Player Matchup

Osiris
Osiris
BillyBobWomack
Osiris
Level 78
God Stats
2W - 0L
1,347 SR
Queue Stats
85W - 72L
1,497 Elo+
Solo
Nike
Nike
FuriousGamer
Nike
Level 129
God Stats
2W - 0L
1,742 SR
Queue Stats
35W - 13L
1,716 Elo+
Party 1
Scylla
Scylla
GimmeDuhLutes
Scylla
Level 142
God Stats
2W - 3L
1,665 SR
Queue Stats
98W - 54L
1,643 Elo+
Party 1
Fenrir
Fenrir
JotunnsWill
Fenrir
Level 153
God Stats
11W - 7L
1,494 SR
Queue Stats
199W - 182L
1,529 Elo+
Solo
Anhur
Anhur
peaches417
Anhur
Level 136
God Stats
4W - 5L
1,326 SR
Queue Stats
261W - 283L
1,470 Elo+
Solo
Team Averages
Level 128
1,515 SR
1,571 Elo+

VS

Team Averages
Level 132
1,623 SR
1,444 Elo+
Raijin
Raijin
 
Raijin
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
RaazorBlaade
Anubis
Level 106
God Stats
4W - 3L
1,774 SR
Queue Stats
159W - 151L
1,529 Elo+
Solo
Cthulhu
Cthulhu
Sealionxx
Cthulhu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,172 Elo+
Solo
Arachne
Arachne
StopMAYAND
Arachne
Level 158
God Stats
9W - 8L
1,694 SR
Queue Stats
339W - 351L
1,523 Elo+
Solo
Janus
Janus
URaBOTiPROMISE
Janus
Level 108
God Stats
3W - 3L
1,649 SR
Queue Stats
94W - 92L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 14
9,481
790
9,851
15,809
20,117
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

17
5 / 2 / 15
10,359
863
10,521
15,360
15,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

19
11 / 1 / 10
11,714
976
27,090
7,211
3,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
1
0 / 0 / 0
3,380
282
0
0
0
Anhur
17
4 / 2 / 12
9,711
809
8,594
9,476
4,622
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
1 / 3 / 6
8,582
715
9,301
8,501
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
15
3 / 6 / 2
9,261
772
7,373
10,671
4,923
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Sealionxx
Cthulhu
16
3 / 4 / 6
9,733
811
9,990
17,247
20,522
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
StopMAYAND
Arachne
14
2 / 5 / 3
8,127
677
7,437
16,174
16,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
0 / 6 / 2
7,736
645
2,570
9,910
7,662
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
28
24
Kills
9
9
Deaths
24
51
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
3
6
1.33
W
4
4
14
2.75
W
5
2
15
6.25
W
11
1
10
16
W
Fenrir
0
0
0
0
L
Anubis
3
6
2
0.67
L
Cthulhu
Sealionxx
Cthulhu
3
4
6
1.5
L
Arachne
StopMAYAND
Arachne
2
5
3
0.7
L
0
6
2
0.17
W
Anhur
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,056
Damage
36,671
47,856
Taken
62,503
43,932
Mitigated
53,049
19,261
Healing
10,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
9,301
784
0
284
8,501
3,696
0
2,981
5,138
23,154
0
W
9,851
1,893
716
2,386
15,809
20,117
72
7,892
7,354
0
13,080
W
10,521
972
2,851
5,083
15,360
15,675
0
8,281
6,420
0
23,597
W
27,090
2,193
881
3,215
7,211
3,518
81
5,496
1,501
48,219
2,239
W
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
7,373
146
583
1,493
10,671
4,923
0
5,929
4,158
22,072
256
L
Cthulhu
Sealionxx
Cthulhu
9,990
864
229
1,895
17,247
20,522
0
5,843
10,643
18,513
0
L
Arachne
StopMAYAND
Arachne
7,437
5,179
1,434
3,310
16,174
16,246
38
5,057
10,450
0
9,562
L
2,570
115
1,266
337
9,910
7,662
0
5,336
4,054
11,956
398
W
Anhur
8,594
5,081
820
3,309
9,476
4,622
1,581
5,976
3,221
0
30,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,645
Gold Earned
43,439
178
Minions Killed
132
0
Camps Cleared
0
937,760
Distance Traveled
1,016,440
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,582
715
42
4
0
198,206
0
W
Osiris
9,481
790
16
1
0
260,363
0
W
Nike
10,359
863
26
2
0
245,305
0
W
Scylla
11,714
976
83
7
0
207,396
0
W
Fenrir
3,380
282
0
0
0
0
0
L
Anubis
9,261
772
43
4
0
191,631
0
L
Cthulhu
9,733
811
23
2
0
227,656
0
L
Arachne
8,127
677
4
0
0
237,597
0
L
Janus
7,736
645
20
2
0
161,350
0
W
Anhur
9,711
809
53
4
0
224,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role