Player Matchup

Medusa
Medusa
ScubaSensei3316
Medusa
Level 141
God Stats
2W - 2L
1,274 SR
Queue Stats
39W - 39L
1,561 Elo+
Party 1
Kuzenbo
Kuzenbo
Smitenugguh
Kuzenbo
Level 88
God Stats
163W - 175L
1,539 SR
Queue Stats
549W - 569L
1,541 Elo+
Solo
Nox
Nox
alexcor
Nox
Level 148
God Stats
9W - 7L
1,735 SR
Queue Stats
62W - 72L
1,520 Elo+
Party 1
Team Averages
Level 126
1,516 SR
1,541 Elo+

VS

Team Averages
Level 134
1,595 SR
1,487 Elo+
Neith
Neith
ButtChugginFurry
Neith
Level 157
God Stats
8W - 8L
1,547 SR
Queue Stats
78W - 81L
1,567 Elo+
Party 2
Chronos
Chronos
Rodzombie
Chronos
Level 121
God Stats
0W - 1L
1,736 SR
Queue Stats
90W - 98L
1,603 Elo+
Party 2
Cerberus
Cerberus
Yung Nephyte
Cerberus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 3
11,014
787
17,019
12,572
5,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Smitenugguh
Kuzenbo
13
1 / 3 / 6
9,278
663
9,380
14,414
17,151
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nox
17
2 / 1 / 5
10,542
753
8,516
5,997
2,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 1
9,381
670
11,578
13,730
5,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
Rodzombie
Chronos
16
1 / 2 / 2
9,731
695
9,097
15,450
6,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Yung Nephyte
Cerberus
11
0 / 3 / 2
7,919
566
2,409
9,841
8,915
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
4
4
Deaths
8
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Chronos
Rodzombie
Chronos
1
2
2
1
W
5
0
3
6.5
W
Kuzenbo
Smitenugguh
Kuzenbo
1
3
6
1.33
L
Cerberus
Yung Nephyte
Cerberus
0
3
2
0.33
W
Nox
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,915
Damage
23,084
32,983
Taken
39,021
25,423
Mitigated
21,490
9,713
Healing
5,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,578
5,999
0
2,263
13,730
5,886
105
8,005
5,371
0
51,202
L
Chronos
Rodzombie
Chronos
9,097
3,416
0
2,436
15,450
6,689
728
6,730
8,538
47,366
345
W
17,019
7,156
0
4,050
12,572
5,477
2,273
4,532
7,977
0
68,500
W
Kuzenbo
Smitenugguh
Kuzenbo
9,380
3,753
0
3,515
14,414
17,151
253
5,344
8,971
19,692
0
L
Cerberus
Yung Nephyte
Cerberus
2,409
20
109
787
9,841
8,915
0
2,336
7,355
10,271
0
W
Nox
8,516
676
80
2,068
5,997
2,795
384
1,459
4,511
38,230
597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,834
Gold Earned
27,031
173
Minions Killed
183
0
Camps Cleared
0
747,145
Distance Traveled
676,558
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,381
670
68
5
0
229,642
1
L
Chronos
9,731
695
99
7
0
276,426
1
W
Medusa
11,014
787
72
5
0
241,670
0
W
Kuzenbo
9,278
663
19
1
0
250,035
0
L
Cerberus
7,919
566
16
1
0
170,490
0
W
Nox
10,542
753
82
6
0
255,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role