Player Matchup

Set
Set
RK Renegax
Set
Level 159
God Stats
4W - 10L
1,301 SR
Queue Stats
637W - 643L
1,482 Elo+
Party 1
Sol
Sol
StarTatha
Sol
Level 144
God Stats
12W - 7L
1,537 SR
Queue Stats
66W - 63L
1,404 Elo+
Solo
Sobek
Sobek
TBNDRaFT
Sobek
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 292L
1,478 Elo+
Party 1
Xing Tian
Xing Tian
VGS UrsineEwe1
Xing Tian
Level 170
God Stats
3W - 5L
1,516 SR
Queue Stats
389W - 372L
1,497 Elo+
Party 1
Surtr
Surtr
vX Jols Xv
Surtr
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 119L
1,488 Elo+
Party 1
Team Averages
Level 136
1,471 SR
1,470 Elo+

VS

Team Averages
Level 81
1,650 SR
1,513 Elo+
Thanatos
Thanatos
 
Thanatos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Dheforme
Xbalanque
Level 107
God Stats
3W - 3L
1,834 SR
Queue Stats
11W - 8L
1,537 Elo+
Solo
Cthulhu
Cthulhu
Dinosaurio_p2
Cthulhu
Level 63
God Stats
21W - 10L
1,621 SR
Queue Stats
488W - 433L
1,503 Elo+
Solo
King Arthur
King Arthur
TheDuelyant
King Arthur
Level 63
God Stats
16W - 10L
1,641 SR
Queue Stats
111W - 97L
1,521 Elo+
Solo
Nu Wa
Nu Wa
awesomepanda100
Nu Wa
Level 85
God Stats
10W - 5L
1,654 SR
Queue Stats
104W - 85L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,287
407
2,293
10,851
3,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 0
6,702
516
7,027
11,064
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sobek
TBNDRaFT
Sobek
8
0 / 2 / 2
5,803
446
4,178
17,260
13,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xing Tian
VGS UrsineEwe1
Xing Tian
10
2 / 3 / 1
6,002
462
9,382
16,289
7,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Surtr
10
1 / 3 / 0
6,152
473
3,350
10,074
6,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
7 / 0 / 4
7,288
561
7,928
9,228
3,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
Dheforme
Xbalanque
12
5 / 1 / 3
6,797
523
12,199
11,454
4,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
11
0 / 2 / 5
6,763
520
8,755
11,399
7,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
TheDuelyant
King Arthur
13
4 / 1 / 0
7,769
598
7,067
12,717
8,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
0 / 0 / 3
7,409
570
5,741
4,399
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
16
16
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
7
0
4
9
W
Xbalanque
Dheforme
Xbalanque
5
1
3
6.5
W
Cthulhu
0
2
5
1.25
L
0
4
0
0
L
1
4
0
0.25
L
Sobek
TBNDRaFT
Sobek
0
2
2
0.5
W
King Arthur
TheDuelyant
King Arthur
4
1
0
4
L
Xing Tian
VGS UrsineEwe1
Xing Tian
2
3
1
0.83
W
0
0
3
1.5
L
Surtr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,230
Damage
41,690
65,538
Taken
49,197
34,124
Mitigated
26,002
20,141
Healing
22,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
7,928
2,143
0
9,900
9,228
3,718
0
1,393
7,677
0
35,427
W
Xbalanque
Dheforme
Xbalanque
12,199
7,682
0
4,588
11,454
4,750
0
4,649
6,757
0
55,783
W
Cthulhu
8,755
1,275
1,757
4,054
11,399
7,214
58
7,378
4,021
37,961
0
L
2,293
1,151
0
3,789
10,851
3,711
0
1,325
9,365
0
29,932
L
7,027
3,203
0
3,789
11,064
3,151
0
1,000
9,933
38,265
8,738
L
Sobek
TBNDRaFT
Sobek
4,178
221
0
5,861
17,260
13,198
108
4,867
12,247
21,157
0
W
King Arthur
TheDuelyant
King Arthur
7,067
290
0
1,197
12,717
8,876
266
6,042
6,675
100
55,619
L
Xing Tian
VGS UrsineEwe1
Xing Tian
9,382
1,843
0
4,460
16,289
7,602
287
4,666
11,477
36,141
5,165
W
5,741
1,466
0
837
4,399
1,444
808
30
4,311
65,795
0
L
Surtr
3,350
1,241
0
2,242
10,074
6,462
0
1,804
7,920
639
36,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,946
Gold Earned
36,026
278
Minions Killed
380
0
Camps Cleared
0
1,137,068
Distance Traveled
1,278,997
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,288
561
57
4
0
281,525
1
W
Xbalanque
6,797
523
76
6
0
242,681
0
W
Cthulhu
6,763
520
46
4
0
243,120
0
L
Set
5,287
407
56
4
0
185,459
3
L
Sol
6,702
516
87
7
0
221,668
2
L
Sobek
5,803
446
18
1
0
254,381
0
W
King Arthur
7,769
598
83
6
0
251,136
0
L
Xing Tian
6,002
462
50
4
0
242,577
0
W
Nu Wa
7,409
570
118
9
0
260,535
0
L
Surtr
6,152
473
67
5
0
232,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role