Player Matchup

Agni
Agni
Platinum V
 
Agni
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum II
Borkinator
Charybdis
Platinum II
Level 158
God Stats
16W - 14L
1,506 SR
Queue Stats
260W - 248L
1,754 MMR
Solo
Shiva
Shiva
Platinum III
FreakNfrenzii
Shiva
Platinum III
Level 128
God Stats
8W - 4L
1,809 SR
Queue Stats
178W - 169L
1,741 MMR
Solo
Thor
Thor
Platinum IV
SirBeastlingVIII
Thor
Platinum IV
Level 162
God Stats
0W - 1L
1,362 SR
Queue Stats
121W - 104L
1,749 MMR
Solo
Ares
Ares
Platinum IV
no5mok3rav
Ares
Platinum IV
Level 128
God Stats
3W - 4L
1,637 SR
Queue Stats
159W - 155L
1,743 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 145
1,563 SR
1,697 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,536 SR
1,692 MMR
Rama
Rama
Platinum V
 
Rama
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum V
Captag
Terra
Platinum V
Level 149
God Stats
6W - 5L
1,571 SR
Queue Stats
333W - 333L
1,768 MMR
Solo
Janus
Janus
Gold I
DivergeSanity
Janus
Gold I
Level 82
God Stats
13W - 17L
1,500 SR
Queue Stats
276W - 283L
1,578 MMR
Party 1
King Arthur
King Arthur
Gold I
TRUE_VENGEANCE__
King Arthur
Gold I
Level 145
God Stats
2W - 2L
1,413 SR
Queue Stats
74W - 66L
1,685 MMR
Solo
Bastet
Bastet
Platinum I
xZach
Bastet
Platinum I
Level 122
God Stats
43W - 29L
1,695 SR
Queue Stats
206W - 198L
1,930 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
6
1 / 0 / 0
4,145
518
1,052
1,636
414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
Borkinator
Charybdis
10
1 / 0 / 0
4,761
595
4,071
5,921
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 0
4,466
558
2,534
8,538
5,277
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

8
1 / 1 / 0
4,335
542
1,930
7,623
2,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

8
0 / 3 / 2
4,584
573
3,500
7,131
4,945
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
LancelotBellonaAwilixOdin

VS

Bans
MedusaAthenaVulcanThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
2 / 0 / 0
5,637
705
3,742
4,031
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Terra
Captag
Terra
9
1 / 1 / 2
5,091
636
2,494
6,823
3,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 2 / 1
4,967
621
2,496
4,375
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
TRUE_VENGEANCE__
King Arthur
10
0 / 0 / 2
5,383
673
5,063
4,246
2,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
xZach
Bastet
9
3 / 0 / 0
4,980
623
3,428
6,331
2,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
6
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
0
0
1
W
Rama
 
Rama
2
0
0
2
L
Charybdis
Borkinator
Charybdis
1
0
0
1
W
Terra
Captag
Terra
1
1
2
2
W
0
2
1
0.25
L
0
2
0
0
L
1
1
0
1
W
King Arthur
TRUE_VENGEANCE__
King Arthur
0
0
2
1
L
0
3
2
0.33
W
Bastet
xZach
Bastet
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,087
Damage
17,223
30,849
Taken
25,806
15,100
Mitigated
11,643
11,653
Healing
9,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
1,052
120
0
500
1,636
414
0
583
997
13,749
442
W
Rama
 
Rama
3,742
3,424
0
1,891
4,031
1,423
240
332
3,699
0
47,581
L
Charybdis
Borkinator
Charybdis
4,071
2,718
0
3,436
5,921
1,936
1
833
5,088
0
44,609
W
Terra
Captag
Terra
2,494
526
206
1,971
6,823
3,599
0
1,326
5,497
10,887
649
W
2,496
436
0
892
4,375
1,539
0
2,482
1,831
33,998
0
L
2,534
738
0
3,528
8,538
5,277
0
0
8,538
0
30,171
L
1,930
414
0
2,875
7,623
2,528
0
503
7,098
0
20,167
W
King Arthur
TRUE_VENGEANCE__
King Arthur
5,063
714
0
886
4,246
2,936
0
0
4,246
0
41,139
L
3,500
600
0
1,314
7,131
4,945
0
2,780
4,195
11,283
712
W
Bastet
xZach
Bastet
3,428
758
0
4,141
6,331
2,146
0
272
6,017
0
33,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,291
Gold Earned
26,058
224
Minions Killed
285
0
Camps Cleared
0
730,465
Distance Traveled
884,284
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,145
518
31
4
0
76,994
0
W
Rama
5,637
705
88
11
0
155,754
1
L
Charybdis
4,761
595
72
9
0
151,674
0
W
Terra
5,091
636
11
1
0
184,799
4
W
Janus
4,967
621
57
7
0
164,541
0
L
Shiva
4,466
558
50
6
0
160,087
0
L
Thor
4,335
542
51
6
0
167,152
1
W
King Arthur
5,383
673
68
9
0
169,347
0
L
Ares
4,584
573
20
3
0
174,558
2
W
Bastet
4,980
623
61
8
0
209,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role