Player Matchup

Charon
Charon
Celiaa
Charon
Level 185
God Stats
11W - 13L
1,510 SR
Queue Stats
119W - 114L
1,530 Elo+
Solo
Cliodhna
Cliodhna
InfestissumamV
Cliodhna
Level 78
God Stats
2W - 3L
1,500 SR
Queue Stats
212W - 191L
1,478 Elo+
Solo
Nu Wa
Nu Wa
Infinitу
Nu Wa
Level 40
God Stats
9W - 4L
1,520 SR
Queue Stats
325W - 312L
1,429 Elo+
Solo
Nut
Nut
One Sexy Harold
Nut
Level 154
God Stats
6W - 2L
1,792 SR
Queue Stats
13W - 11L
1,477 Elo+
Party 2
The Morrigan
The Morrigan
mrskratte
The Morrigan
Level 181
God Stats
1W - 0L
1,769 SR
Queue Stats
54W - 52L
1,519 Elo+
Party 2
Team Averages
Level 128
1,618 SR
1,487 Elo+

VS

Team Averages
Level 124
1,607 SR
1,534 Elo+
Fenrir
Fenrir
DontShootPlz_27
Fenrir
Level 141
God Stats
23W - 28L
1,534 SR
Queue Stats
106W - 114L
1,514 Elo+
Party 1
Artemis
Artemis
Phil_solid
Artemis
Level 157
God Stats
81W - 68L
1,539 SR
Queue Stats
213W - 207L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
Ricky78291
Cthulhu
Level 113
God Stats
15W - 13L
1,593 SR
Queue Stats
247W - 215L
1,520 Elo+
Solo
Janus
Janus
Styrofaom
Janus
Level 141
God Stats
3W - 3L
1,735 SR
Queue Stats
85W - 82L
1,543 Elo+
Party 1
Bellona
Bellona
theheat
Bellona
Level 67
God Stats
8W - 4L
1,635 SR
Queue Stats
120W - 90L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Celiaa
Charon
7
1 / 0 / 1
4,386
627
1,668
4,513
2,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
8
1 / 0 / 3
4,557
651
2,698
5,057
1,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Infinitу
Nu Wa
9
3 / 1 / 1
5,273
753
3,021
3,388
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 1
4,552
650
2,451
3,259
1,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

The Morrigan
mrskratte
The Morrigan
7
0 / 1 / 0
4,106
587
832
3,377
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,180
597
1,322
6,229
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
Phil_solid
Artemis
8
0 / 2 / 0
4,046
578
2,709
4,053
1,432
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
Ricky78291
Cthulhu
6
0 / 0 / 0
3,799
543
974
2,900
1,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Janus
Styrofaom
Janus
6
0 / 1 / 0
3,659
523
582
1,659
421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
theheat
Bellona
9
1 / 0 / 1
5,034
719
3,273
5,390
3,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
3
6
Kills
2
2
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charon
Celiaa
Charon
1
0
1
1.5
L
1
3
0
0.33
W
Cliodhna
1
0
3
2.5
W
Nu Wa
Infinitу
Nu Wa
3
1
1
3.5
W
1
0
1
1.5
L
Artemis
Phil_solid
Artemis
0
2
0
0
L
Cthulhu
Ricky78291
Cthulhu
0
0
0
0
L
Janus
Styrofaom
Janus
0
1
0
0
W
The Morrigan
mrskratte
The Morrigan
0
1
0
0
L
Bellona
theheat
Bellona
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,670
Damage
8,860
19,594
Taken
20,231
6,687
Mitigated
9,443
8,794
Healing
5,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Celiaa
Charon
1,668
352
0
1,218
4,513
2,128
0
292
4,221
10,151
516
L
1,322
236
0
846
6,229
2,295
0
1,414
4,725
0
27,075
W
Cliodhna
2,698
597
0
3,406
5,057
1,560
0
118
4,855
0
26,310
W
Nu Wa
Infinitу
Nu Wa
3,021
742
0
1,160
3,388
1,034
0
320
2,884
27,898
0
W
2,451
1,389
0
2,326
3,259
1,122
0
682
2,577
0
37,385
L
Artemis
Phil_solid
Artemis
2,709
800
0
1,393
4,053
1,432
0
942
3,091
0
26,780
L
Cthulhu
Ricky78291
Cthulhu
974
27
0
777
2,900
1,923
0
609
2,271
9,462
0
L
Janus
Styrofaom
Janus
582
0
0
546
1,659
421
0
613
949
13,912
0
W
The Morrigan
mrskratte
The Morrigan
832
180
0
684
3,377
843
0
0
3,005
21,374
120
L
Bellona
theheat
Bellona
3,273
700
0
1,534
5,390
3,372
0
1,394
3,807
0
28,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,874
Gold Earned
20,718
228
Minions Killed
208
0
Camps Cleared
0
690,199
Distance Traveled
684,396
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
4,386
627
16
2
0
133,599
0
L
Fenrir
4,180
597
52
7
0
143,764
0
W
Cliodhna
4,557
651
54
8
0
153,978
0
W
Nu Wa
5,273
753
51
7
0
125,860
0
W
Nut
4,552
650
67
10
0
121,708
0
L
Artemis
4,046
578
44
6
0
132,981
0
L
Cthulhu
3,799
543
23
3
0
157,681
6
L
Janus
3,659
523
32
5
0
90,661
0
W
The Morrigan
4,106
587
40
6
0
155,054
0
L
Bellona
5,034
719
57
8
0
159,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role