Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
AGUSTINGS2630
Cabrakan
Level 77
God Stats
2W - 0L
1,715 SR
Queue Stats
281W - 252L
1,515 Elo+
Party 1
Izanami
Izanami
Withban
Izanami
Level 157
God Stats
2W - 2L
1,530 SR
Queue Stats
148W - 100L
1,605 Elo+
Party 1
Jormungandr
Jormungandr
lWinsl
Jormungandr
Level 148
God Stats
4W - 1L
1,304 SR
Queue Stats
181W - 155L
1,560 Elo+
Party 1
Team Averages
Level 113
1,510 SR
1,536 Elo+

VS

Team Averages
Level 44
1,339 SR
1,404 Elo+
Hercules
Hercules
CMarie2319
Hercules
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
77W - 105L
1,422 Elo+
Solo
Danzaburou
Danzaburou
Dl4n0r
Danzaburou
Level 16
God Stats
5W - 5L
1,500 SR
Queue Stats
172W - 178L
1,473 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mr Finesser1602
Morgan Le Fay
Level 36
God Stats
4W - 5L
1,160 SR
Queue Stats
196W - 182L
1,391 Elo+
Solo
Zhong Kui
Zhong Kui
SilverGryphon
Zhong Kui
Level 106
God Stats
1W - 4L
1,265 SR
Queue Stats
125W - 134L
1,343 Elo+
Solo
Zeus
Zeus
VvxS1AY3RxvV
Zeus
Level 47
God Stats
0W - 2L
1,271 SR
Queue Stats
89W - 89L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
15 / 1 / 21
12,285
945
21,003
15,555
8,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Sol
 
Sol
17
7 / 2 / 17
10,982
845
9,305
12,613
5,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cabrakan
AGUSTINGS2630
Cabrakan
15
2 / 3 / 23
10,731
825
6,085
16,293
23,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Withban
Izanami
18
7 / 2 / 21
11,563
889
14,610
8,312
4,305
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
lWinsl
Jormungandr
19
8 / 2 / 25
11,576
890
20,506
20,880
21,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CMarie2319
Hercules
13
0 / 10 / 3
8,015
617
4,811
20,592
13,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Dl4n0r
Danzaburou
17
2 / 4 / 2
9,937
764
9,224
12,545
6,326
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Mr Finesser1602
Morgan Le Fay
16
2 / 6 / 3
8,631
664
11,735
12,364
6,099
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
SilverGryphon
Zhong Kui
16
3 / 9 / 3
10,071
775
11,072
17,034
14,375
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 10 / 5
8,950
688
16,942
14,232
5,629
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
24
39
Kills
8
10
Deaths
39
107
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
15
1
21
25.5
W
Sol
 
Sol
7
2
17
7.75
W
Cabrakan
AGUSTINGS2630
Cabrakan
2
3
23
4.5
L
Hercules
CMarie2319
Hercules
0
10
3
0.15
L
Danzaburou
Dl4n0r
Danzaburou
2
4
2
0.75
L
Morgan Le Fay
Mr Finesser1602
Morgan Le Fay
2
6
3
0.58
L
Zhong Kui
SilverGryphon
Zhong Kui
3
9
3
0.5
L
1
10
5
0.35
W
Izanami
Withban
Izanami
7
2
21
8.75
W
Jormungandr
lWinsl
Jormungandr
8
2
25
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,509
Damage
53,784
73,653
Taken
76,767
62,799
Mitigated
46,125
33,143
Healing
10,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
21,003
6,014
2,336
5,580
15,555
8,160
2,601
7,268
8,287
0
41,822
W
Sol
 
Sol
9,305
1,376
1,497
4,818
12,613
5,375
829
8,785
3,828
24,739
744
W
Cabrakan
AGUSTINGS2630
Cabrakan
6,085
35
4,233
3,129
16,293
23,320
171
9,444
6,849
8,781
1,143
L
Hercules
CMarie2319
Hercules
4,811
2,257
46
1,874
20,592
13,696
0
9,623
10,489
0
7,939
L
Danzaburou
Dl4n0r
Danzaburou
9,224
2,113
1,046
3,987
12,545
6,326
0
4,765
7,571
0
29,988
L
Morgan Le Fay
Mr Finesser1602
Morgan Le Fay
11,735
166
0
1,638
12,364
6,099
0
5,413
6,682
22,999
0
L
Zhong Kui
SilverGryphon
Zhong Kui
11,072
1,309
131
952
17,034
14,375
0
6,118
10,524
24,076
0
L
16,942
1,830
272
440
14,232
5,629
0
5,175
8,692
30,325
0
W
Izanami
Withban
Izanami
14,610
8,913
948
1,726
8,312
4,305
3,515
4,241
4,071
0
38,681
W
Jormungandr
lWinsl
Jormungandr
20,506
3,331
3,766
5,110
20,880
21,639
272
10,011
10,869
42,275
2,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,137
Gold Earned
45,604
185
Minions Killed
133
0
Camps Cleared
0
1,277,486
Distance Traveled
949,836
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,285
945
35
3
0
256,225
4
W
Sol
10,982
845
34
3
0
265,480
0
W
Cabrakan
10,731
825
9
1
0
260,850
0
L
Hercules
8,015
617
3
0
0
176,155
0
L
Danzaburou
9,937
764
47
4
0
199,089
0
L
Morgan Le Fay
8,631
664
21
2
0
200,155
0
L
Zhong Kui
10,071
775
30
2
0
179,503
0
L
Zeus
8,950
688
32
2
0
194,934
0
W
Izanami
11,563
889
56
4
0
247,716
0
W
Jormungandr
11,576
890
51
4
0
247,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role