled
602,717
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,400
733
53
9
0
148,364
0
L
Bacchus
3,970
662
13
2
0
125,564
0
L
Kuzenbo
4,081
680
32
5
0
114,136
0
W
Amaterasu
3,563
594
24
4
0
120,975
1
L
Skadi
3,976
663
53
9
0
119,501
0
L
Mulan
3,513
586
30
5
0
124,106
0
W
Medusa
4,265
711
34
6
0
126,670
0
L
Ra
2,908
485
9
2
0
36,842
1
W
Surtr
3,936
656
37
6
0
104,593
0
W
Freya
3,657
610
35
6
0
102,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role