Player Matchup

Jormungandr
Jormungandr
Charmingo
Jormungandr
Level 249
God Stats
50W - 35L
1,690 SR
Queue Stats
447W - 439L
1,518 Elo+
Solo
Fafnir
Fafnir
MSGSTONE
Fafnir
Level 125
God Stats
6W - 9L
1,326 SR
Queue Stats
219W - 207L
1,548 Elo+
Party 2
Scylla
Scylla
MasEmpire
Scylla
Level 107
God Stats
1W - 1L
1,272 SR
Queue Stats
75W - 86L
1,542 Elo+
Party 2
Charybdis
Charybdis
Vizzla
Charybdis
Level 129
God Stats
4W - 3L
1,511 SR
Queue Stats
160W - 128L
1,568 Elo+
Party 2
Sylvanus
Sylvanus
issaMattyBoy
Sylvanus
Level 109
God Stats
50W - 38L
1,633 SR
Queue Stats
80W - 65L
1,572 Elo+
Solo
Team Averages
Level 144
1,486 SR
1,550 Elo+

VS

Team Averages
Level 147
1,545 SR
1,526 Elo+
Ratatoskr
Ratatoskr
Aasblaster
Ratatoskr
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 55L
1,499 Elo+
Party 1
Mulan
Mulan
HecticDesert169
Mulan
Level 147
God Stats
8W - 6L
1,759 SR
Queue Stats
256W - 241L
1,523 Elo+
Solo
Chronos
Chronos
OrangeNinja33
Chronos
Level 170
God Stats
49W - 34L
1,623 SR
Queue Stats
166W - 164L
1,519 Elo+
Solo
Hercules
Hercules
PeacePM
Hercules
Level 138
God Stats
2W - 4L
1,703 SR
Queue Stats
195W - 181L
1,568 Elo+
Party 1
Merlin
Merlin
dwuhbzy
Merlin
Level 149
God Stats
0W - 4L
1,137 SR
Queue Stats
248W - 232L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Charmingo
Jormungandr
11
2 / 1 / 1
6,560
656
7,849
8,779
6,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fafnir
MSGSTONE
Fafnir
10
0 / 1 / 2
6,155
616
4,665
8,804
8,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
MasEmpire
Scylla
11
1 / 3 / 3
5,889
589
2,569
5,416
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Vizzla
Charybdis
12
2 / 1 / 0
6,477
648
6,518
7,021
2,516
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
issaMattyBoy
Sylvanus
11
4 / 1 / 1
6,422
642
5,837
9,160
4,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Aasblaster
Ratatoskr
12
1 / 2 / 4
6,169
617
4,699
9,024
3,577
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

11
2 / 3 / 0
5,978
598
5,655
13,244
6,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
10
0 / 2 / 1
5,113
511
3,419
8,092
2,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
PeacePM
Hercules
10
1 / 0 / 1
5,832
583
4,035
8,349
5,314
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
dwuhbzy
Merlin
11
3 / 2 / 0
6,032
603
4,534
4,851
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
9
Kills
7
7
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
Aasblaster
Ratatoskr
1
2
4
1.5
W
Jormungandr
Charmingo
Jormungandr
2
1
1
2.5
L
2
3
0
0.67
W
Fafnir
MSGSTONE
Fafnir
0
1
2
1
W
Scylla
MasEmpire
Scylla
1
3
3
0.83
L
Chronos
0
2
1
0.25
L
Hercules
PeacePM
Hercules
1
0
1
1.5
W
Charybdis
Vizzla
Charybdis
2
1
0
2
L
Merlin
dwuhbzy
Merlin
3
2
0
1.5
W
Sylvanus
issaMattyBoy
Sylvanus
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,438
Damage
22,342
39,180
Taken
43,560
24,245
Mitigated
20,090
13,754
Healing
11,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
Aasblaster
Ratatoskr
4,699
1,532
0
798
9,024
3,577
0
3,093
5,931
0
54,601
W
Jormungandr
Charmingo
Jormungandr
7,849
4,415
0
679
8,779
6,751
0
304
8,445
45,049
1,198
L
5,655
536
0
5,533
13,244
6,749
0
8,077
5,127
0
42,446
W
Fafnir
MSGSTONE
Fafnir
4,665
1,328
0
3,204
8,804
8,949
0
1,222
7,316
11,747
2,687
W
Scylla
MasEmpire
Scylla
2,569
488
0
380
5,416
1,798
0
1,098
4,126
32,865
1,685
L
Chronos
3,419
543
0
2,342
8,092
2,842
0
2,477
5,575
30,585
1,628
L
Hercules
PeacePM
Hercules
4,035
1,176
0
2,710
8,349
5,314
0
2,816
5,493
0
11,948
W
Charybdis
Vizzla
Charybdis
6,518
4,072
0
4,142
7,021
2,516
871
2,096
4,448
0
64,290
L
Merlin
dwuhbzy
Merlin
4,534
317
0
581
4,851
1,608
0
3,011
1,730
40,193
0
W
Sylvanus
issaMattyBoy
Sylvanus
5,837
1,651
660
4,689
9,160
4,231
127
1,966
6,950
32,697
16,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,503
Gold Earned
29,124
340
Minions Killed
307
0
Camps Cleared
0
1,040,360
Distance Traveled
1,087,013
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,169
617
94
9
0
239,384
0
W
Jormungandr
6,560
656
69
7
0
204,618
3
L
Mulan
5,978
598
63
6
0
200,031
4
W
Fafnir
6,155
616
14
1
0
217,102
2
W
Scylla
5,889
589
68
7
0
192,479
0
L
Chronos
5,113
511
69
7
0
213,052
2
L
Hercules
5,832
583
16
2
0
233,437
1
W
Charybdis
6,477
648
117
12
0
193,774
1
L
Merlin
6,032
603
65
7
0
201,109
0
W
Sylvanus
6,422
642
72
7
0
232,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role