Player Matchup

Sylvanus
Sylvanus
Dumbledoresnuts
Sylvanus
Level 65
God Stats
22W - 27L
1,449 SR
Queue Stats
134W - 157L
1,341 Elo+
Party 1
Arachne
Arachne
Insayan8785
Arachne
Level 16
God Stats
5W - 13L
1,262 SR
Queue Stats
22W - 53L
1,202 Elo+
Party 1
Merlin
Merlin
zMumbojumbo
Merlin
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 63L
1,234 Elo+
Party 1
Team Averages
Level 44
1,404 SR
1,259 Elo+

VS

Team Averages
Level 65
1,457 SR
1,363 Elo+
Raijin
Raijin
Flossinscott
Raijin
Level 40
God Stats
1W - 4L
1,309 SR
Queue Stats
44W - 72L
1,322 Elo+
Solo
Medusa
Medusa
Frostofhearts
Medusa
Level 67
God Stats
22W - 17L
1,561 SR
Queue Stats
68W - 61L
1,388 Elo+
Solo
Guan Yu
Guan Yu
OmgStixx
Guan Yu
Level 89
God Stats
3W - 3L
1,500 SR
Queue Stats
685W - 735L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
3 / 1 / 5
7,483
831
5,518
8,989
7,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Insayan8785
Arachne
11
3 / 2 / 2
6,747
750
3,646
7,110
3,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
12
3 / 3 / 5
7,397
822
5,530
6,907
2,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
2 / 3 / 1
6,480
720
2,471
6,990
2,302
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 4 / 1
6,792
755
5,929
7,696
2,421
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
OmgStixx
Guan Yu
5
0 / 2 / 0
4,928
548
812
2,836
1,460
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
9
Kills
6
6
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
3
1
5
5.5
L
Raijin
2
3
1
0.83
L
4
4
1
1.13
W
Arachne
Insayan8785
Arachne
3
2
2
2
L
Guan Yu
OmgStixx
Guan Yu
0
2
0
0
W
Merlin
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,694
Damage
9,212
23,006
Taken
17,522
14,156
Mitigated
6,183
5,980
Healing
1,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
5,518
723
987
2,763
8,989
7,948
216
1,123
7,866
17,836
1,874
L
Raijin
2,471
258
0
360
6,990
2,302
0
3,659
2,633
18,018
0
L
5,929
2,934
83
374
7,696
2,421
0
4,262
2,576
0
19,129
W
Arachne
Insayan8785
Arachne
3,646
1,904
0
1,428
7,110
3,624
51
69
7,041
0
13,423
L
Guan Yu
OmgStixx
Guan Yu
812
340
250
644
2,836
1,460
0
1,146
1,443
0
1,401
W
Merlin
5,530
1,316
0
802
6,907
2,584
128
1,295
5,612
17,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,627
Gold Earned
18,200
80
Minions Killed
77
0
Camps Cleared
0
451,382
Distance Traveled
345,161
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,483
831
26
3
0
150,144
0
L
Raijin
6,480
720
33
4
0
137,647
2
L
Medusa
6,792
755
40
4
0
154,597
0
W
Arachne
6,747
750
22
2
0
166,055
0
L
Guan Yu
4,928
548
4
0
0
52,917
0
W
Merlin
7,397
822
32
4
0
135,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role