Player Matchup

Hercules
Hercules
BPSippi
Hercules
Level 35
God Stats
3W - 3L
1,817 SR
Queue Stats
27W - 40L
1,745 Elo+
Solo
Anubis
Anubis
Regginator98
Anubis
Level 120
God Stats
20W - 14L
1,657 SR
Queue Stats
49W - 52L
1,523 Elo+
Party 1
Odin
Odin
Spawn-dagamer13
Odin
Level 100
God Stats
13W - 12L
1,613 SR
Queue Stats
28W - 33L
1,506 Elo+
Party 1
Team Averages
Level 85
1,695 SR
1,591 Elo+

VS

Team Averages
Level 122
1,626 SR
1,489 Elo+
Tiamat
Tiamat
NDxTYPHON
Tiamat
Level 155
God Stats
18W - 16L
1,503 SR
Queue Stats
192W - 199L
1,481 Elo+
Solo
Nu Wa
Nu Wa
kikodobanjo
Nu Wa
Level 149
God Stats
28W - 19L
1,755 SR
Queue Stats
288W - 313L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
xRATED Monsterx
Baron Samedi
Level 62
God Stats
149W - 142L
1,619 SR
Queue Stats
463W - 453L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BPSippi
Hercules
18
2 / 0 / 6
11,576
643
10,298
28,336
26,250
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
17
4 / 2 / 3
12,302
683
16,797
16,822
8,103
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
2 / 1 / 6
12,171
676
9,067
23,815
17,883
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NDxTYPHON
Tiamat
17
2 / 1 / 1
11,586
644
21,258
15,345
10,461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 3 / 3
10,612
590
13,514
8,758
3,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
xRATED Monsterx
Baron Samedi
15
1 / 4 / 2
10,415
579
14,751
17,680
7,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
8
Kills
3
3
Deaths
8
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
BPSippi
Hercules
2
0
6
5
L
Tiamat
NDxTYPHON
Tiamat
2
1
1
2.5
W
Anubis
4
2
3
2.75
W
2
1
6
5
L
0
3
3
0.5
L
Baron Samedi
xRATED Monsterx
Baron Samedi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,162
Damage
49,523
68,973
Taken
41,783
52,236
Mitigated
21,370
35,778
Healing
13,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
BPSippi
Hercules
10,298
2,078
0
14,296
28,336
26,250
335
18,952
9,197
0
41,503
L
Tiamat
NDxTYPHON
Tiamat
21,258
1,148
145
5,671
15,345
10,461
0
4,842
10,452
58,905
1,031
W
Anubis
16,797
204
1,114
9,843
16,822
8,103
1,089
13,502
3,165
79,484
204
W
9,067
319
376
10,149
23,815
17,883
744
16,494
7,149
0
53,218
L
13,514
7,265
0
1,250
8,758
3,603
642
3,523
5,214
46,438
0
L
Baron Samedi
xRATED Monsterx
Baron Samedi
14,751
957
2,699
3,825
17,680
7,306
135
8,520
9,139
34,293
238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,049
Gold Earned
32,613
219
Minions Killed
195
0
Camps Cleared
0
977,486
Distance Traveled
868,755
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,576
643
46
3
0
339,572
0
L
Tiamat
11,586
644
76
4
0
336,639
2
W
Anubis
12,302
683
107
6
0
272,807
3
W
Odin
12,171
676
66
4
0
365,107
0
L
Nu Wa
10,612
590
73
4
0
227,561
0
L
Baron Samedi
10,415
579
46
3
0
304,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role