Player Matchup

Persephone
Persephone
 
Persephone
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
Coxin
Lancelot
Level 108
God Stats
2W - 1L
1,174 SR
Queue Stats
53W - 35L
1,584 Elo+
Solo
Horus
Horus
GirkLoth
Horus
Level 128
God Stats
3W - 3L
1,711 SR
Queue Stats
60W - 55L
1,521 Elo+
Party 1
Skadi
Skadi
RyutaØfΛvalon
Skadi
Level 102
God Stats
5W - 6L
1,487 SR
Queue Stats
94W - 97L
1,504 Elo+
Party 1
Team Averages
Level 126
1,474 SR
1,522 Elo+

VS

Team Averages
Level 138
1,518 SR
1,531 Elo+
Achilles
Achilles
BlackDead11
Achilles
Level 152
God Stats
17W - 15L
1,643 SR
Queue Stats
397W - 374L
1,488 Elo+
Solo
Thanatos
Thanatos
Fedech
Thanatos
Level 159
God Stats
5W - 5L
1,510 SR
Queue Stats
72W - 55L
1,599 Elo+
Party 2
Serqet
Serqet
Kaesera
Serqet
Level 126
God Stats
5W - 1L
1,650 SR
Queue Stats
63W - 54L
1,525 Elo+
Party 2
Merlin
Merlin
Noscive
Merlin
Level 149
God Stats
1W - 0L
1,323 SR
Queue Stats
42W - 39L
1,566 Elo+
Party 2
Erlang Shen
Erlang Shen
jatepeguei
Erlang Shen
Level 106
God Stats
15W - 18L
1,463 SR
Queue Stats
261W - 251L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
0 / 3 / 0
5,399
540
2,218
6,067
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
 
Serqet
8
0 / 1 / 2
5,110
511
2,554
7,139
3,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Lancelot
Coxin
Lancelot
9
2 / 2 / 0
5,068
507
5,060
8,654
3,054
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
GirkLoth
Horus
8
0 / 4 / 0
4,996
500
2,852
9,663
4,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 4 / 0
4,967
497
3,905
7,978
2,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BlackDead11
Achilles
12
3 / 0 / 1
6,814
681
7,128
8,053
4,775
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Fedech
Thanatos
10
2 / 1 / 4
5,511
551
4,382
8,567
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
Kaesera
Serqet
9
5 / 0 / 1
5,997
600
4,479
8,048
4,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Noscive
Merlin
10
1 / 0 / 3
5,671
567
4,956
3,666
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
jatepeguei
Erlang Shen
11
3 / 1 / 3
6,355
636
5,415
7,179
3,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
2
Kills
14
14
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
0
3
0
0
L
Serqet
 
Serqet
0
1
2
1
W
Achilles
BlackDead11
Achilles
3
0
1
3.5
L
Lancelot
Coxin
Lancelot
2
2
0
1
W
Thanatos
Fedech
Thanatos
2
1
4
4
L
Horus
GirkLoth
Horus
0
4
0
0
W
Serqet
Kaesera
Serqet
5
0
1
5.5
W
Merlin
Noscive
Merlin
1
0
3
2.5
L
0
4
0
0
W
Erlang Shen
jatepeguei
Erlang Shen
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,589
Damage
26,360
39,501
Taken
35,513
14,894
Mitigated
17,859
11,404
Healing
14,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
2,218
142
0
1,863
6,067
1,549
0
1,366
4,338
37,595
1,099
L
Serqet
 
Serqet
2,554
511
0
2,547
7,139
3,325
0
1,696
5,073
0
7,780
W
Achilles
BlackDead11
Achilles
7,128
1,686
0
3,703
8,053
4,775
0
51
7,523
0
53,147
L
Lancelot
Coxin
Lancelot
5,060
1,450
0
3,871
8,654
3,054
0
1,133
7,333
0
29,057
W
Thanatos
Fedech
Thanatos
4,382
858
0
6,168
8,567
3,572
0
279
8,288
0
41,487
L
Horus
GirkLoth
Horus
2,852
1,367
0
2,553
9,663
4,566
0
0
9,663
51
30,980
W
Serqet
Kaesera
Serqet
4,479
1,076
0
1,836
8,048
4,527
0
907
6,937
0
16,594
W
Merlin
Noscive
Merlin
4,956
145
0
730
3,666
1,171
0
997
2,555
40,698
143
L
3,905
1,556
0
570
7,978
2,400
0
0
7,978
0
39,741
W
Erlang Shen
jatepeguei
Erlang Shen
5,415
2,964
0
2,107
7,179
3,814
132
0
7,179
0
42,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,540
Gold Earned
30,348
242
Minions Killed
308
0
Camps Cleared
0
1,023,179
Distance Traveled
1,091,923
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
5,399
540
79
8
0
193,539
4
L
Serqet
5,110
511
12
1
0
235,260
3
W
Achilles
6,814
681
87
9
0
192,139
3
L
Lancelot
5,068
507
47
5
0
243,469
0
W
Thanatos
5,511
551
61
6
0
241,270
0
L
Horus
4,996
500
47
5
0
176,263
0
W
Serqet
5,997
600
21
2
0
250,136
3
W
Merlin
5,671
567
78
8
0
202,088
5
L
Skadi
4,967
497
57
6
0
174,648
0
W
Erlang Shen
6,355
636
61
6
0
206,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role