Player Matchup

Hercules
Hercules
 
Hercules
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KagedLockjaw
Tsukuyomi
Level 126
God Stats
5W - 4L
1,710 SR
Queue Stats
281W - 284L
1,498 Elo+
Solo
Kumbhakarna
Kumbhakarna
Yuriel-Whoopi
Kumbhakarna
Level 155
God Stats
6W - 4L
1,072 SR
Queue Stats
144W - 141L
1,459 Elo+
Party 1
Ne Zha
Ne Zha
rituvl
Ne Zha
Level 159
God Stats
1W - 0L
1,249 SR
Queue Stats
6W - 7L
1,383 Elo+
Solo
Team Averages
Level 144
1,406 SR
1,468 Elo+

VS

Team Averages
Level 124
1,506 SR
1,498 Elo+
Da Ji
Da Ji
 
Da Ji
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DaserVeliz
Zhong Kui
Level 124
God Stats
1W - 2L
1,498 SR
Queue Stats
66W - 66L
1,496 Elo+
Solo
Raijin
Raijin
Fe Mann
Raijin
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 59L
1,535 Elo+
Solo
Yu Huang
Yu Huang
HighLordRaucus
Yu Huang
Level 106
God Stats
2W - 1L
1,534 SR
Queue Stats
36W - 29L
1,504 Elo+
Solo
Yemoja
Yemoja
xl tursday lx
Yemoja
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 71L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 1 / 9
7,045
1,174
5,961
12,355
9,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
 
Hel
11
1 / 0 / 8
6,810
1,135
1,006
3,613
1,777
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
KagedLockjaw
Tsukuyomi
13
3 / 1 / 8
7,254
1,209
8,093
6,649
2,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kumbhakarna
Yuriel-Whoopi
Kumbhakarna
12
2 / 1 / 9
6,871
1,145
2,002
8,986
6,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
rituvl
Ne Zha
13
6 / 1 / 7
7,739
1,290
10,905
8,009
4,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
1 / 3 / 1
5,338
890
3,507
6,578
3,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
DaserVeliz
Zhong Kui
6
0 / 2 / 0
4,864
811
1,121
2,974
1,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Raijin
Fe Mann
Raijin
10
0 / 3 / 1
5,369
895
4,830
5,834
2,293
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
12
1 / 3 / 2
6,179
1,030
8,832
5,975
2,302
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 2 / 2
6,034
1,006
3,659
7,869
5,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
13
Kills
4
4
Deaths
13
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
9
5.5
W
Hel
 
Hel
1
0
8
5
L
Da Ji
 
Da Ji
1
3
1
0.5
L
Zhong Kui
DaserVeliz
Zhong Kui
0
2
0
0
L
Raijin
Fe Mann
Raijin
0
3
1
0.17
L
Yu Huang
1
3
2
0.67
W
Tsukuyomi
KagedLockjaw
Tsukuyomi
3
1
8
7
W
Kumbhakarna
Yuriel-Whoopi
Kumbhakarna
2
1
9
6.5
W
Ne Zha
rituvl
Ne Zha
6
1
7
9.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,967
Damage
21,949
39,612
Taken
29,230
25,160
Mitigated
15,497
20,658
Healing
6,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,961
566
920
6,404
12,355
9,262
537
4,535
7,728
0
12,619
W
Hel
 
Hel
1,006
0
5,395
2,250
3,613
1,777
481
1,667
1,888
4,163
892
L
Da Ji
 
Da Ji
3,507
258
157
501
6,578
3,791
0
677
5,856
0
6,243
L
Zhong Kui
DaserVeliz
Zhong Kui
1,121
0
32
432
2,974
1,760
0
509
2,379
2,428
0
L
Raijin
Fe Mann
Raijin
4,830
556
0
750
5,834
2,293
0
311
5,446
11,410
0
L
Yu Huang
8,832
617
0
500
5,975
2,302
0
78
5,859
12,461
0
W
Tsukuyomi
KagedLockjaw
Tsukuyomi
8,093
884
0
925
6,649
2,898
958
3,564
2,953
0
15,040
W
Kumbhakarna
Yuriel-Whoopi
Kumbhakarna
2,002
27
230
1,271
8,986
6,949
631
3,647
5,183
2,627
0
W
Ne Zha
rituvl
Ne Zha
10,905
2,121
936
2,327
8,009
4,274
1,106
4,333
3,460
0
27,288
L
3,659
211
1,916
1,855
7,869
5,351
0
900
6,786
8,033
59

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,719
Gold Earned
27,784
78
Minions Killed
46
0
Camps Cleared
0
628,560
Distance Traveled
478,804
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,045
1,174
22
4
0
122,059
0
W
Hel
6,810
1,135
13
2
0
122,299
0
L
Da Ji
5,338
890
4
1
0
107,319
0
L
Zhong Kui
4,864
811
5
1
0
43,791
0
L
Raijin
5,369
895
17
3
0
87,357
0
L
Yu Huang
6,179
1,030
14
2
0
122,743
0
W
Tsukuyomi
7,254
1,209
16
3
0
130,723
0
W
Kumbhakarna
6,871
1,145
6
1
0
112,189
0
W
Ne Zha
7,739
1,290
21
4
0
141,290
0
L
Yemoja
6,034
1,006
6
1
0
117,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role