Player Matchup

Fenrir
Fenrir
Gold IV
BabyCobb
Fenrir
Gold IV
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 33L
1,489 MMR
Party 1
Sol
Sol
Platinum I
Cerberus5729
Sol
Platinum I
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 102L
1,963 MMR
Party 1
Heimdallr
Heimdallr
Platinum III
Frosτ
Heimdallr
Platinum III
Level 152
God Stats
22W - 22L
1,612 SR
Queue Stats
205W - 197L
1,748 MMR
Solo
Loki
Loki
Gold I
XXRAIXERXXGYT
Loki
Gold I
Level 190
God Stats
257W - 220L
1,592 SR
Queue Stats
565W - 565L
1,755 MMR
Solo
Khepri
Khepri
Gold I
darbiie
Khepri
Gold I
Level 107
God Stats
3W - 5L
1,500 SR
Queue Stats
69W - 70L
1,718 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,541 SR
1,735 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 154
1,554 SR
1,735 MMR
Ra
Ra
Platinum V
DrierChalice68
Ra
Platinum V
Level 140
God Stats
9W - 13L
1,515 SR
Queue Stats
664W - 668L
1,754 MMR
Solo
Rama
Rama
Platinum III
Gadgenite
Rama
Platinum III
Level 167
God Stats
2W - 4L
1,426 SR
Queue Stats
94W - 88L
1,713 MMR
Solo
Mulan
Mulan
Platinum III
RaoulDuke8585
Mulan
Platinum III
Level 166
God Stats
4W - 4L
1,590 SR
Queue Stats
142W - 128L
1,744 MMR
Solo
Athena
Athena
Gold I
jay_B2raw
Athena
Gold I
Level 147
God Stats
7W - 2L
1,624 SR
Queue Stats
412W - 419L
1,739 MMR
Solo
Horus
Horus
Gold II
therlosntmin
Horus
Gold II
Level 151
God Stats
206W - 222L
1,615 SR
Queue Stats
558W - 564L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BabyCobb
Fenrir
9
0 / 2 / 0
4,895
445
3,033
7,899
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
0 / 1 / 0
5,622
511
5,979
5,646
1,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Frosτ
Heimdallr
11
0 / 2 / 0
5,561
506
4,250
5,973
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

6
0 / 0 / 0
4,577
416
0
871
180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Khepri
darbiie
Khepri
8
0 / 2 / 0
5,194
472
3,705
10,287
6,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AresOlorunOsiris

VS

Bans
JormungandrThorAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 0
6,479
589
4,859
5,693
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
12
2 / 0 / 2
6,390
581
5,672
6,163
2,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 0 / 0
7,598
691
947
4,334
2,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
jay_B2raw
Athena
12
3 / 0 / 1
6,596
600
4,396
8,332
5,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
0 / 0 / 6
6,438
585
6,173
8,856
7,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
7
7
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BabyCobb
Fenrir
0
2
0
0
L
0
1
0
0
W
2
0
0
2
L
Heimdallr
Frosτ
Heimdallr
0
2
0
0
W
Rama
2
0
2
3
W
0
0
0
0
L
0
0
0
0
L
Khepri
darbiie
Khepri
0
2
0
0
W
Athena
jay_B2raw
Athena
3
0
1
3.5
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,967
Damage
22,047
30,676
Taken
33,378
13,436
Mitigated
20,403
7,428
Healing
18,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BabyCobb
Fenrir
3,033
1,485
0
1,115
7,899
3,041
0
2,350
5,549
0
29,418
L
5,979
1,977
0
1,814
5,646
1,642
0
2,496
3,150
50,550
4,959
W
4,859
287
897
2,528
5,693
2,406
0
3,741
1,952
54,123
0
L
Heimdallr
Frosτ
Heimdallr
4,250
2,603
0
909
5,973
1,973
0
452
5,521
0
41,702
W
Rama
5,672
4,602
0
3,481
6,163
2,352
61
802
5,361
0
55,267
W
947
146
0
1,427
4,334
2,812
0
0
4,334
0
70,598
L
0
0
0
250
871
180
0
0
871
0
11,829
L
Khepri
darbiie
Khepri
3,705
390
1,270
2,070
10,287
6,600
0
3,957
6,330
11,209
0
W
Athena
jay_B2raw
Athena
4,396
1,322
0
4,990
8,332
5,554
0
2,347
5,985
52,573
0
W
6,173
2,852
739
3,964
8,856
7,279
0
2,645
6,211
0
20,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,849
Gold Earned
33,501
278
Minions Killed
432
0
Camps Cleared
0
917,692
Distance Traveled
1,195,625
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,895
445
57
5
0
227,575
0
L
Sol
5,622
511
102
9
0
189,049
0
W
Ra
6,479
589
103
9
0
251,848
0
L
Heimdallr
5,561
506
93
8
0
192,576
0
W
Rama
6,390
581
89
8
0
204,592
3
W
Mulan
7,598
691
121
11
0
192,150
0
L
Loki
4,577
416
19
2
0
79,002
2
L
Khepri
5,194
472
7
1
0
229,490
0
W
Athena
6,596
600
87
8
0
278,153
1
W
Horus
6,438
585
32
3
0
268,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role