Player Matchup

Agni
Agni
Platinum II
 
Agni
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Platinum V
BlackMarquez
Ymir
Platinum V
Level 145
God Stats
9W - 12L
1,575 SR
Queue Stats
82W - 75L
1,810 MMR
Solo
Chiron
Chiron
Platinum I
TriPls
Chiron
Platinum I
Level 108
God Stats
2W - 1L
1,821 SR
Queue Stats
145W - 121L
1,797 MMR
Solo
Guan Yu
Guan Yu
Platinum II
Zemgosl
Guan Yu
Platinum II
Level 147
God Stats
6W - 1L
1,776 SR
Queue Stats
122W - 105L
1,800 MMR
Solo
Thor
Thor
Platinum II
l ZORPOX l
Thor
Platinum II
Level 191
God Stats
10W - 11L
1,571 SR
Queue Stats
590W - 586L
1,899 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,649 SR
1,761 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,606 SR
1,833 MMR
Ne Zha
Ne Zha
Platinum III
CuhmGutters
Ne Zha
Platinum III
Level 96
God Stats
4W - 4L
1,533 SR
Queue Stats
215W - 224L
1,832 MMR
Solo
Mulan
Mulan
Platinum III
RaoulDuke8585
Mulan
Platinum III
Level 166
God Stats
4W - 4L
1,621 SR
Queue Stats
142W - 128L
1,790 MMR
Solo
Terra
Terra
Platinum II
Zikovich
Terra
Platinum II
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 72L
1,836 MMR
Solo
Hachiman
Hachiman
Platinum II
shiftyschefft
Hachiman
Platinum II
Level 146
God Stats
8W - 11L
1,482 SR
Queue Stats
563W - 558L
1,853 MMR
Solo
Tiamat
Tiamat
Gold I
xxnumbersxx4
Tiamat
Gold I
Level 118
God Stats
3W - 1L
1,894 SR
Queue Stats
30W - 21L
1,856 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
5 / 0 / 5
10,620
625
15,117
10,688
4,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 0 / 7
9,453
556
5,493
13,014
13,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
TriPls
Chiron
17
3 / 1 / 3
10,031
590
12,815
13,870
6,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
Zemgosl
Guan Yu
17
6 / 0 / 9
11,186
658
18,377
16,790
22,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

18
5 / 0 / 5
10,131
596
8,871
14,662
6,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
SusanoGebAres

VS

Bans
Ah Muzen CabThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
0 / 5 / 0
7,395
435
6,236
16,463
9,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 5 / 1
8,816
519
8,164
20,781
10,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Terra
Zikovich
Terra
13
0 / 2 / 0
7,894
464
4,992
17,723
18,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
shiftyschefft
Hachiman
14
1 / 5 / 0
8,308
489
10,038
15,449
5,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
15
0 / 4 / 0
8,214
483
6,203
12,377
7,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
21
Kills
1
1
Deaths
21
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
0
5
7.5
W
2
0
7
5.5
L
Ne Zha
0
5
0
0
L
0
5
1
0.1
W
Chiron
TriPls
Chiron
3
1
3
4.5
W
Guan Yu
Zemgosl
Guan Yu
6
0
9
10.5
L
Terra
Zikovich
Terra
0
2
0
0
W
5
0
5
7.5
L
Hachiman
shiftyschefft
Hachiman
1
5
0
0.2
L
Tiamat
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,673
Damage
35,633
69,024
Taken
82,793
52,573
Mitigated
51,920
27,115
Healing
18,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
15,117
741
145
1,370
10,688
4,604
1,107
4,208
6,189
94,531
0
W
5,493
983
261
4,692
13,014
13,145
121
2,616
10,164
34,999
2,909
L
Ne Zha
6,236
1,475
0
2,414
16,463
9,188
0
5,796
10,667
0
65,886
L
8,164
657
0
5,580
20,781
10,660
0
4,176
16,605
0
80,425
W
Chiron
TriPls
Chiron
12,815
4,769
446
6,547
13,870
6,019
305
176
13,694
0
94,560
W
Guan Yu
Zemgosl
Guan Yu
18,377
2,697
1,640
4,874
16,790
22,103
288
1,647
15,087
10,978
81,790
L
Terra
Zikovich
Terra
4,992
108
722
3,870
17,723
18,813
0
6,083
11,640
35,743
0
W
8,871
2,524
0
7,140
14,662
6,702
97
2,018
12,530
0
99,930
L
Hachiman
shiftyschefft
Hachiman
10,038
6,939
0
2,876
15,449
5,484
0
749
14,700
0
69,929
L
Tiamat
6,203
463
0
2,707
12,377
7,775
0
6,111
6,266
66,746
2,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,421
Gold Earned
40,627
630
Minions Killed
531
0
Camps Cleared
0
1,782,412
Distance Traveled
1,608,309
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,620
625
197
12
0
396,802
5
W
Ymir
9,453
556
31
2
0
360,256
1
L
Ne Zha
7,395
435
93
5
0
350,685
0
L
Mulan
8,816
519
130
8
0
276,096
1
W
Chiron
10,031
590
161
9
0
317,729
0
W
Guan Yu
11,186
658
126
7
0
338,665
4
L
Terra
7,894
464
50
3
0
377,650
2
W
Thor
10,131
596
115
7
0
368,960
4
L
Hachiman
8,308
489
115
7
0
286,491
2
L
Tiamat
8,214
483
143
8
0
317,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role