Player Matchup

Neith
Neith
ClutchVdz16
Neith
Level 44
God Stats
2W - 1L
1,447 SR
Queue Stats
125W - 111L
1,424 Elo+
Party 3
Ao Kuang
Ao Kuang
FearedShadow
Ao Kuang
Level 159
God Stats
10W - 9L
1,507 SR
Queue Stats
214W - 208L
1,483 Elo+
Solo
Janus
Janus
ItzNewKiller
Janus
Level 104
God Stats
6W - 4L
1,913 SR
Queue Stats
218W - 239L
1,451 Elo+
Solo
Sylvanus
Sylvanus
SpikedGazelle77
Sylvanus
Level 111
God Stats
4W - 3L
1,521 SR
Queue Stats
140W - 139L
1,417 Elo+
Solo
Atlas
Atlas
Ttvnato1409
Atlas
Level 59
God Stats
41W - 34L
1,517 SR
Queue Stats
174W - 157L
1,442 Elo+
Party 3
Team Averages
Level 95
1,581 SR
1,443 Elo+

VS

Team Averages
Level 91
1,587 SR
1,428 Elo+
Anubis
Anubis
Crazy85000
Anubis
Level 61
God Stats
243W - 197L
1,501 SR
Queue Stats
577W - 579L
1,359 Elo+
Party 2
Bastet
Bastet
Cx-angel-slay3r
Bastet
Level 89
God Stats
0W - 2L
1,717 SR
Queue Stats
363W - 361L
1,452 Elo+
Party 1
Jormungandr
Jormungandr
RufusTheDoofus
Jormungandr
Level 106
God Stats
75W - 48L
1,641 SR
Queue Stats
206W - 195L
1,452 Elo+
Solo
Khepri
Khepri
ghhoiirq2370p
Khepri
Level 98
God Stats
8W - 7L
1,661 SR
Queue Stats
424W - 395L
1,493 Elo+
Party 1
Skadi
Skadi
mikelegoldo
Skadi
Level 102
God Stats
30W - 29L
1,416 SR
Queue Stats
272W - 256L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 5
8,511
501
9,580
11,264
5,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Ao Kuang
FearedShadow
Ao Kuang
19
6 / 0 / 1
9,804
577
7,720
15,034
6,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 6 / 4
8,491
499
8,712
10,451
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
12
2 / 4 / 7
7,426
437
9,876
17,824
11,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 2 / 0
7,614
448
7,791
12,659
8,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Crazy85000
Anubis
14
5 / 4 / 2
9,198
541
9,946
13,547
7,114
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
1 / 4 / 2
7,651
450
6,823
12,123
5,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
RufusTheDoofus
Jormungandr
14
2 / 0 / 0
9,014
530
10,147
15,093
10,199
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 4 / 5
9,053
533
6,643
13,340
12,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 4 / 2
9,251
544
12,435
9,338
3,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
16
Kills
15
15
Deaths
16
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
L
Anubis
Crazy85000
Anubis
5
4
2
1.5
L
1
4
2
0.5
W
Ao Kuang
FearedShadow
Ao Kuang
6
0
1
6.5
W
3
6
4
0.83
L
Jormungandr
RufusTheDoofus
Jormungandr
2
0
0
2
W
Sylvanus
2
4
7
1.38
W
1
2
0
0.5
L
1
4
5
0.88
L
6
4
2
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,679
Damage
45,994
67,232
Taken
63,441
35,337
Mitigated
38,540
25,846
Healing
16,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,580
4,650
0
3,148
11,264
5,205
64
2,455
8,809
0
66,274
L
Anubis
Crazy85000
Anubis
9,946
553
0
5,840
13,547
7,114
220
7,880
5,293
65,201
622
L
6,823
1,898
0
2,370
12,123
5,068
0
4,414
7,441
0
45,537
W
Ao Kuang
FearedShadow
Ao Kuang
7,720
2,584
0
10,249
15,034
6,462
0
4,324
10,710
87,787
5,268
W
8,712
1,207
0
1,405
10,451
3,752
507
6,028
4,423
53,389
0
L
Jormungandr
RufusTheDoofus
Jormungandr
10,147
2,338
0
3,783
15,093
10,199
183
8,009
6,057
59,873
2,811
W
Sylvanus
9,876
4,271
1,920
5,397
17,824
11,609
577
5,649
12,175
31,315
13,926
W
7,791
2,439
70
3,657
12,659
8,309
0
7,530
5,129
43,550
0
L
6,643
1,084
0
2,455
13,340
12,709
252
5,982
7,240
40,090
0
L
12,435
5,528
239
1,326
9,338
3,450
2,202
4,276
5,000
0
68,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,846
Gold Earned
44,167
483
Minions Killed
402
0
Camps Cleared
0
1,507,965
Distance Traveled
1,447,131
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,511
501
109
6
0
279,934
0
L
Anubis
9,198
541
98
6
0
284,586
7
L
Bastet
7,651
450
71
4
0
259,896
0
W
Ao Kuang
9,804
577
137
8
0
373,829
0
W
Janus
8,491
499
91
5
0
275,571
0
L
Jormungandr
9,014
530
89
5
0
297,061
0
W
Sylvanus
7,426
437
67
4
0
240,318
0
W
Atlas
7,614
448
79
5
0
338,313
3
L
Khepri
9,053
533
44
3
0
318,013
0
L
Skadi
9,251
544
100
6
0
287,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role