Player Matchup

Ne Zha
Ne Zha
AllKumNoPP
Ne Zha
Level 157
God Stats
1W - 2L
1,743 SR
Queue Stats
163W - 165L
1,506 Elo+
Party 2
Chang'e
Chang'e
GoldenALL
Chang'e
Level 86
God Stats
21W - 18L
1,569 SR
Queue Stats
450W - 429L
1,478 Elo+
Solo
Horus
Horus
LeMonaRona
Horus
Level 107
God Stats
7W - 10L
1,532 SR
Queue Stats
100W - 99L
1,493 Elo+
Party 2
Team Averages
Level 117
1,615 SR
1,492 Elo+

VS

Team Averages
Level 95
1,394 SR
1,490 Elo+
Zhong Kui
Zhong Kui
Momentum Syms
Zhong Kui
Level 142
God Stats
2W - 2L
1,425 SR
Queue Stats
138W - 145L
1,519 Elo+
Party 1
Hun Batz
Hun Batz
Ssaiynn
Hun Batz
Level 47
God Stats
8W - 15L
1,524 SR
Queue Stats
165W - 166L
1,481 Elo+
Party 1
Medusa
Medusa
clickdaddy69
Medusa
Level 95
God Stats
2W - 3L
1,232 SR
Queue Stats
126W - 129L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
AllKumNoPP
Ne Zha
14
0 / 4 / 5
9,016
644
11,556
14,506
9,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
GoldenALL
Chang'e
14
5 / 4 / 1
9,021
644
8,975
14,087
6,185
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
15
3 / 3 / 3
9,426
673
8,901
19,528
17,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Momentum Syms
Zhong Kui
17
3 / 0 / 7
10,980
784
20,032
10,688
9,162
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hun Batz
Ssaiynn
Hun Batz
17
6 / 1 / 4
11,251
804
11,026
13,493
10,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Medusa
14
2 / 7 / 5
9,713
694
10,494
14,768
4,782
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
8
Kills
11
11
Deaths
8
9
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
AllKumNoPP
Ne Zha
0
4
5
0.63
L
Chang'e
GoldenALL
Chang'e
5
4
1
1.38
L
Horus
3
3
3
1.5
W
Zhong Kui
Momentum Syms
Zhong Kui
3
0
7
6.5
W
Hun Batz
Ssaiynn
Hun Batz
6
1
4
8
W
Medusa
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,432
Damage
41,552
48,121
Taken
38,949
32,540
Mitigated
24,568
14,886
Healing
12,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
AllKumNoPP
Ne Zha
11,556
2,042
0
2,187
14,506
9,021
245
4,898
9,015
0
41,245
L
Chang'e
GoldenALL
Chang'e
8,975
694
1,577
2,651
14,087
6,185
0
6,739
7,029
21,024
0
L
Horus
8,901
2,331
1,105
7,366
19,528
17,334
0
7,990
10,793
0
23,739
W
Zhong Kui
Momentum Syms
Zhong Kui
20,032
1,290
0
7,437
10,688
9,162
1,618
2,426
7,876
56,939
0
W
Hun Batz
Ssaiynn
Hun Batz
11,026
819
0
3,839
13,493
10,624
485
2,012
10,552
0
50,898
W
Medusa
10,494
5,294
0
977
14,768
4,782
226
4,588
9,433
0
34,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,463
Gold Earned
31,944
123
Minions Killed
192
0
Camps Cleared
0
755,261
Distance Traveled
770,221
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,016
644
55
4
0
241,391
0
L
Chang'e
9,021
644
32
2
0
247,314
3
L
Horus
9,426
673
36
3
0
266,556
2
W
Zhong Kui
10,980
784
100
7
0
270,307
2
W
Hun Batz
11,251
804
58
4
0
279,641
0
W
Medusa
9,713
694
34
2
0
220,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role