Player Matchup

Mulan
Mulan
Gold IV
Blaze-Iziah
Mulan
Gold IV
Level 102
God Stats
4W - 8L
1,519 SR
Queue Stats
67W - 70L
1,482 MMR
Solo
Medusa
Medusa
Silver I
Iespadlerest
Medusa
Silver I
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,471 MMR
Solo
Lancelot
Lancelot
Gold IV
RichysM
Lancelot
Gold IV
Level 134
God Stats
12W - 14L
1,571 SR
Queue Stats
126W - 138L
1,487 MMR
Solo
Merlin
Merlin
Bronze IV
THORNBIRD33
Merlin
Bronze IV
Level 46
God Stats
0W - 3L
1,511 SR
Queue Stats
8W - 10L
1,474 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Vampeneze
Kuzenbo
Silver I
Level 55
God Stats
0W - 2L
1,199 SR
Queue Stats
24W - 39L
1,471 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 74
1,460 SR
1,477 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,529 SR
1,486 MMR
Ravana
Ravana
Gold III
 
Ravana
Gold III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Silver III
DxMiguel89
Yemoja
Silver III
Level 63
God Stats
2W - 4L
1,636 SR
Queue Stats
30W - 27L
1,476 MMR
Solo
Janus
Janus
Gold IV
itsRémy
Janus
Gold IV
Level 156
God Stats
8W - 6L
1,348 SR
Queue Stats
146W - 137L
1,488 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
shinkukun_sama
Cu Chulainn
Gold III
Level 173
God Stats
9W - 6L
1,660 SR
Queue Stats
223W - 227L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
6,662
740
7,590
11,984
6,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
7
1 / 2 / 0
4,513
501
7,609
6,800
2,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
RichysM
Lancelot
10
1 / 2 / 2
5,218
580
2,895
6,049
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
10
0 / 1 / 0
5,359
595
2,187
4,867
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Vampeneze
Kuzenbo
8
0 / 2 / 1
5,126
570
2,868
7,525
7,293
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ThanatosKing ArthurVulcanBastet

VS

Bans
BacchusSusanoLokiAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
2 / 4 / 2
5,657
629
5,516
7,660
4,783
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
 
Anhur
9
0 / 0 / 4
4,939
549
3,420
7,203
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
DxMiguel89
Yemoja
9
0 / 1 / 4
5,593
621
2,416
7,721
4,015
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
itsRémy
Janus
12
4 / 0 / 1
6,718
746
3,720
4,694
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
shinkukun_sama
Cu Chulainn
10
4 / 0 / 3
6,204
689
3,774
6,746
5,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
10
10
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
4
2
0.75
W
Anhur
 
Anhur
0
0
4
2
L
3
3
1
1.17
W
Yemoja
DxMiguel89
Yemoja
0
1
4
2
L
Medusa
1
2
0
0.5
L
Lancelot
RichysM
Lancelot
1
2
2
1
L
Merlin
0
1
0
0
L
Kuzenbo
Vampeneze
Kuzenbo
0
2
1
0.25
W
Janus
itsRémy
Janus
4
0
1
4.5
W
Cu Chulainn
shinkukun_sama
Cu Chulainn
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,149
Damage
18,846
37,225
Taken
34,024
20,435
Mitigated
18,650
11,935
Healing
12,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,516
2,133
0
2,751
7,660
4,783
0
0
7,660
0
33,993
W
Anhur
 
Anhur
3,420
1,359
0
3,256
7,203
2,471
392
1,035
6,168
0
37,925
L
7,590
1,998
0
3,813
11,984
6,812
0
1,330
10,573
0
52,633
W
Yemoja
DxMiguel89
Yemoja
2,416
624
2,264
1,880
7,721
4,015
193
2,204
5,517
21,485
0
L
Medusa
7,609
2,764
0
1,874
6,800
2,455
0
2,026
4,734
0
36,640
L
Lancelot
RichysM
Lancelot
2,895
441
0
2,976
6,049
2,405
0
328
5,678
0
36,883
L
Merlin
2,187
228
0
2,126
4,867
1,470
0
601
4,216
42,133
1,763
L
Kuzenbo
Vampeneze
Kuzenbo
2,868
1,283
0
1,146
7,525
7,293
0
1,434
6,028
12,690
0
W
Janus
itsRémy
Janus
3,720
126
0
850
4,694
1,589
0
1,348
3,346
50,938
1,104
W
Cu Chulainn
shinkukun_sama
Cu Chulainn
3,774
703
0
1,133
6,746
5,792
0
286
6,460
0
31,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,878
Gold Earned
29,111
291
Minions Killed
317
0
Camps Cleared
0
932,004
Distance Traveled
939,479
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,657
629
59
7
0
162,349
2
W
Anhur
4,939
549
71
8
0
165,251
2
L
Mulan
6,662
740
90
10
0
176,410
0
W
Yemoja
5,593
621
33
4
0
164,992
3
L
Medusa
4,513
501
43
5
0
149,855
1
L
Lancelot
5,218
580
63
7
0
234,674
0
L
Merlin
5,359
595
75
8
0
182,538
0
L
Kuzenbo
5,126
570
20
2
0
188,527
0
W
Janus
6,718
746
100
11
0
215,518
3
W
Cu Chulainn
6,204
689
54
6
0
231,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role