Player Matchup

Hel
Hel
KoRnyKitten
Hel
Level 38
God Stats
16W - 17L
1,061 SR
Queue Stats
35W - 46L
1,352 Elo+
Solo
Pele
Pele
R3coveryy
Pele
Level 40
God Stats
2W - 1L
1,529 SR
Queue Stats
113W - 112L
1,485 Elo+
Party 2
Rama
Rama
SC1ZM
Rama
Level 99
God Stats
3W - 2L
1,465 SR
Queue Stats
82W - 67L
1,533 Elo+
Party 2
Ymir
Ymir
SylvesterAlone0
Ymir
Level 61
God Stats
37W - 31L
1,552 SR
Queue Stats
44W - 42L
1,461 Elo+
Party 2
Mulan
Mulan
t4lentz
Mulan
Level 46
God Stats
3W - 2L
1,301 SR
Queue Stats
65W - 85L
1,518 Elo+
Solo
Team Averages
Level 57
1,382 SR
1,470 Elo+

VS

Team Averages
Level 54
1,574 SR
1,543 Elo+
Anubis
Anubis
Oncini
Anubis
Level 48
God Stats
0W - 1L
1,683 SR
Queue Stats
11W - 9L
1,516 Elo+
Party 1
Ares
Ares
SarcasticMan
Ares
Level 44
God Stats
1W - 1L
1,778 SR
Queue Stats
5W - 4L
1,563 Elo+
Solo
Awilix
Awilix
UnmaskedApple-_-
Awilix
Level 41
God Stats
0W - 1L
1,397 SR
Queue Stats
5W - 6L
1,593 Elo+
Party 1
Izanami
Izanami
b2ysmye
Izanami
Level 52
God Stats
1W - 3L
1,511 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 1
Mulan
Mulan
fisherments
Mulan
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
6,172
561
4,247
6,827
1,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
13
4 / 0 / 3
6,956
632
4,230
11,871
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rama
SC1ZM
Rama
10
2 / 1 / 5
6,214
565
6,816
6,585
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 1 / 6
6,026
548
5,116
11,228
8,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
t4lentz
Mulan
13
6 / 0 / 1
8,292
754
6,374
8,326
3,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Oncini
Anubis
10
1 / 4 / 0
5,693
518
6,246
7,777
3,580
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 3 / 1
5,623
511
3,300
10,581
8,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 3 / 1
5,054
459
3,343
8,952
3,545
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
b2ysmye
Izanami
9
1 / 3 / 0
5,350
486
5,551
7,087
2,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
0 / 1 / 0
4,655
423
2,442
3,765
1,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
14
Kills
3
3
Deaths
14
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Anubis
Oncini
Anubis
1
4
0
0.25
W
Pele
4
0
3
5.5
W
Rama
SC1ZM
Rama
2
1
5
4.5
L
0
3
1
0.17
W
0
1
6
3
L
1
3
1
0.5
L
Izanami
b2ysmye
Izanami
1
3
0
0.33
L
0
1
0
0
W
Mulan
t4lentz
Mulan
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,783
Damage
20,882
44,837
Taken
38,162
20,642
Mitigated
19,442
18,114
Healing
4,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,247
43
1,336
3,554
6,827
1,832
382
3,951
2,876
30,595
1,558
L
Anubis
Oncini
Anubis
6,246
97
0
2,369
7,777
3,580
186
2,574
5,203
37,530
2,066
W
Pele
4,230
1,448
0
3,304
11,871
4,587
0
1,149
10,722
0
62,957
W
Rama
SC1ZM
Rama
6,816
4,801
0
2,379
6,585
2,144
1,008
759
5,826
0
36,086
L
3,300
520
0
979
10,581
8,253
0
3,116
7,465
8,690
1,526
W
5,116
1,244
207
3,262
11,228
8,302
135
1,858
9,370
22,443
0
L
3,343
1,254
0
170
8,952
3,545
0
2,026
6,926
0
24,921
L
Izanami
b2ysmye
Izanami
5,551
4,523
0
478
7,087
2,629
0
1,534
5,553
0
43,971
L
2,442
627
0
583
3,765
1,435
0
0
3,765
0
16,330
W
Mulan
t4lentz
Mulan
6,374
1,180
0
4,072
8,326
3,777
112
1,200
7,126
0
57,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,660
Gold Earned
26,375
335
Minions Killed
211
0
Camps Cleared
0
1,134,975
Distance Traveled
996,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,172
561
51
5
0
234,728
0
L
Anubis
5,693
518
50
5
0
203,837
0
W
Pele
6,956
632
98
9
0
257,855
0
W
Rama
6,214
565
67
6
0
202,620
0
L
Ares
5,623
511
15
1
0
212,796
0
W
Ymir
6,026
548
18
2
0
231,164
0
L
Awilix
5,054
459
41
4
0
269,867
0
L
Izanami
5,350
486
74
7
0
207,607
0
L
Mulan
4,655
423
31
3
0
102,301
0
W
Mulan
8,292
754
101
9
0
208,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role