Player Matchup

Loki
Loki
 
Loki
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Juanpag2720
Sun Wukong
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 18L
1,516 Elo+
Solo
Aphrodite
Aphrodite
Marsfiremandala
Aphrodite
Level 134
God Stats
18W - 8L
1,750 SR
Queue Stats
158W - 145L
1,466 Elo+
Solo
Cabrakan
Cabrakan
Prince Supa
Cabrakan
Level 128
God Stats
3W - 1L
1,353 SR
Queue Stats
324W - 326L
1,450 Elo+
Solo
Ishtar
Ishtar
St4rkiller117
Ishtar
Level 143
God Stats
16W - 10L
1,579 SR
Queue Stats
97W - 74L
1,546 Elo+
Solo
Team Averages
Level 130
1,537 SR
1,495 Elo+

VS

Team Averages
Level 120
1,430 SR
1,520 Elo+
Skadi
Skadi
 
Skadi
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ABCertified
Geb
Level 163
God Stats
0W - 2L
1,166 SR
Queue Stats
13W - 7L
1,665 Elo+
Solo
Fenrir
Fenrir
DemiMoogle
Fenrir
Level 124
God Stats
12W - 9L
1,666 SR
Queue Stats
135W - 146L
1,521 Elo+
Solo
Kukulkan
Kukulkan
Sacatera
Kukulkan
Level 85
God Stats
32W - 29L
1,316 SR
Queue Stats
136W - 141L
1,480 Elo+
Solo
Set
Set
Ukiiyo x
Set
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 39L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
11
2 / 1 / 0
5,933
539
1,870
6,975
2,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Juanpag2720
Sun Wukong
12
1 / 1 / 1
6,997
636
2,556
8,590
6,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Aphrodite
Marsfiremandala
Aphrodite
13
0 / 0 / 0
6,690
608
2,424
7,344
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
Prince Supa
Cabrakan
10
0 / 2 / 2
5,881
535
3,912
10,742
9,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
6,070
552
5,697
5,053
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
10
2 / 2 / 1
5,487
499
6,224
7,158
2,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 1 / 2
5,550
505
2,791
8,030
5,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
DemiMoogle
Fenrir
11
2 / 0 / 1
5,771
525
3,788
6,225
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Sacatera
Kukulkan
13
1 / 0 / 1
6,657
605
4,819
3,279
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
0 / 2 / 0
4,142
377
527
3,308
1,582
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
5
Kills
5
5
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
1
0
2
L
Skadi
 
Skadi
2
2
1
1.25
L
0
1
2
1
L
Fenrir
DemiMoogle
Fenrir
2
0
1
2.5
W
Sun Wukong
Juanpag2720
Sun Wukong
1
1
1
1.5
W
Aphrodite
Marsfiremandala
Aphrodite
0
0
0
0
W
Cabrakan
Prince Supa
Cabrakan
0
2
2
0.5
L
Kukulkan
Sacatera
Kukulkan
1
0
1
1.5
W
2
1
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,459
Damage
18,149
38,704
Taken
28,000
23,333
Mitigated
13,348
13,493
Healing
5,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
1,870
231
0
3,883
6,975
2,366
0
397
6,578
0
46,123
L
Skadi
 
Skadi
6,224
2,502
0
1,324
7,158
2,592
90
2,178
4,980
0
46,666
L
2,791
275
0
1,526
8,030
5,010
0
1,734
6,296
16,731
1,551
L
Fenrir
DemiMoogle
Fenrir
3,788
976
0
1,382
6,225
2,898
0
602
5,521
0
38,450
W
Sun Wukong
Juanpag2720
Sun Wukong
2,556
831
0
1,182
8,590
6,339
202
584
8,006
0
56,655
W
Aphrodite
Marsfiremandala
Aphrodite
2,424
215
384
5,147
7,344
3,063
0
3,922
3,422
50,148
0
W
Cabrakan
Prince Supa
Cabrakan
3,912
593
0
2,897
10,742
9,655
0
1,804
8,938
15,760
0
L
Kukulkan
Sacatera
Kukulkan
4,819
320
0
250
3,279
1,266
0
1,570
1,559
61,082
0
W
5,697
4,167
0
0
5,053
1,910
0
588
4,465
0
45,431
L
527
273
0
1,013
3,308
1,582
0
0
3,308
0
12,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,571
Gold Earned
27,607
387
Minions Killed
301
0
Camps Cleared
0
1,013,489
Distance Traveled
939,729
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
5,933
539
86
8
0
254,252
3
L
Skadi
5,487
499
82
7
0
191,149
0
L
Geb
5,550
505
14
1
0
221,822
2
L
Fenrir
5,771
525
67
6
0
245,820
1
W
Sun Wukong
6,997
636
96
9
0
189,551
4
W
Aphrodite
6,690
608
113
10
0
201,283
0
W
Cabrakan
5,881
535
10
1
0
182,885
3
L
Kukulkan
6,657
605
111
10
0
213,656
2
W
Ishtar
6,070
552
82
7
0
185,518
0
L
Set
4,142
377
27
2
0
67,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role