Player Matchup

Izanami
Izanami
FlaredLights
Izanami
Level 61
God Stats
3W - 3L
1,686 SR
Queue Stats
59W - 58L
1,575 Elo+
Solo
Guan Yu
Guan Yu
MrHeAvYMeT4lx
Guan Yu
Level 222
God Stats
7W - 12L
1,490 SR
Queue Stats
125W - 127L
1,531 Elo+
Party 2
Thoth
Thoth
Steezin406
Thoth
Level 60
God Stats
4W - 5L
1,524 SR
Queue Stats
137W - 144L
1,598 Elo+
Solo
Erlang Shen
Erlang Shen
xSGx LaTinZ B22
Erlang Shen
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
101W - 99L
1,586 Elo+
Solo
Geb
Geb
xddyyy
Geb
Level 28
God Stats
5W - 6L
1,622 SR
Queue Stats
48W - 56L
1,540 Elo+
Party 2
Team Averages
Level 100
1,564 SR
1,566 Elo+

VS

Team Averages
Level 111
1,541 SR
1,608 Elo+
Pele
Pele
Dylân
Pele
Level 115
God Stats
5W - 2L
1,754 SR
Queue Stats
37W - 23L
1,662 Elo+
Party 1
Achilles
Achilles
Jolty
Achilles
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,559 Elo+
Solo
Anubis
Anubis
SmitePlayer2651
Anubis
Level 120
God Stats
7W - 3L
1,790 SR
Queue Stats
47W - 29L
1,660 Elo+
Party 1
Danzaburou
Danzaburou
sêven
Danzaburou
Level 109
God Stats
1W - 4L
1,173 SR
Queue Stats
51W - 34L
1,602 Elo+
Party 1
Bellona
Bellona
thechickenskin
Bellona
Level 124
God Stats
3W - 2L
1,488 SR
Queue Stats
151W - 121L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FlaredLights
Izanami
9
0 / 4 / 0
4,922
492
6,060
8,495
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
9
1 / 2 / 1
5,048
505
2,556
9,007
4,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
10
0 / 1 / 0
5,405
541
1,326
2,968
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
xSGx LaTinZ B22
Erlang Shen
9
1 / 3 / 1
5,114
511
5,063
11,999
5,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
xddyyy
Geb
8
0 / 4 / 0
4,862
486
2,334
9,418
5,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dylân
Pele
10
2 / 0 / 5
5,729
573
4,509
6,564
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Achilles
Jolty
Achilles
10
5 / 0 / 3
6,233
623
5,424
7,322
5,383
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 0 / 2
6,780
678
3,182
2,553
1,078
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
sêven
Danzaburou
11
3 / 0 / 5
6,326
633
6,881
6,392
2,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 2 / 1
6,411
641
7,130
10,723
6,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
2
Kills
14
14
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Pele
Dylân
Pele
2
0
5
4.5
L
Izanami
FlaredLights
Izanami
0
4
0
0
W
Achilles
Jolty
Achilles
5
0
3
6.5
L
Guan Yu
1
2
1
0.75
W
2
0
2
3
L
Thoth
0
1
0
0
W
Danzaburou
sêven
Danzaburou
3
0
5
5.5
W
2
2
1
1.25
L
Erlang Shen
xSGx LaTinZ B22
Erlang Shen
1
3
1
0.5
L
Geb
xddyyy
Geb
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,339
Damage
27,126
41,887
Taken
33,554
18,936
Mitigated
17,567
9,830
Healing
11,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Dylân
Pele
4,509
1,192
0
1,473
6,564
2,514
0
763
5,801
0
42,708
L
Izanami
FlaredLights
Izanami
6,060
4,937
0
2,678
8,495
2,680
0
0
8,495
0
46,923
W
Achilles
Jolty
Achilles
5,424
1,522
0
1,937
7,322
5,383
363
1,277
6,045
0
18,256
L
Guan Yu
2,556
573
120
1,207
9,007
4,881
0
2,057
6,950
0
35,002
W
3,182
194
0
1,625
2,553
1,078
0
771
1,782
47,408
1,799
L
Thoth
1,326
172
0
500
2,968
649
0
1,044
1,924
39,748
0
W
Danzaburou
sêven
Danzaburou
6,881
3,769
0
3,157
6,392
2,329
978
849
5,543
0
55,135
W
7,130
3,364
0
3,290
10,723
6,263
0
0
10,723
0
46,458
L
Erlang Shen
xSGx LaTinZ B22
Erlang Shen
5,063
3,204
0
4,126
11,999
5,598
0
0
11,999
0
31,292
L
Geb
xddyyy
Geb
2,334
567
0
1,199
9,418
5,128
0
0
9,418
15,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,351
Gold Earned
31,479
268
Minions Killed
345
0
Camps Cleared
0
926,847
Distance Traveled
1,042,416
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,729
573
76
8
0
244,816
0
L
Izanami
4,922
492
79
8
0
172,829
1
W
Achilles
6,233
623
27
3
0
207,461
0
L
Guan Yu
5,048
505
57
6
0
225,150
0
W
Anubis
6,780
678
93
9
0
210,327
0
L
Thoth
5,405
541
73
7
0
176,055
0
W
Danzaburou
6,326
633
73
7
0
187,928
0
W
Bellona
6,411
641
76
8
0
191,884
4
L
Erlang Shen
5,114
511
42
4
0
183,455
0
L
Geb
4,862
486
17
2
0
169,358
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role