Player Matchup

Ymir
Ymir
 
Ymir
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Chunchunmaru557
Neith
Level 125
God Stats
7W - 2L
1,680 SR
Queue Stats
134W - 124L
1,519 Elo+
Party 1
Yu Huang
Yu Huang
EarthTurnip6023
Yu Huang
Level 180
God Stats
6W - 0L
1,620 SR
Queue Stats
141W - 131L
1,545 Elo+
Party 1
Baron Samedi
Baron Samedi
dsadaqwq
Baron Samedi
Level 127
God Stats
1W - 2L
1,196 SR
Queue Stats
81W - 90L
1,444 Elo+
Party 1
Hades
Hades
mademan223
Hades
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 158L
1,433 Elo+
Solo
Team Averages
Level 150
1,499 SR
1,488 Elo+

VS

Team Averages
Level 96
1,552 SR
1,511 Elo+
Sobek
Sobek
 
Sobek
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Jenesequa
Set
Level 121
God Stats
21W - 18L
1,529 SR
Queue Stats
103W - 95L
1,528 Elo+
Solo
Surtr
Surtr
PhuqimLuky
Surtr
Level 103
God Stats
22W - 22L
1,676 SR
Queue Stats
208W - 205L
1,519 Elo+
Solo
Izanami
Izanami
THElibris
Izanami
Level 109
God Stats
33W - 35L
1,541 SR
Queue Stats
220W - 216L
1,533 Elo+
Solo
Scylla
Scylla
VacantSoul420
Scylla
Level 101
God Stats
13W - 13L
1,516 SR
Queue Stats
197W - 192L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
3 / 1 / 2
6,587
599
7,331
8,723
6,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 0 / 2
6,946
631
5,789
4,058
1,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yu Huang
11
0 / 2 / 1
6,259
569
3,404
5,419
2,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
dsadaqwq
Baron Samedi
11
2 / 0 / 1
5,936
540
5,987
6,533
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
11
0 / 3 / 0
6,616
601
5,384
10,338
5,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 2 / 0
5,255
478
1,510
7,343
4,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 1 / 2
6,351
577
6,556
10,618
4,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
11
1 / 1 / 2
6,128
557
5,680
11,161
6,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
THElibris
Izanami
11
0 / 1 / 0
5,968
543
2,548
7,394
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 2
5,079
462
1,982
7,395
2,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
6
6
Deaths
7
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
2
4
L
Sobek
 
Sobek
1
2
0
0.5
W
1
0
2
2
W
Yu Huang
0
2
1
0.25
L
4
1
2
5
L
Surtr
1
1
2
2
L
Izanami
THElibris
Izanami
0
1
0
0
L
0
2
2
0.5
W
Baron Samedi
dsadaqwq
Baron Samedi
2
0
1
2.5
W
Hades
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,895
Damage
18,276
35,071
Taken
43,911
18,170
Mitigated
20,947
14,925
Healing
15,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
7,331
2,349
0
1,671
8,723
6,259
300
2,103
6,620
31,710
1,058
L
Sobek
 
Sobek
1,510
363
646
2,400
7,343
4,427
0
2,966
4,079
8,978
0
W
5,789
2,322
0
2,040
4,058
1,383
754
114
3,944
0
55,861
W
Yu Huang
3,404
235
0
717
5,419
2,031
588
1,235
4,184
48,227
1,478
L
6,556
3,224
0
3,740
10,618
4,658
0
4,753
5,765
0
48,510
L
Surtr
5,680
1,957
0
4,919
11,161
6,929
0
6,553
4,608
1,040
44,225
L
Izanami
THElibris
Izanami
2,548
2,145
0
2,761
7,394
2,537
0
889
6,367
0
54,269
L
1,982
343
0
1,000
7,395
2,396
0
6,178
1,083
25,740
817
W
Baron Samedi
dsadaqwq
Baron Samedi
5,987
550
241
4,380
6,533
2,927
0
159
6,328
38,884
0
W
Hades
5,384
179
80
5,796
10,338
5,570
0
292
9,439
52,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,344
Gold Earned
28,781
406
Minions Killed
295
0
Camps Cleared
0
1,020,017
Distance Traveled
1,129,605
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,587
599
57
5
0
215,051
0
L
Sobek
5,255
478
9
1
0
248,245
0
W
Neith
6,946
631
92
8
0
190,734
0
W
Yu Huang
6,259
569
77
7
0
202,294
0
L
Set
6,351
577
84
8
0
229,895
0
L
Surtr
6,128
557
60
5
0
222,876
0
L
Izanami
5,968
543
98
9
0
217,649
0
L
Scylla
5,079
462
44
4
0
210,940
2
W
Baron Samedi
5,936
540
65
6
0
230,653
0
W
Hades
6,616
601
115
10
0
181,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role