Player Matchup

Pele
Pele
 
Pele
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DannyJohnson534
Anubis
Level 89
God Stats
28W - 25L
1,605 SR
Queue Stats
191W - 199L
1,437 Elo+
Party 1
Tyr
Tyr
arizonaenergy
Tyr
Level 75
God Stats
13W - 16L
1,437 SR
Queue Stats
182W - 189L
1,434 Elo+
Party 1
Team Averages
Level 82
1,514 SR
1,457 Elo+

VS

Team Averages
Level 80
1,447 SR
1,369 Elo+
Janus
Janus
ObviouslyntRobot
Janus
Level 107
God Stats
10W - 18L
1,213 SR
Queue Stats
123W - 123L
1,432 Elo+
Solo
Atlas
Atlas
Steadied
Atlas
Level 69
God Stats
24W - 17L
1,626 SR
Queue Stats
78W - 81L
1,531 Elo+
Party 2
Chiron
Chiron
Super 942970
Chiron
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,143 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 1 / 4
7,427
743
5,044
6,457
2,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 0 / 4
7,570
757
7,419
7,257
3,487
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 3 / 1
6,647
665
6,142
8,280
3,112
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,836
684
3,791
5,506
1,768
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
Steadied
Atlas
11
2 / 2 / 1
6,568
657
8,482
10,149
8,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
10
0 / 3 / 2
6,104
610
3,531
6,839
2,196
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
7
Kills
4
4
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
1
4
5
W
2
0
4
4
L
2
2
2
1.5
L
Atlas
Steadied
Atlas
2
2
1
1.25
L
Chiron
0
3
2
0.33
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,605
Damage
15,804
21,994
Taken
22,494
8,894
Mitigated
12,537
3,610
Healing
2,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,044
640
0
1,009
6,457
2,295
112
3,038
3,171
0
15,545
W
7,419
302
172
1,964
7,257
3,487
135
3,715
3,309
28,943
1,057
L
3,791
192
0
250
5,506
1,768
0
995
4,511
24,900
0
L
Atlas
Steadied
Atlas
8,482
3,294
0
828
10,149
8,573
0
3,599
6,550
17,303
742
L
Chiron
3,531
1,640
198
814
6,839
2,196
0
2,827
4,012
0
11,056
W
6,142
1,086
0
465
8,280
3,112
0
3,964
3,977
0
11,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,644
Gold Earned
19,508
92
Minions Killed
84
0
Camps Cleared
0
529,669
Distance Traveled
527,387
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,427
743
14
1
0
169,902
2
W
Anubis
7,570
757
65
7
0
185,431
0
L
Janus
6,836
684
41
4
0
188,001
4
L
Atlas
6,568
657
14
1
0
170,476
0
L
Chiron
6,104
610
29
3
0
168,910
0
W
Tyr
6,647
665
13
1
0
174,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role